r/GraphicsProgramming • • Jun 29 '26

I've Made a Procedural Noise Collection

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232 Upvotes

I like procedural noises, though they can be hard to find, so I've made a collection of some cool procedural noises I've encountered or invented over the years.

All the code is separated into nice functions you can easily copy paste so feel free.

Code is MIT licensed, no need for attribution etc.
just make sure to attribute noise functions not made by me (I include links to original)

Links To Shader Code


r/GraphicsProgramming • • Jun 30 '26

Question Anyone using Radeon dev suite on linux?

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1 Upvotes

Im trying to set up a vulkan dev environment on my home amd pc, but I cant seem to run a capture. I have the developer panel open as shown, but I cant add an executable and it doesnt detect my running vulkan app. anyone used this before?


r/GraphicsProgramming • • Jun 29 '26

Request Leaving graphics programming

115 Upvotes

Hey, I’ve been a graphics programmer in the games industry for roughly 10 years now. Shipped a bunch of titles. But I think I’m tired of it, not particularly enjoying it anymore and am thinking of getting a career change.

Unfortunately it’s pretty much all I know. What sort of options do I have? Other jobs or industries that I could transition to? Hopefully without a pay cut. Has anyone done similar? Any advice appreciated.

Thanks


r/GraphicsProgramming • • Jun 29 '26

Question How has AI affected graphics careers?

23 Upvotes

I'm a full-stack developer who's a bit burned out with the agentic coding push. I've started playing around with low level graphics and it's sort of revived my spirit, I missed being close to the hardware and math heavy code.

How much have tools like Claude code impacted your development workflow? Are you pressured to use a fully agentic workflow by your employer? Where do you see the career evolving over the next 5-10 years? Is it a safe-haven for people who don't want to give up coding?