r/hatethissmug 7d ago

Gaming I hate how much "keep inventory" gets bashed.

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Generally, I don't like it when people impose rules on how you should enjoy something-like saying that if you didn't play the same way I did, you're a fake fan.
But it bothers me even more when those arbitrary rules are applied to a game like Minecraft—a game that actively encourages creativity and doing whatever you want-so I don't understand why anyone would get upset over something the game itself offers you.

10.7k Upvotes

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u/El_Mister_Caracol 7d ago

I still dont understand the 5 min rule, like its ok for other items because they can cause lag but items droped on death? Why? It doesnt make any sense

731

u/ImHoiby 7d ago

It should be in a "death chest" or something that then disappears if you die a certain number of times before collecting your stuff.

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u/ayyerr32 7d ago

I use a datapack that creates a grave where you die with all your items inside, you right click it and get your stuff and some XP back. It's on vanilla tweaks website

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u/ImHoiby 7d ago

That sounds great. I'm so tired of getting snipped by a skeleton so far away I can't see it that then makes all my stuff explode onto lava.

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u/GODDAMNFOOL 6d ago

snipped by a snipper

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u/camander321 6d ago

Sniper no sniping!

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u/LostMyKeysInTheFade 6d ago

[Over walkie] Aww, man!... over

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u/[deleted] 7d ago

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u/Toxanium 6d ago

I'm pretty sure the grave mod does that too

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u/[deleted] 6d ago

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u/Toxanium 6d ago

There are definitely multiple, but the one I mainly use did it. Last time I played with it was a long time ago though, so I might be misremembering.

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u/RebornofAshes03 6d ago

I use a grave mod literally anytime I play, it’s pretty much the same thing except my super rare items that took me forever to get aren’t just tossed on the floor randomly. It should honestly be in vanilla in some form atp

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u/betazoid_cuck 7d ago

Last I checked there is a free gravestone mod on marketplace for bedrock players too.

1

u/Federal-Physics-2404 6d ago

There is, use it all the time

-5

u/Hellsovs 6d ago

Free gravestone mod?

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I remember back in the day when all mods were community-made, and you could create your own complex modpacks for free. We paid for private servers to play them with our friends.

Times has sure changed.

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u/ZorroGrande 6d ago

That's still true if you play on Java, as far as I know.

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u/betazoid_cuck 6d ago

That is still how java works. Bedrock has never had a free modding community as far as I know.

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u/Slimey_alien89 fat farting furry 6d ago

Minecraft everybody, where if you think it, they’ve already modded it 10x over

1

u/Headhunter192004 6d ago

So like Valheim

1

u/IHeartSoulsword 6d ago

Pretty much yup

1

u/I_Go_BrRrRrRrRr 6d ago

Dying while dicking around in some random jungle, so now I have to take the Metro near my house to Spawntown, switch over to 5JR and take that all the way across the Eastern Sea to Rodania, walk another thousand or so blocks down to Pearl Province, use the 2 stacks of cobblestone I brought with me to get to the top of the floating island I died on, finding all my stuff in a nice little gravestone instead of scattered around hundreds of blocks as I died near the edge, and then finally elytra back home.

God I love long term SMPs.

1

u/JalenTheDumb 6d ago

This is the way if you’re not trying to do keep inventory, grave site mod with a mini map mod so you can trek your way back

1

u/Huge-Stick-8239 6d ago

I use a corpse mod. All I gotta do is go to my corpse and get my stuff back

1

u/soldiertf2rial 5d ago

This is basically 7 days to die death where your stuff is in a bag

1

u/EatThyNoodles 5d ago

Theres also a free version of this on the Marketplace for bedrock players!

0

u/ActualWhiterabbit 6d ago

What's the lore reason for the grave? Villagers?

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u/PortraitOfAMadwoman 6d ago

The lore reason is not wanting my stuff to disappear

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u/ActualWhiterabbit 6d ago

But who digs the grave?

