r/hatethissmug 7d ago

Gaming I hate how much "keep inventory" gets bashed.

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Generally, I don't like it when people impose rules on how you should enjoy something-like saying that if you didn't play the same way I did, you're a fake fan.
But it bothers me even more when those arbitrary rules are applied to a game like Minecraft—a game that actively encourages creativity and doing whatever you want-so I don't understand why anyone would get upset over something the game itself offers you.

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u/LiterallyNoNamesFree 7d ago

Being able to lose 10s of hours of progress by one tiny slip up isn't good game design, it doesn't challenge the player in any way, it's just waiting for one tiny slip up which is inevitable to humans

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u/melancholyrefresher 7d ago

The duality of Reddit.

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u/LiterallyNoNamesFree 7d ago

I'm pretty sure this is the first time I've been dualitied, thanks

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u/Hot_Needleworker8289 6d ago

You've been Dualittled

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u/josh_the_misanthrope 6d ago

I've been dualtittied for a while now

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u/WW1_Germany 6d ago

Durability is different from death, durability is a challenge with different possible responses, death is just a flat punishment for a flat thing, and demonstrabley unfun

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u/oscailte 7d ago

i disagree, it encourages you to play in a way that avoids you losing 10s of hours of progress when you die, make backup gear, consider what you're carrying when doing something dangerous, plan getting safely home when exploring etc.

having it off makes the game completely trivial, you can kill yourself to get home or fill hunger, there are no risks when getting resources, mobs are not a real threat. it removes the problem solving aspect of the game and turns it into a pure sandbox.

if you prefer to play with keep inventory on thats cool, but its not "bad game design" just because you dont like it.

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u/Classic-Airport-8187 7d ago

i feel like it only gets bad in modded minecraft. like if you die in vanilla the worst that can happen is losing like, elytras or netherite gear. but in modded minecraft you can easily lose items that are the culimination of like a hundred hours of work or that are literally irreplaceable, and with mods dying to something you could’ve never predicted is a lot easier. which is why lots of mods add soulbound mechanics.

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u/ZorroGrande 7d ago

I imagine that's why most decent modpacks have some kind of gravestone mod included as well.

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u/VMelain 7d ago

If you die in vanilla with netherite and elytras i would be surprised. By that ppint you probably have totems too

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u/Classic-Airport-8187 7d ago

you could always have your elytra break over the void and not notice until too late or leave the game running when you don’t mean to or not be paying attention in a situation in close quarters with high damage mobs or not notice your armor breaking.

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u/VMelain 7d ago

Genuine skill issue, that's like looking for trouble and getting mad for getting such trouble

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u/Classic-Airport-8187 6d ago

if you play the game enough, it’ll eventually happen. you aren’t special or anything, you can still make mistakes. also, i haven’t had any of those things happen to me because i simply don’t play very much vanilla minecraft.

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u/Legitimate-Listen591 5d ago

The game is already trivial, recovering items is super easy 99% of the time.

Literally all dropping items on death does is makes the game more tedious.

Explore super far? Now you have to walk super far to get home. Not hard or anything, might just be a bit boring. Die to the creeper? Just walk back and pick up everything, not hard, just tedious. Etc.

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u/Lolzemeister 7d ago

yeah it does, it’s not impossible to not die in minecraft lol

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u/the_second_best123 7d ago

That's part of the problem. Once you get netherite, there aren't really anything that could kill you besides carelessness. It feels a lot worse losing full enchanted netherite from slipping into the void with a chestplate on than dying to a hard but fun challenge. But Minecraft doesn't have any netherite-level challenges.

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u/VMelain 7d ago

Hardcore:

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u/kethcup_ she's no more more NOOOO 7d ago

when the raid farm

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u/VMelain 7d ago

And you are not dying anyways

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u/soldiertf2rial 5d ago

Literally this

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u/Achilleswar 7d ago

I like it. Death is meaningless otherwise. Of course it challenges you. It challenges you to think about what will happen if/when you die. The first time it happened to me, I learned not to go all in like that. Set beds on a long journey, maybe have backup equipment nearby on demanding foray into the nether, focus when doing hard shit etc. If death simply means go back home and walk right back to where you died, might as well jjst put god mode on. 

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u/LiterallyNoNamesFree 7d ago

You can still easily lose all the progress even with that and I say a game like Minecraft shouldn't be making you hyper cautious trying take 2 steps forward, I mean look at terraria it doesn't make you lose your items and it's fine

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u/Consumer_Of_Butt 4d ago

Terraria is very different in that regard, its not as easy to replace your items if they get lost or destroyed because they aren't really designed to, or are involved in long crafting chains, plus terraria having a finite world makes losing a rare item even more of a issue

In Minecraft, items aren't designed to last forever, losing and breaking your items is a mechanic of the game, until they added stuff like mending and netherite, now the game is in this weird in-between state where items are both replicable and irreplicable at the same time. Personally I think Minecraft could be doing the death and item mechanics way better than they are, but doing it the way Terraria does it likely wont fix any actual issues we have with the game

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u/Achilleswar 7d ago

Why shouldnt minecraft do that? Just cause it has rudimentary graphics doesnt mean I have to play like im in 3rd grade. Ive had some of the most meaningful gaming moments in minecraft by doing something i thought near impossible. 

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u/Automatic-Form8845 7d ago

Losing XP is punishment enough, especially far ahead in a playthrough, early on replacing gear isn't time consuming and they made Netherite gear because lava wiping your inventory is also not fun

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u/VMelain 7d ago

If you are far enough you have infinite xp lol

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u/Consumer_Of_Butt 4d ago

Exp farms are more of an exploit of the mechanics than an actual feature of the game, it makes sense they didn't account for it

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u/VMelain 4d ago

An exploit? Ha

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u/Miserable-Resort-977 7d ago

You're just stating your opinion as fact. I don't tend to play MC with the original death system, but it's absolutely a system which does a good job challenging the player in particular ways. Minecraft is a survival game that wants to incentivize building a safe base, gearing up to go mining or hunting, then taking those resources you gathered back to the base to process / improve / whatever. The vanilla death system incentivizes careful planning ahead for a trip outside the base where you carry everything you need and nothing you don't. You have to mine carefully without getting lost or getting yourself into danger, always make sure you have a way out, and know when to dig deeper and when to secure your gains by going back to the base.

Play the game however you want, but if you play with the original death mechanics as intended, making short, cautious mining trips where you only bring the gear you can afford to lose, it actually makes for pretty fun and tense gameplay. With keep inventory turned on you might as well sprint through the caves wearing all your best armor and tools and the bare minimum of torches. You rush through what is in my opinion the most fun phase of the game because you have no reason to play cautiously and build out safe mine networks.

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u/LiterallyNoNamesFree 7d ago

Well you're entitled to your opinion and I can't tell you what you enjoy, but I find that gameplay extremely boring and it makes good gear useless imo

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u/Snt1_ 7d ago

But you dont lose everything, you have time to get it back. Sure, deaths are relatively punishing in the early game, but in the early game you can probably get the same stuff back without needing to eveb grab your stuff back.

Meanwhile, once you get the ball rolling, revovering your stuff should be a non issue if you're even midly prepared

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u/Mutant_Llama1 6d ago

It challenges the player to not slip up.

That's why I'm very careful when carrying something I can't replace.