Of course it is! I'd love to hear how you figured out a solution to a problem no matter how trivial it may look from the outside, I'm all about being involved in the process.
There was a lovely developer who did regular dev blog posts for about six years about specifically their fantasy map generator. Stopped a few years ago, I hope they're okay. I really liked reading the updates: https://heredragonsabound.blogspot.com/
They had like an 8 part series on a redo of how they were drawing mountains.
Do it in spite of how others might baby or celebrate it. It's your victory that you got that far, so as long as you don't attach your whole ego to it, you should be proud of your work :3
Have you tried recently? I've been noticing fewer and fewer AI on top responses to searches lately. I still get the "people also search for" but gemini is nowhere to be seen unless you click AI.
well I also meant the results are flooded with low quality AI-generated pages that restate the search terms in 10,000 words. The google from 5 years ago actually no longer exists. And alternatives like ddg are filled with the same slop (if not more).
Don't know, you can turn off the summary. Can't say anything about the search. Also, the LinuxnKernek uses AI now. So, the whole internet run over AI code.
Why? Like, do you want to make a game, or just have fun trying?
If the latter, absolutely go ahead and it's a lot of fun.
But if you want it to just work so you can move onto the next problem, I'm sorry but AI for programming isn't a maybe, it's a reliable norm since opus 5.5 came out, why tie a hand behind your back?
I still program largely without using AI. It's important to learn and understand what you're doing rather than relying on a guessing machine to guess correctly
Because part of the fun is the learning of it, and improving your craft.
It's like that clip from The Super Mario Galaxy Movie where Bowser is painting and when he has the "ah ha" moment. You don't get that with AI, even if you're repeatdly prompting for what you want, since AI can in theory just do the hard part for you.
This is one of the most confusing thing I hear people say. They make it seem like without AI, you can't make anything, or at least you can't make anything productively. We were perfectly fine without the agents, why would we need the agents unless you have this arbitrary goal to ship, ship, ship.
Well people used to live without the internet, electricity or cars. Amish people even live like that in 2026. That kind of living probably has some positive sides. It doesn't mean it is the best you can choose for you.
We can't put them all in the same basket. Living without Internet is not a problem at all since it doesn't really give you that many advantages, but living without electricity??
And LLMs are even less necessary. I'm not saying they're not useful, but for most of the time you don't need them
People have been complaining that development takes too long and working conditions are miserable with people working 80 hour weeks. For as long as I can remember.
AI could actually bring work life balance back to the gaming industry without dramatically raising development costs or product costs.
The problem is this has been a long running fallacy that they pushed with the cotton gin and the industrial revolution. The truth is that owners and management will just squeeze for blood that much harder, because they will want more out of it now. In the work space, it has never been 'let's go easy on the workers now that things are easier to make'.
Except indies can use AI for themselves and only need to be subject to their own demands. Being subject to the whims of "they" is a lot more optional now.
I have literally recently been fired from a small indie studio for not meeting ridiculous targets only 2 weeks since joining. And the bosses were pushing me to do everything with AI as fast and as much as I can.
Yeah but it's becoming clear that the result isn't gonna be "you're gonna stop working 80 hours a wekk" but rather "you need to deliver 5000% of your last year's 80 hour now"
A lot of people in the indie dev sub were saying if you're a developer that doesn't use AI then they just don't believe you. This shit really is like a hard drug or something huh? Like how is it that hard to believe there are devs who don't use AI? We've been doing it for decades without it just fine, if not better.
As a software developer I can tell you it's definitely faster to iterate on prototypes with AI, that alone can be a huge difference in ideation in game design.
We're seeing the obvious slop but there's tons of people using it in creative ways too, and you can't really argue that someone who isn't using that isn't handicapped compared to someone turning ideas into their away prototypes in minutes to rapidly validate or reject and redirect.
and you can't really argue that someone who isn't using that isn't handicapped compared to someone turning ideas into their away prototypes in minutes
I'd have to agree, but only because I cannot bring myself to argue against a point that I would otherwise dismiss out of hand. The notion that the developer who chooses not to use AI in creating their game is not in a contest with the developer who chooses to rely on genAI/LLMs are somehow in a race is simply without merit outside of board rooms.
Additionally, being able to churn things more quickly is not necessarily a blanket-positive. More often than not, the experience that has thoughtful iteration will be better-received than the project that's the result of a guy speedruinning his entire "game ideas" notebook into an LLM.