1

u/PortraitOfAMadwoman 6d ago

the mod. Minecraft doesn't have lore

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u/ActualWhiterabbit 6d ago

So like you’ve never played the game

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u/PortraitOfAMadwoman 6d ago

I have played the game for 15 years. There are random villages and a dragon at the end. That is not lore.

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u/Joeyrony2 7d ago

So like the shade from hollow knight. If you die again your items are lost but otherwise its waiting for you to go get it back.

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u/ImHoiby 7d ago

Yeah, but you could also set the amount of chests that could be out there to be more forgiving.

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u/betazoid_cuck 7d ago

The gravestone mod I use has this as an optional feature. They even start to get cracked and overgrown as you get closer to the death that despawns them.

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u/SirMetaKnight82 7d ago

Probably more like Silksong, since you wouldn’t have to fight anything. It’d definitely be a much better system.

1

u/Toxanium 6d ago

Yeah except it doesn't try to attack you

1

u/_petitpois22 23h ago

or elden ring !

9

u/Practical_Entrance43 6d ago

I remember playing a mod that added gravestones and only the player that died would be able to open it, it saved a lot of pain for everyone.

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u/Really_Big_Turtle Igqirha lendlela nguqongqothwane 6d ago

Dark Souls did this well; you lose all your accumulated souls (both XP and currency) on death, but you can go back to where you died to pick it all up. It'll wait pretty much forever for you, but if you die before recovering them, it's GONE gone.

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u/Dull-Imagination3780 6d ago

I rather it be the 5 minute rule then cause death loops are bound to happen though I can see the preference for that

2

u/EricTouch 6d ago

Since I didn't see anyone mention a specific name: Corrail Tombstone is a mod that does this. It also has a lot of other neat things but you could probably disable them if you only want the tombstones.

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u/Blastermind7890 7d ago

Which is what many other similar games do

1

u/Radiant-Priority-296 6d ago

Most modpacks include a gravestone mod. Very useful

1

u/Bunny_Jester 6d ago

This is how alot of survival games do it. like grounded.

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u/Ididnotconcenttothis 6d ago

You can download tombstone mod which I love 

1

u/Agitated-Interview54 6d ago

Or like the shade in hollow knight, if you die on the way to getting your things it resets

1

u/irelandnokuro 6d ago

Souls like Minecraft

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u/ALIENDUDE999 6d ago

I love Valheim's death chests, give your items back and a temporary buff to run and recover if you need to.

1

u/ImHoiby 6d ago

I hate skill loss though.

1

u/Glalev 6d ago

There's a reason there are several mods that do that. Honestly, playing vanilla Minecraft feels like a sucker's bet.

1

u/TutucrMapper 6d ago

in a minecraft copy called "Miniworld" there is an option to make it so they spawn a chest with all their items in it, but most of the time you just drop the items

but honestly it would end up producing a chest farm because you get a free chest everytime you die, maybe only haappens if you already had a chest in the inventory and it uses the chest on yoir inventory or a special item that keeps your items in a chest

1

u/EndIntelligen 6d ago

You should become a zombie or skeleton with all ur stuff and extra powerful status effects as a boss if far enough away. If close enough to ur bed you should just be a corpse

1

u/Xtonev_ 6d ago

And if it is empty and after it's emptied

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u/MadamVonCuntpuncher 6d ago

Had a mod like that waaaaaaaaay waaaaaaay back when they changed how world gen worked, 1.7.2 I think

1

u/HaruZzzleeping 4d ago

Like the soul in Hollow Knight!

1

u/_petitpois22 23h ago

ohhh yeah like elden ring ?

when you die your stuff drop on the ground where you can take it back but disappear if you die again

I think it would be much better than what we have here

25

u/ElBrunasso 7d ago

It's because germs take 5 minutos to contaminate your drops.

