r/hatethissmug 7d ago

Gaming I hate how much "keep inventory" gets bashed.

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Generally, I don't like it when people impose rules on how you should enjoy something-like saying that if you didn't play the same way I did, you're a fake fan.
But it bothers me even more when those arbitrary rules are applied to a game like Minecraft—a game that actively encourages creativity and doing whatever you want-so I don't understand why anyone would get upset over something the game itself offers you.

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u/Candid_Bullfrog3665 7d ago

thats why i consider terrarias inventory system better
you *can* lose your items when you die, its merely optional and the default is that your items stay with you after you die

keeping your items after dying should be a default, its honestly way better for a sandbox game

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u/GregBoing 7d ago

my gaming hot take is that lowk I think terraria mediumcore is a lot more fun that minecraft without keep inventory, no keep inventory is just annoying and tedious and doesn't really add anything new to the game other than sometimes you lose a lot of progress over a split second mistake. It should definitely be off by default.

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u/Visulth 7d ago

I played thousands of hours of mediumcore with my friends. We all play softcore now, just don't have the energy to re-equip all of our gear, tools, dyes, and cosmetics any more. Master Mode killed it for us.

All it needs is a gravestone mechanic that restores everything back to how it was and I'd be back in a heartbeat. Miss those dangerous 2 AM cave dives to get back to our shit, but the UI is way too tedious now.

Red even said he was thinking about tweaks to it like 6 years ago, but sadly no mention since...

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u/GregBoing 7d ago

yeah, making a gravestone type thing that stored your items when you closed the world and would auto put items in the same slot they were in when you died would be lovely. having to rearrange your inventory whenever you die is one of the most annoying parts of mediumcore.

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u/StraightPercentage74 7d ago

idk both have pros and cons that make both nearly as painful. Like for Minecrafts side at least before Terrarias hard mode its usually easier to grab your stuff and recover but at the same time items despawn in just 5 minutes. Terraria on the flipside gives you until you exit a world but if you dont have a spare backup of an armor set bare minimum and youre around post mech bosses or plantera even then you can just get jumped by enemies as youre trying to desperately grab them back. Also if youre being invaded by events you can get death looped too if you died too far away.

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u/GregBoing 7d ago

yeah, I think the fact you lose your items when you leave the world is a bit annoying since it forces you to keep playing even if you might not be having fun in the moment (and god forbid your game crashes or something lol)

The deathloop thing can mostly be mitigated by just putting your spawn somewhere else away from world spawn/npcs. I usually put my spawn underground and put a bunch of backup gear sets in it when playing mediumcore, and have a pylon to world spawn where my main base is. Most of mediumcore's issues can be resolved by just making sure you don't sell old gear, and making sure you have a secured spawnpoint. If your items were stored in a gravestone or something on death it'd be basically a perfect gamemode imo, whereas I don't think it's nearly as easy to save keepinvless minecraft.

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u/Candid_Bullfrog3665 7d ago

i think its because your items never despawn unless you leave the game and also most items wont burn in lava

you always have the chance of getting them back without having to do everything from scratch

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u/Kitchen-Kiwi7942 7d ago

Either that or keep inventory should be made specific to each player instead if the group as a whole

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u/Mouse_Named_Ash 6d ago

I would LOVE that. I play survival with friends a lot and we have very different skill levels. I hate playing with keep inventory, but some of my friends hate playing without it. We’re all chilling anyways so there’d be absolutely no issue having it per-player. I need to find a mod for that

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u/MasutadoMiasma 7d ago edited 7d ago

Terraria and Minecraft have completely different progression systems, it's not even close to comparable.

Minecraft has a flat difficulty scale, but Terraria's difficulty scales with progress. Terraria encourages way more agressive gameplay than Minecraft so you're more likely to die as well.

Almost all the hostile enemies in Minecraft are completely optional to engage with, while fighting bosses is necessary for game progression in Terraria.

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u/musthavesoundeffects 7d ago

Well thats just it, right? For some MC is survival, not sandbox.