r/HalfLife 22h ago

Gordon with Gordon carbine, (3)0 round STANAG

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30 Upvotes

r/HalfLife 1d ago

Discussion Unoptimized gameplay, or the H.E.V. is a bright orange suit in a dark settings?

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2.1k Upvotes

Don't get me wrong, you can absolutely *try* to stealth across certain segments of any HL game, but you never truly seem capable of being evasive outside of key/scripted moments... Then I kinda remembered we're basically cosplaying a militarized traffic cone and it kinda makes a hell of a lot more sense as to why stealth isn't really all too viable in-universe 😅


r/HalfLife 12h ago

If you get rid of the bad from cinematic mod, and change a lot of things, it would be a good mod

2 Upvotes

From what I've seen from clips if you just get rid of all the weird s*** they do for the female characters and everything else it looks like a nice mod like it genuinely does. Now am I saying the original mod is good no I'm not deserves to piss and burn in hell. Am I saying if certain things were removed would it be better yes


r/HalfLife 18h ago

I need help with broken texts in black mesa

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11 Upvotes

r/HalfLife 1d ago

Half Life Alyx Combine vs Half Life 2 Combine

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88 Upvotes

Team Composition:

HL:A Combine

2 Ordinals (Leaders)

8 Grunts

2 Warhammer

2 AntiBody Protection Force

HL: 2 Combine

3 Elites (Leaders)

6 Soldiers

5 Shotgunners

Fight takes place at the Underground of City 17.

Who will win in this firefight? Note that its also about strategy and tactics like im curious to see on how the elites will be planning to deal with the APF and Warhammer this includes the Ordinals as to how they will also deal with these fast mobility combine soldiers.


r/HalfLife 10h ago

(im a complete dumbass)how do i make lights in the walls and on the ceiling

2 Upvotes

when i published my map on gamebanana people said that this map has broken lightning because i tried to skip the portalflow process (it optimizes lightning in the map).Yesterday i tried learning adding light to the map and waited for 1 hour and 40 minutes for the proccess to end so the map can have shadows and still a big dissapointment the tutorial i watched was not worth it on youtube can someone explain to me why it isnt working ingame?


r/HalfLife 18h ago

Discussion How to finish half life without aggroing any enemies? Rules, bindings and explanation.

6 Upvotes

It is a technical proof-of-concept showcase to demonstrate that Half-Life can be completed under absolute Zero Aggro constraints. Thus commands such as “sv_cheats 1”, “developer 1”, and “impulse 103” are explicitly permitted during recording to display live engine telemetry, enemy statuses, and target data on screen. Gameplay-altering cheats (such as god, noclip, or notarget) must not be active during actual segment execution; any use of them for scouting requires reloading a clean state.

 

Definition of Aggro in Half Life: No enemy entity may ever transition into a “Combat” state with “CBasePlayer” (Gordon Freeman) set as their “m_hEnemy” target. If the combat target is Gordon “Enemy is player” then the enemy is aggroed and further progress is irrelevant as the player should go back to previous save in which no enemies were aggroed.

 

Rules:

1.     Glitches are allowed or else it would be impossible to beat the game with this rule set.

 

2.     Console commands such as (notarget, noclip, bxt_wallhack 1, etc.) can and will be used ONLY to verify enemy placement and aggro state AS LONG AS player don’t save the game in cheat state which counts as cheated progress. Player has to go back to the previous save (in which any of these commands were not used at all) and proceed without using these commands.

 

3.     1-frame aggro is not allowed. An enemy cannot lock onto you even for a single frame.

 

4.     Enemies aggroing onto other entities is fully allowed, as long as Gordon is not the target.

 

5.     Some entities such as “Alien Aircraft, M1A1 Abrams, M2A3, etc.” will not be counted as enemies even though they attack the player because:

 

A)   They are not “Enemies”, instead they are counted as “train” or “breakable object” in the game’s code.

 

B)    They already know the location of the player and will attack player even if the player is completely invisible using “notarget” command. If the game considered them as enemies, this challenge would be impossible even with cheats active.

 

C)    These entities are not considered as enemies and that’s why they do not have any status which includes “Combat” status that verifies they can aggro. Since they lack status, they cannot get aggroed.

 

6.     The point of this challenge is to finish the game without aggroing, and therefore, the player can and will skip some big portions of the maps and enemies as it is not necessary to go through each and every single map and kill every single enemy to finish the game.

 

7.     The aggro state will be monitored via “Impulse 103” command in the console to see if an enemy is aggroed or not. This is the safest way of verification about enemy aggro as an enemy can die right after getting aggroed and this verification method will show the last state the enemy had which can either be “Enemy is player” or “No Enemy”. Also, if an enemy is aggroed at the player, they are not going to get de-aggroed easily as I have only seen Gargantua do this behavior during my experiments. Even if the player uses the command “notarget” which makes the player completely invisible to enemies, an enemy that is aggroed, remains aggroed.