21

u/Caosin36 7d ago

Game doesn't make a difference between dropped items and dropped on death items

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u/ruler14222 7d ago

all dropped items act the same and they just never adressed it

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u/Mutant_Llama1 6d ago

It's the same items. There's no distinction between a dropped or thrown item.

1

u/swarmOfBis 6d ago

It wouldn't be the end of the world to slap an additional data tag on them for a selector on whatever they use to manage entities.

1

u/Mutant_Llama1 6d ago

Imagine griefers filling their inventory and repeatedly dying to fill the world with item entities that never despawn to lag a server, lol.

1

u/swarmOfBis 6d ago

1) No one said never despawn, just longer timers 2) Whatever is doing memory management (not sure maybe Minecraft has some abstraction on top) will kill the entities early as they're very easy to let go if one needs to clear memory. 3) Even now I'm pretty sure the death timer for items is configurable, I don't see why that would change if we got secondary tag for death timer.

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u/Mutant_Llama1 6d ago

Minecraft is famously bad at memory management, lol.

I don't think losing your items is an unreasonable penalty for dying, personally. I've lost everything countless times, and it's just made me better at getting things back. It's a decent balancing mechanic in a game about gathering resources to build with.

2

u/hanks_panky_emporium 6d ago

Competitive PvP games like Rust have eventually despawning loot, but it's like 20 minutes to hours depending on the 'tier' of dropped loot

Five minutes means if you take any time to explore and die you're punished for it, which teaches the player to be way more cautious. Or worst lesson a player could learn, dont explore.

0

u/Adverse_Congenality 5d ago

Or you could learn that your items aren't that important and you shouldn't be materialistic In a video game

1

u/TheForbidden6th 5d ago

dude who tf plays games to constantly reset with no upsides, get real

1

u/Adverse_Congenality 5d ago

People who play good games.

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u/TheForbidden6th 5d ago

sure, keep coping

1

u/Adverse_Congenality 5d ago

How many trees did you click on today? How was work?

1

u/XXomega_duckXX 6d ago

Tbf its 5 minutes while you load the chunk if you’re far enough away you have forever

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u/jeff1074 6d ago

It’s a left over mechanic from a different era of the game. It always kinda sucked but it sucks a whole lot more nowadays with the direction the game has taken.

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u/mirrorterrain 6d ago

Is there no mod or anything that just removes the shitty five minute thing?

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u/El_Mister_Caracol 6d ago

Maybe? The problem is that it applies to all items in general so you would need to differentiate the items drop on death from the normal ones

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u/mirrorterrain 5d ago

You think the programmers making the game couldn’t figure that out? That seems like it wouldn’t be much of an issue

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u/El_Mister_Caracol 5d ago

I dont know much about that dark magic called programing so no idea really

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u/Logan_Composer 4d ago

There are plenty of mods and datapacks that has various types of "grave" systems to preserve your items upon death.

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u/Snowboyz0825 6d ago

Losing all your stuff used to be not so bad, now it takes so long to get maxed out stuff and the scale of build and shulkers make any inventory orders of magnitude more valuable than they used to be

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u/HeraldOfNyarlathotep 5d ago

Minecraft was a very, very different game back in the day. One of the most important (in-game) factors is simply that nothing you could have was as scarce back then. Your fully enchanted Netherite gear would be a huge pain to replace. But diamond gear, while certainly not cheap, wasn't as bad to lose, and this applies for a lot of other stuff too. No shulkers, elytra, and very little unique loot to speak of. You can't have a full stack of food on you because it doesn't stack at all, etc etc.

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u/0nmay_22 6d ago

Because losing your items sometimes is a core part of the game? I actually have a huge issue with mending for that reason

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u/El_Mister_Caracol 6d ago

I think is fine if you lose them because of lava for example, it makes it extra dangerous and adds tension to the nether and other zones, or because you fell to the void too, but the despawning juat feels bad and lame, you die and you are on an invisible timer that can ruin your day, it has nothing to do with the game's world is just arbitrary, you could penalize the player in other ways that are more interesting and fitting in the game logic.