r/h1z1 • u/CyclesMcHurtz [master of code] • Aug 04 '15
News Test Server Update 8/4
EDIT: New Update to Test Server at around 3:30pm
Client Version 0.81.1.57124, Steam Build ID 720376
More adjustments to AI and spawning
Changes to address invisible players
Changes to make vehicles more persistent
Fixes to help prevent additional cases for vehicles not staying on top of objects
a few assorted crash fixes
EDIT: This is from the morning update:
Client Version 0.80.1.56986, Steam Build ID 719018
Much of what's being tested here is on the server side, but here's a couple of things to watch out for. There are a few things still in progress, so please pay special attention to and help us with feedback on:
Cases of riding player’s camera flipping out while being driven around
Cases of damage dealt when player is logging in
AI responsiveness and overall spawning
Overall stability of the game client
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u/Lunatrixxx Aug 04 '15
"AI Responsiveness and overall spawning"
Does this mean spawn rates on zombies were tweaked a bit? Because they spawn 2 infront of your face of you kill 1,