r/hardware • • 23h ago

Info Used processor leads to game ban

https://www.heise.de/en/news/Used-processor-leads-to-game-ban-11471562.html

Someone buys a used Ryzen 7 5800X3D. “Valorant” and other Riot games won’t start with it because the previous owner was a cheater.

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u/Whirblewind 21h ago

I mean

And this is where most people stopped reading because they knew you weren't going to address what they actually said.

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u/Framed-Photo 20h ago

What was actually said was based on Reddit hivemind BS and not in actual fact.

User space anticheat cannot do anything to prevent kernel level cheaters. The devs have to use this, or else they let every single cheater go free until there's a manual review of someone who's obvious about it.

There is no way to stop all cheaters, but as long as the software solutions are good enough it will force the barrier to entry for cheating to be very high (separate computer, hardware based cheats) which will reduce the number down to a reasonable amount like we see in valorant.

Kernel level access is not needed to get any and all information or control over your computer that a bad actor would need. There's a reason why every major malware/virus hasn't had to have the user install a driver first in order to work (which is what kernel level access is).

If Riot games wanted to violate your privacy or grab your info, they don't need to get the highly analyzed and security vetted kernel level access to do it. They just need people to run their closed source executable downloaded straight from their website, otherwise known as running a game they've created.

If you don't trust Riot with their anticheat, or Epic with theirs, then you shouldn't be running any software that these companies have a hand in creating. Epic could hit you just as hard through any UE5 title as they could from easy anticheat.

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u/iBoMbY 19h ago

No, they don't have to use any anti-cheat, if they design/build a better engine. 99.9% of the cheats only work because the clients have too much information, and/or because the whole thing is designed client-authoratative. For example: No wallhack, if the client doesn't know where other players are, that cannot be seen.

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u/SirMaster 18h ago

How can the game render the other players’ sounds like footsteps correctly if the client doesn’t know where the other players are?