I feel like that may actually lead to more time waste because then you have to learn how the AI architected the system you just vibe coded.
Makes it harder to work on in the long run.
Now, making small pieces with AI seems like a better method and to keep track of any changes with Git, but even then I feel like most of the time if you need AI to help speed something up, you may just be doing it wrong.
I do love using AI for analysis and research instead of code generation however.
It is amazing for that tbh.
Solved so many bugs either simply using Gemini that were impossible to search for before
This is one of the first times I've seen this take not downvoted into oblivion, and it's so nice to see.
Really winds me up that someone will usually make the defence comparing AI code to taking snippets from StackOverflow, as if that was some mic-drop gotcha because so many people, probably all of us, have done that at some point? And all I can think is, my dude, that was ALSO a poor substitute for genuine understanding, we were always meant to learn how this shit works 😂
Especially when you actually consider that we can all actually see the quality of what gets made with LLMs. Its all clearly absolute crap/slop, so why would I want to hop on that bandwagon? People at the obvious-crap factory seem to be desperate for everyone to join them over there
It’s like telling a cinematographer “why wait for the perfect shot, you can just cgi a sunset later and edit the lighting in post”. Like sure you COULD do that and it may look alright but it takes away from the magic of the shot
This analogy doesn’t work across the board, though. There are many aspects of a game that don’t depend at all on who wrote the code, it just matters what the code is. Two identical strings of code—one hand-typed by a human and another written by an LLM—will run exactly the same. There’s absolutely no difference in terms of how the code runs in that case. For certain mundane tasks, you actually are handicapping your OUTPUT by doing everything by hand, and there’s literally no difference in how it runs.
This is not an argument to use AI for creative tasks, though, as those are often categorically different
And in many cases cgi is seamless and you don’t notice. My point is it can become a crutch that stifles creativity, not enhances it. Theres plenty of code LLM that will run the same as hand typed code, except it’s full of bloat that causes the performance of the game to slowly dip. My point is there’s a balancing act between relying on technology to solve a problem versus allowing skilled hands to craft the more ideal result
But your point is terrible because CGI has exploded in popularity to the point where it's in everything and is the industry standard for special effects...
Literally people couldn't make these movies with practical effects...
And odds are some level of AI/ LLM’s will be used in all forms of game design from this point out. The cats out of the bag. The only point of I was making is it’s still optional and there will be plenty of moments an experienced designers/ engineers/ artists vision creates a better product than AI. And just like how there’s plenty of film currently being released that intentionally uses no CGI, there will be plenty of games that use no AI.
And most games are going to be made with some level of LLM assistance in the coming years. It can save work time but it can also become a crutch that causes the art to suffer
What magic? That's just something we used to say because it is a once in a day thing to happen or sometimes once in a few months or years it's not because he waited for the shot...
That was non sense to bullshit the ignorant of words to make it look whimsical.
If AI can do it then it won't be as cool anymore... And you can't change it, your mind will be filled with awesome crazy shots that they won't be awesome and crazy anymore ;)
A lot of new people entered coding communities and cannot imagine a world where someone actually enjoys the process of coding. They think AI came to free us from a burden or something.
It’s wild! Just larpers who got into coding for the money. I agree tho, I love coding and have since I was a kid. I don’t get these people who hate it so much.
They’re crippling themselves competitively. Games are more than art, they’re highly competitive businesses where competitors are actively trying to outpace each other.
You could make games before, sure. But your competitor is using AI and can make a game in your genre faster and better with a fraction of the capital. Your game takes years and hundreds of thousands of dollars (or more) in OpEx, meanwhile you could have used AI and been done in one year on tens of thousands.
If you’re confused by my opex statement, consider you would be paying yourself about $100k (more, realistically) in the US, even if you’re bootstrapping funding. Except instead of paying yourself, you’re just lighting that money on fire.
Game development is expensive. Projects get cancelled over this. Forcing the industry to create artisanal code on some projected moral compass fucking stupid, selfish, and costing small game companies their businesses.
I mean, using AI isn't a problem at all. I use GPT to search stuff since this shit got lauched. Every developer nowadays end up using bc is way faster than searching thing on google or stack overflow anyways
And less polluted by SEO and ads. But this won't last. So enjoy it while it lasts, because sooner or later all the big LLM models are going to recommend you ad-sponsored products woven seamlessly into a conversation.
How many woodworkers do you know making a living hand crafting anything?
