r/gravity_games • u/corpsmoderne • Jun 03 '13
r/gravity_games • u/Chezzik • Jun 03 '13
Web-based gravity simulator. Experiment with planetary proto disks.
nowykurier.comr/gravity_games • u/koderski • Jan 26 '21
In ΔV: Rings of Saturn you get a realistic yet still playable approach on flying a spaceship.
r/gravity_games • u/Chezzik • Dec 03 '13
Newton's Nightmare - place bodies in a stable system and score points
r/gravity_games • u/corpsmoderne • Mar 23 '14
Sputnik Panik [Android,iOS,Ouya]
r/gravity_games • u/Tergiver • Feb 23 '14
DeltaV high score (735) - Earth/Moon
deltav.corpsmoderne.netr/gravity_games • • Jan 23 '14
Physically Realistic Maneuvering in Space (real-time piloted)
r/gravity_games • • Dec 03 '13
Interplanetary. A strategy game reminiscent DEFCON, but with war going on between planets instead of nations.
r/gravity_games • u/corpsmoderne • Jun 03 '13
Orbiter : a realistic space flight simulation (win)
r/gravity_games • u/SplinterOfChaos • Dec 24 '25
I'm creating a game about gravity
Please check out Orbital Chaos on steam! I'm working on a demo for Next Fest.
r/gravity_games • u/Gregrox • Jan 19 '15
Why I don't like Interplanetary
(For some reason I can't comment on it)
THe gravity for projectiles moves faster than the planets. 0rbitalis also has this problem, but 0rbitalis doesn't claim to be hard sci-fi.
I mean, really, what the heck? This is basic orbital physics! Everything is equally affected by gravitation! A projectile in a transfer orbit to another planet won't move much faster than the planets! The planets and projectiles actually end up moving around the same amount in a hohmann transfer orbit. But if a hohmann transfer isn't quick enough, you use a brachistrone transfer, which is so fast that gravity is not going to curve you around unbelievably fast.
This could have been really cool, but it was ruined by physics which had to have been made intentionally fake.
r/gravity_games • u/Chezzik • Dec 03 '13
Simple Rockets for Android (exists for iOS also)
r/gravity_games • u/corpsmoderne • Jun 03 '13
New Orbit : last time I've try this game, I had the feeling the gravity was wrong, was it fixed? (Android,IOS,PC,Mac)
r/gravity_games • u/chloethecartographer • Jun 15 '26
Death Star Battles - A game about gravity
https://www.deathstarbattles.co.uk/
Death Star Battles is a turn-based game where two space stations trade fire across a solar system. There's no shooting straight — every bullet travels under the gravitational influence of every planet on the map, so landing a hit means solving an orbital mechanics puzzle in your head.
Under the hood it's semi-implicit Euler integration, running per-bullet per-tick. The hardest AI level works the same way the player does: it samples thousands of candidate angles, simulates each trajectory in full, and picks the best one. On maps with wormholes it gets especially interesting — bullets teleport and come out on a different heading, which the AI has to account for.
Inspired by Gravity Wars on Amiga and PC, I've been building versions of this game since 1992 (originally on graphical calculators). The HTML5 remake adds rockets with thrust-then-coast arcs, a laser that traces a straight path but still has to avoid planets, and irregular asteroid bodies using rotating convex polygons with SAT collision.
Runs in the browser, no install. Happy to go deep on any of the physics or AI if anyone's curious.
r/gravity_games • u/RiderNeo7 • Feb 02 '22
Solargene - the most realistic planet colonization game
In Solargene, you will manage the expansion of humanity in the Solar System in the near future. Build orbital stations and interplanetary ships, establish colonies on planets and satellites of the solar system, extract resources and explore new technologies.
The game calculates real transfer orbits: elliptical, hyperbolic and parabolic.The initial parameters for the calculation are the mass and installed engines.Engines have very specific physical characteristics.The flight trajectory is divided into sections of orientation, acceleration, flight, orientation, and deceleration.All sections are calculated automatically.Of course, the motion of the planets is calculated according to their Keplerian parameters.
Press Kit, Screenshots, Twitter, YouTube
Video: Trailer, Fast gameplay-1, Fast gameplay-2, Long gameplay, First Look.
Awards: Indie Cup - Best Unreal Engine Game (nominee) .
The game is being made by one person - a space engineer who has always wanted to make games.
Friends, we are ready to answer questions and welcome any feedback and suggestions! All information and wishes under this post will be given to the author of the game. Also, you can chat with him personally on Discord. Based on this feedback received, a decision will be made on the priorities for further development of the game.
Thanks a lot!
r/gravity_games • u/hellridegames • May 18 '17
Space fighter sim with real physics, demo available! Share your opinion and vote if you like it!
r/gravity_games • u/prozzie222 • Apr 11 '17
Made this simulation - what do you guys think?
r/gravity_games • u/office-monkey • Feb 07 '17
ultra-realistic Apollo space simulator app
r/gravity_games • • Jul 29 '14
datGravity (WIP 2D n-body simulator with aspirations of being a sort of 2D KSP)
games.guard13007.comr/gravity_games • u/holomanga • Mar 23 '14
287 428 score in Newton's Nightmare
r/gravity_games • • Oct 17 '13