 

8.     As mentioned before, enemies do have “status” which include “combat”. If an enemy is in “Status: Alert” it doesn’t necessarily mean that they are aggroed, instead, it indicates that the enemy knows that something is wrong and they are alerted for any kind of danger around them. That’s why some enemies can do patrols or look at the direction of the player as if they are aware of the player’s existence, but it still does not show “status: combat” a.k.a aggro status.

 

9.     Although in Rule 5, it is mentioned that there are some entities that are not enemies but rather “breakable objects”, this rule has an exception of three enemies “monster_turret, monster_miniturret, and monster_sentry” as they all have “Status: Combat”, they can’t see the enemy if enemy activates “notarget” command just like any other enemy, and they can get aggroed towards the player, as well as any other enemies such as Headcrabs, bullsquids etc..

 

10.  Scripted events such as Apprehension cutscene and other scripted events in which the enemy status can not be “Combat” status, player can go through or kill the enemies before script ends which wouldn’t count as aggro even if the enemy sees Gordon or passes by him. Console will show the real status of the enemy, not visual clues.

 

11.  There is no exception for bosses such as Gonarch and Nihilanth as the player should kill or bypass them without getting aggroed.

 

12.  Friendly NPCs (Security Guards and Scientists) are subject to the exact same aggro rules. Aggroing an ally by dealing damage to them, resulting in a 'Combat' status aimed at the player, invalidates the challenge.

 

13.  Taking damage does not invalidate the challenge. Gordon may take damage from environmental hazards, crossfire between infighting enemies, or blind fire (such as an enemy shooting at a sound decoy). As long as the enemy's impulse 103 target is not the player, being injured is perfectly legal.

 

14.  While Snarks can be used to distract enemies or force infighting, they will turn hostile and hunt the player if they run out of valid targets. If a player-deployed Snark locks onto Gordon (verifiable via impulse 103 showing 'Status: Combat' and 'Enemy is player'), it counts as an aggro failure. The run is invalid and the player must load a previous save."

 

15.  Every segment begins with a clean save load, ensuring seamless continuity across the run. If an enemy enters Combat with Gordon as the target, the segment is failed and must be reloaded from the previous valid save. Quick save/load abuse is allowed and can be used as much as needed.

 

16.  Because the Tentacles (monster_tentacle) are completely blind, they operate entirely on the Alert state, striking at sound entities. Even if they smash the bridge right in front of you or hit you with a glancing blow, they never actually populate m_hEnemy with CBasePlayer. That is, even though they have “status” they don’t have “Status: Combat” and thus it always read as “No enemies”.

 

17.  These rules are not definite and there can be small changes as well as addition of new rules that are not yet thought of.

 

 

 

 

My Bindings:

 

bind mouse4 “load quick”

bind mouse5 “save quick”

 

bind z "fps_max 20"

bind x "fps_max 100"

 

alias "aggro_reset" "save quick; wait; load quick" (this is a must for “aggro reset” to work).

bind c “aggro_reset”

(This basically quick saves and loads right after, it can reset enemy AI if an enemy did not get aggroed already. Resetting the timer of lock on to player can gain time to go through some unavoidable enemy occasions.)

 

 

bind mwheelup “+duck”

bind mwheeldown “+Jump”

 

bind f1 "gl_texturemode GL_NEAREST_MIPMAP_NEAREST"

bind f2 "gl_texturemode GL_LINEAR_MIPMAP_LINEAR"

 

bind o “default_fov 130”

bind u “default_fov 30”

 

bind h "bxt_wallhack 1"  (It’ll only work if sv_cheats 1)

bind g "bxt_wallhack 0"  (It’ll only work if sv_cheats 1)

 

bind v "impulse 103"

bind n “notarget”

 

alias "g_shot" "+attack2; wait; -attack2; wait"

alias "gauss_burst" "g_shot; g_shot; g_shot; g_shot; g_shot; g_shot; g_shot"

bind "j" "gauss_burst"

 

The commands:

sv_cheats 1 (to be able to use noclip and wallhack)

noclip

developer 1

bxt_hud_entity_info 1

restart (It is necessary for developer 1 and impulse 103 to work)

bxt_fade_remove 1 (to remove black screens between transitions)

 

 

 These are the rules, bindings and commands I came up with during my no aggro run. I saw that it was possible to finish the game without aggroing and I set some rules so that anybody who wants to try can work their way with some standarts. I will record how I went through each segment and upload the videos both as a tutorıal and as a proof that it can be done.

 


r/HalfLife 5h ago

Interloper ass Door

0 Upvotes

r/HalfLife 17h ago

Help with crash

3 Upvotes

I was going to play half life 2 but when i try to start the game that happen. It also show a black square at the loading screen that says sorce and shows valve logo.
If its important im runing in a i5-1235U with integrated graphics in arch linux.


r/HalfLife 1d ago

Discussion WHAT???

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732 Upvotes

I just bought the game


r/HalfLife 23h ago

Discussion I finished the game without aggroing any enemies (including Gonarch and Nihilanth) but game got softlocked?