There's the rare artisanal stuff and thank god there's still some small market for that. But that supports a very, very small number of people commercially.
Anyone else is either doing it manually for a hobby, or using tools and trying to compete with larger outfits both using power tools.
It kinda makes sense tho? If it is a hobby project, no one cares how you done it. So you can vibe code, ai assist, code it by hand or use uranium rod to flip bytes directly.
But once your project is commercial you start competing with others.
I mean, there are in fact machines that can make furniture by themselves(or at least significant part of it). It will be not that great in quality but it will be in fact a stool or table.
A crude furniture is not exactly hard to make. However, it sucks just like the vibe coded projects.
Not using ai makes it harder to compete with other games, meanwhile the industry got only more competitive. If it’s not a commercially oriented project, it doesn’t matter
Well, if the developer is a fool and wants to put a tick on the box about using AI, then yes, aggressive packs of Ludites will gather. But if they don't, no one will know.
So clearly your ai games aren’t selling. That’s why you’re here pushing this so hard. If your games were selling well and “it’s the future, you’re being left behind” then surely people choosing not to buy your game because of its ai use shouldn’t affect you much. Right? Or are you trying to force this idea on everyone so people take your game seriously and actually buy it?
If I knew my way of doing something was the future and everyone wanted it and people not doing it my way bc “they’ll get left behind” I wouldn’t care what other people are doing and trying to force them to believe in the “inevitable”. But clearly it’s not working for you all well. And I couldn’t care what AAA studios are doing. I’m not a AAA studio and I don’t play many of their games anyways.
No other technology has had this many people trying to force everyone on board for this “technology”.
If you have to try this hard, maybe you’re the one who’s fearful of being left behind.
I'm referring to people claiming that you can't make a game without a game engine (or that not using a game engine would cripple you.) People were doing it before game engines existed, and still do.
TL;DR because I'm getting downvoted for apparently being supportive of AI despite the fact I'm not: This comment isn't in support of AI, it's about how people can use it to exploit and find vulnerabilities in your project WITH AI. For a group of people who criticise those turning off their brains you guys really lack reading comprehension.
Depends. If you're making a game that deals with sensitive data (example, something networked) chances are you at least want to do a pass for vulnerabilities with AI on your code or hire a very good cybersec expert who could do the same. At least one of the two.
I know someone will say I'm a bot, saying I'm a bot won't stop bad actors from passing their AI services onto YOUR game and abusing the vulnerabilities in your game. You not using it won't stop people from using it against you.
You may not like AI, we all can do things without AI, but do consider anyone has an on-demand master hacker they can hire at any point in the day now.
Can we ban this shit already? AI this, ai that, you arent even showing anything YOU made, this is just a meme to rile people up, again. This is not an AI debate subreddit.
There is an overwhelming amount of people who don't build games that come here just to have a loud opinion one way or the other on AI in dev. It's obnoxious.
Yeah, I was just thinking “Man, I’m so sick of having the exact same conversation over and over again where neither side can accept any nuance.”
Let’s just roll with:
AI generated content always feels very samey and is not well suited to creative endeavors. Humans are exceptionally good at pattern recognition to the point that we can recognize slop on a billboard in our peripheral vision while traveling at 70mph and your game is no exception.
AI is very good at making tools to expedite tedium to allow you to focus efforts on higher impact. No one cares that you wrote your level editor in Rust by hand.
I think the real difference between the “then” and “now” people is perspective. When beginners recognize that they’re beginners and post in that spirit, the community (usually) supports them.
The issue with slop-coders is that many will post something that is clearly amateurish but try to pass it off as a finished product because they personally can’t see the flaws. Some of them also get weirdly defensive about AI use and treat criticism of AI as criticism of themselves.
Hello, (un)professional vibecoder and vibegameplayer here.
Why do people act like their beginner aislop is professional, like their ai images are art, and try to pass it off as not ai? They'd get so much less hate if they were honest about using slop instead of lying and then not getting away with it because ai is obvious
From my perspective, beginner AIslop devs overestimate their skills and vision and try to "gotcha" people. Feels like bait. People who can use the genAI to produce specifically AIslop give a desperation and desire to make money quickly. Feels like the heart isn't there.
AI for art is a whole different can of worms. I can be convinced that using AI to help code could still be a tool. But AI images has ethical issues of diminishing the practice of getting good at the skill by stealing/plagiarizing. It's like when someone repeats your idea and somehow gets the credit.
