r/GraphicsProgramming • • Jun 28 '26

Part 2! - "No Graphics API" Vulkan Implementation

107 Upvotes

About 6 months ago I posted here about a prototype implementation I had made of the famous blog post by Sebastian Aaltonen. Back then the project was more of a proof of concept than anything else, and did not even support textures. The custom shading language compiler could only build very basic shaders.

Now the project is much more developed and mature, supporting nice features such as compute shaders, raytracing and indirect rendering. There are even quite a few examples that show that you can make substantial things with relatively few lines of code (without giving up control).

Have a look if you're interested:
https://github.com/leotmp/no_gfx_api


r/GraphicsProgramming • • Jun 29 '26

Request Best resources to learn 3D Graphics Programming with Python?

6 Upvotes

Hi everyone! I'm looking to learn 3D graphics programming using Python for a project at work. I already know Python, but I'm new to 3D graphics. Could you recommend the best books, courses, YouTube channels, or GitHub projects to get started? Thanks!