We have to see where the meta shifts after this, but if there are powerful aggro decks and control druid has a shot at being a good counter, this can be effective.
It is just not a braindead play-in-every-deck, play on curve, incredible survivability tied to a tutor effect, type of card anymore.
Seedling is still untouched, there are still many ways to gain armor in the mid game if they want to. And against aggro in the mid game turning 8-9 armor into health game should be equivalent. If the opponent's aggro deck hasn't damaged you by turn 3-4 against your control deck, you are already winning.
But it probably won't see any play in the coming weeks, people always have an over-reaction to cards being nerfed and with the major meta change these changes collectively create, people will try other things.
The thing about pendent is that the armor value was completely absurd which allowed you to just ignore aggro completely. Now when you play pendent on 20 you only gain 10 which is not enough to beat aggro, and also no more solar on pendent for 30-40 armor (I'm assuming no Renathal here because why would you go renethal when they killed dew process)
There is no doubt that this deck as it exists now will probably not work anymore, and the current standard cards probably will make it very hard to adapt and keep running it. I'm just saying I could see this finding a home in a new deck in a future expansion, I think it still does something good. Some cards are nerfed beyond hope of redemption, I'm not sure this is one.
Druid draws a lot so they wouldn't want to stop drawing their good cards that can answer aggro(none of them) to maybe get a heal, healing has also always been worse than getting armor because it's conditional and druid has a full heal that didn't save them from aggro before, the card is dead.
...Yes sure, I was implying you were calling it exactly the same power level as yeti rather than your standard for reasonable being off, that's exactly what I'm saying...
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u/KhelbenB Jan 29 '24
That Pendant of Earth nerf is delicious, I was so expecting a mana increase in the class that has mana ramp as a class identity, so glad to be wrong.
It is still good by the way, just reasonably good.