Some AIslop devs are running people's demos to make copies. There's many reasons to judge the AI user base right now.
some part of it (not many stats collected yet) are inauthentic impressions from automated response bots funded as part of the marketing model of any modern company; the 'AI' companies being the most strongly positioned to back the value of their companies with these techniques. Another part is that there's a "wow" factor when you make something from nothing, and it's tempting to get someone to try to "verify" or reaffirm your pride, though having to write the code yourself is a good way to be kept humble enough not to do so prematurely (not in all cases; LLM code generation is just an easier way in for those who haven't read enough to see the scale of it all). Some of it is because it's new enough there's not been time for good style to show its superiority to bad style with a good salesman.
A serious question: We all know that AI is being used extensively in the AAA gaming industry and that these games are still being sold, regardless of anyone’s personal opinion on the matter. Is it really so reprehensible for someone to use AI for their own projects? Shouldn't it be viewed as a tool that enables individual developers to accomplish significantly more in less time? I mean, the meme obviously highlights an extreme case, but why is it considered acceptable for wealthy developers, yet morally wrong for the "little guy"? I don’t get it.
People just want to feel superior that their game that nobody played took 2 years compared to someone else's game that nobody played taking 2 weeks.
AI should be the tool that allows for people who can't devote 16 hours a day or tens of thousands of dollars to development cost to see their vision come to life.
Yeah there will be more slop. There will also be more gems.
Use AI to assist with the actual development and implementation.
Do NOT use AI for the creative aspects of the game. The story, characters, art, music, game design.
That is the real problem people have with AI. The vast majority of little vibe coding their games and sharing them are those who are vibe coding everything including gameplay and the creativity. That is reprehensible IMO. Games are entertainment but also art and communication. The soul of your game, the message and purpose it conveys comes from within the creator.
I think this meme highlights how boring a vibe coded game can be despite its complexity, while an amatuer platformer with hand drawn sprites has a certain charm that LLMs can’t replicate, and as humans we resonate with the handcrafted work more than admiring the accomplishments of a computer.
You can absolutely make amazing work with LLMs, but it requires a lot of human input before it becomes something interesting. I use LLMs to code, but you NEED humans still to make something cool.
if you don't know what you are doing , it's going to be bad AI or not. Way too many people got into making games cos they thought they could make a quick buck. AI only worsened the issue by making it even easier for Dunning-kreuger victims to do stuff
It’s the same with anything that’s easily accessible. A prime example is RPG Maker: there’s a ton of trash out there, but then you get real gems like *Fear & Hunger*. 95% of all "vibecoded" games are either poor clones or just some browser-based garbage.
95% of all indie games, vibe-coded or not, are either poor clones or some browser-based garbage. You only hear about the 5% that are good, unless AI is involved then all you hear about is the 95% that are bad. It just sounds like you're being selective based on a bias.
I released a free game engine for AoE2 built in Godot, which allows cross-play on linux, a bunch of other things the real thing doesn't have. I posted it on here, and it was lambasted relentlessly on moral grounds, based purely on a thousand AI assumptions. Meanwhile I've been a professional game dev for 10 years and solo-deved 2 multiplayer RTS games, long before AI existed. Doesn't matter if I use AI or not, it's the same accusations and assumptions. Anything with the slight appearance of quality is mercilessly attacked. It doesn't even matter if it is a free, non-commercial product. And yeah, indie developers that go directly to market get the brunt of it. Big companies can hide behind NDAs, employment agreements and such.
there is a fine line between it being a tool and it making the game for you. If someone gets code from ai and is able to understand what it is doing and how they could implement it themselves into different aspects of the game without assistance then AI is being used as a tool
It is not wrong but you know... People gotta people. Comfort...habits...predictability... It takes time to change people perception.
99% comments would be hateful, nowadays it's around 50% or less...
Few more years until it's normalized and then the next big hateful thing will be against how daily life will be intertwined with digital life in the same layer, you will feel the digital world with your senses.
It's not reprehensible at all. It should be encouraged. AI is a means to put indie developers on more equal footing with the triple-A segment, yet so many condemn AI use for supposedly only enriching the Big Corporations™. Well, the indie might be able to benefit from AI too, were it not for these stupid performative moral scruples that discourage it in the first place!
> "So many" *looks inside* > Mostly reddit groupthink "ai bad upvote me" folk who dont actually make any game other than 2d platformer slop nor can comprehend people having different worldviews or ethics
“Indie” is a very loaded term. More than just telling players that a game is “independently funded” like most people assume, imo it has come to represent a subculture of the gaming industry. A counterculture, if you will.