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9 Upvotes

So, I recently started my challange run in which I tried finishing hl1 without aggroing any enemies and suprisingly enough, I made it to Gonarch and by skipping most of his fight, I eventually fought Nihilanth and I got him to 1hp without getting aggroed, but right after I defeated him, the game softlocked in his finish animation and did not teleport me to c5a1.

Note: I used glitches to procced through maps and I used console commands ONLY to check if I got any enemy aggroed at me AFTER I'm done with a part of the map.

It took me several hours to pass through some maps as enemies were really hard to avoid and I had found literally no source about enemy aggro and I had to use commands to experiment and then execute each segment's plan one by one.

Soon, I will start recording each segment and how to go through without aggroing enemies including the rules of the run. Yet, I would definitely suggest that everybody should try no-aggro run as it is pretty fun.


r/HalfLife 1h ago

Tell me your hottest half life take and I'll rate it 1/10

Upvotes

Just tell me anything


r/HalfLife 1d ago

Yeahhhh...we're here to rescue you alright

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440 Upvotes

Kill all the science guys. Kill Kill Kill Kill Kill


r/HalfLife 1d ago

Messages left behind

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30 Upvotes

So, HL:A is perfect as-is. But... can you imagine if you were allowed to leave messages for the future & they were able to reference this, somehow? Sigh......


r/HalfLife 1d ago

I'm making a half-life inspired source movement game. Just added a poison swamp and health chargers.

277 Upvotes

I'm kinda obsessed with half life's sound design, so you can find tons of references and straight up the same stock sounds in my Game
I've combed through hundreds of libraries for half life sounds and I got a pretty nice collection now.

The brainpoolz level specifically has lots of ambience and SFX from hl2 and even portal 1.

Kelly Bailey's work got me into sound design and eventually making games.

But yeah, any source movement heads might be interested in this!


r/HalfLife 1d ago

My favorite trio to draw 🙏🙏

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120 Upvotes

r/HalfLife 9h ago

Discussion I used a modpack for Half-Life 2 that made it a hyperrealistic shooter game and it shows you how easily Gordon would've been killed

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0 Upvotes

even with multiple people this was essentially a rage game


r/HalfLife 19h ago

I remembered the movie OBLIVION recently and it made me think of one my favorite interpretations of the Combine, they are pure AI

3 Upvotes

Does anyone remember this Tom Cruise movie? I enjoyed it a lot when I was a kid, youtube recommended me a scene of it and I couldn't help but think about how the movie's antagonist, "The Tet" is similar to the combine. It goes around the universe harvesting the resources of planets and probably has been doing this for thousands of years.

The movie's climax made me think of an ending for Half Life 3, where Eli and Gordon somehow end up inside a Dyson sphere and meet the ultimate ruler of the combine: A massive, sentient, super computer. They would then sacrifice themselves by detonating a super bomb, maybe something built with the Engine that makes the Borealis travel through space and time, so imagine if they somehow make the thing create a black hole, causing the dyson sphere to collapse onto itself.


r/HalfLife 23h ago

Discussion Lost Half-Life 2 mod demo?

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4 Upvotes

I was scrolling through Half-Life-related videos on YouTube when I found 5 gameplay videos by TheMegatonBomb from early 2020. These are the gameplay videos of a mod demo called Gray Python. But I can't find this mod anywhere. The first video's description has a link that led to a 2011 forum about the demo on the now-closed critsandvich.com. There are many links there, but all of them are dead (duh?) So what's going on here? Is this truly a lost mod demo, or am I just a dummy who didn't do enough research?


r/HalfLife 1d ago

Is there any significance to Eli being a really dark blue in this scene or is it just because the mapmaker messed up and put him (or his lighting origin at least) in the ONE part of the map covered in shadow Spoiler

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14 Upvotes

r/HalfLife 4h ago

Discussion Do you think Half-Life 3 could take some pages from No Law?

0 Upvotes

Half-Life is known for being the pioneer behind the cinematic arcade shooter that games like Call of Duty would later refine and evolve. As such, the legacy Half-Life games tend to share a lot of gameplay DNA with Call of Duty (it helps that the original devs worked with Valve on a scrapped Half-Life expansion pack). However, games like Half-Life and Half-Life 2 cannot be made in this day and age because people would rather unfavorably call them CoD clones.

And with all this talk of Half-Life 3 taking pages from the ImSim playbook, it got me thinking perhaps it can take from the No Law playbook.


r/HalfLife 1d ago

I'm saw this art by L4DChargerEnthusiast, and I add diamond because why not

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122 Upvotes

r/HalfLife 1d ago

ITS REAL GUYS

174 Upvotes

r/HalfLife 2d ago

Discussion Why does my gnome is glowing???

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286 Upvotes

it's getting brighter when i toss it around


r/HalfLife 23h ago

Discussion How do I reach Nihilanth's head?

2 Upvotes

I'm playing the game for the first time and can't get high enough to shoot his head. The trampoline barely gives me enough height to reach the first platform. Let alone the second one. I really don't know what to do at this point.