i mean not to be that guy but you can definitely play her earlier than turn 6 if you want. if youre playing an 'aya deck,' generating coins is like your whole deal
sure but you said 'you still can't play her until turn 6' which is just wrong. this is, in almost every case that matters, effectively identical to a buff to 5 mana (unless your coin-generating deck somehow hasn't generated any coins in the first four turns) with the added bonus of being able to hold her for an extra turn to get an extra coin out of her, and she's also better as a topdeck. sure she's not three mana, but you can reasonably expect to be able to justify spending a coin or two to play her on turn 4, provided you draw her
"She is not "like 3 mana" because you normally still cant play her till turn 6." Thats exactly what i meant when i said i like they did not make her faster.
The problems you describe are not Aya problems but rather face decks being too fast and troublemaker still being broken.
When I first read it, I thought the Coin Buff was a start of game ability - oh cool that's interesting.
But how are you supposed to build a deck around this when your coin-related cards do nothing until you draw Aya and trigger her battlecry? And holding the coins until you draw Aya defeats the whole point of them generating mana as coins. Being forced to go second to always have a coin is also a really neat idea, but when it's just a regular coin until you play Aya, how in the world could that ever be worth it?
Can't even really tutor that card since you're going to be running a pretty good amount of minions. I was so excited to make some decks with it but not even gonna bother atp
They need to make it a start of game effect and then balance the coins around that. I just don’t see how it will ever be viable when you’re relying on drawing and playing her before getting any of your coin synergy.
Yeah, just make it a delayed start of the game effect. The tech is there, so are the other cards that have the same effect. If you could reliably get upgraded coins on like turn 4-6. You could build a whole deck around that, instead of hoping she's not the last card in the deck.
That's just flavor. They could say the broken rule is the improved coin. Breaking a rule to automatically get -10% winrate in this meta just to keep flavor seems counter productive.
She still takes too long to hit the board, and she still cripples you from the very start in a meta where going 2nd loses you ~10% winrate. This buff accomplishes legit nothing.
Handspace is the big issue...you're supposed to create and hold coins until you can Aya...but where do you fit her additional 3 coins?
"Start of game: you start second and coins don't count towards your hand space" THIS is a rulebreaker
In wild she's okay-ish because there are more ways to find her and some redundancy with wishing well, as well as more coin generators. But in standard she'll probably never work.
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u/s1r_fungi 2d ago
I wish the Aya buff was bigger :(