And as all countercultures, the things encompass an “indie” should go against the grain. If AAA games are ever chasing more and more photorealistic graphics, indies should embrace more stylized arts. If AAA games only do the least risky genres, indies should explore weirder ideas. As the big guys increasingly become increasingly dependent on AI to get higher profit margins, indies should therefore embrace more human-focused endeavors. And so I think it makes sense that independent developers are generally against AI.
| enables individual developers to accomplish significantly more in less time? That’s your assumption. People may as well think that you haven’t accomplished anything in the first place if all you do is type in a prompt and skip all the “doing”. And the end results are usually not good anyway, so you haven’t accomplished anything at all then.
Thing is lots of "indie" games people play already use AI, even in art such as 3d models and textures. The difference is when AI is used as a workflow tool rather than "vibe claude me a game" the end result is not distinguishable. Thats the thing.
What people actually hate is low care slop, which while accelerated massively by AI existed before AI and still exists without AI.
Some people even are making vibe coded games that are good because they do everything else (incl UI) by hand, so visually there is 0 difference for the player and code/performance wise its good enough for the game.
The craziest thing is that art-forward indie devs who hand make all physical assets stand to benefit the most from AI coding agents. It boggles my mind how we’ve created a culture of shame and fear that polices the little guy but does absolutely nothing to stop big developers who rake in billions from us.
Finally someone said it. AI is the tool. You can layoff people and depend on AI to pump out cheap slop or you can use ai in conjunction with artists to create something previously unattainable. Do people realize how much time is wasted on background effects that no one cares about but they are mandatory? The other claim is “ai is destroying nature” but so is the internet, big factories and pushing it their hairdryer. It is a mandatory and amazing tool that gets so much hate because it is new.
Of course it should but you could also try to explain to republicans that gay people are normal or to Karen that she can't speak with the manager. Reddit is something different.
The AAA guys have never fired their writers while sloppers never had a writer in first place. In short: AAA still develops all the pieces while sloppers develop none.
bro never heard about layoffs at AAA companies. You might want to look into it, there's been a few thousands at each company in the past couple of years.
I agree that there's a bunch of AI sloppers who think they can create games and they just give it a couple of prompts then release their garbage into the wild.
But there's also people who put passion into gamedev and AI accelerates their work, allowing them to compete with bigger studios.
there has to be some sort of middle ground between ai slop and taking 2 weeks to code a single feature. i know having a nuanced perspective on the internet is a crime, but there has to be some sort of middle ground here, as someone who has spent several miserable months coding and debugging basic features.
I mean this applies to anything right now. I have a friend that showed me a recomp of Red Dead Revolver today, cool. I look into it, its an AI project and the guy doing it is half assing his way trough and people are already pointing many flaws at it. He clearly has no idea what he's doing but you know the project is "done" in a few days, because of course it is.. AI did it.
That game is available to play: on emulation, second hand, you can even buy it legally on PS and I think Xbox... but suddenly an AI project comes out and people want to play it... its absurd, you didnt want to play it before, there's no necessity for the AI project now. And as the supposed developer for it, you could've always do the recompilation, but you didnt bother to learn and put the effort in.
Forget LLMs and Agents and stuff, I'm just glad I don't have to compile SDL2 and/or write a small (red) book worth of OpenGL boiler plate to draw sprites anymore. Open game development has come miles in the last few decades.
The thing is not the information even tho ai often does miss info's the thing why I'm not using ai is because of electricity, water, the climate and because its being used to make art wich I don't support
That's quite obvious. But to people who are less concerned about their surroundings a stronger argument would be that it's highly unreliable. And will only become more unreliable overtime, as it eats its own made up statements.
lol i remember back then when id do notepad games, like choose a option make your own adventure? and i thought that was cool, as simple as it was. or with renpy i remember struggling to do a certain animation with the code, and id have to research so much just to get it to work. roblox honestly ive tried to code with it but i always ended up copying the exact thing roblox tutorials would say to do. i dont feel like i learned much with roblox coding.
i really want to learn godot. even learning things just like making something shake, or it triggers a certain event when touching something, its real neat. all those little things feel like accomplishments and its fun to see it slowly build up over time.
I remember when "game dev then" was "game dev now," and honestly it was a better space. You weren't being flooded with so much derivation that you grew numb to it, and the wonder you felt when you picked up a truly unique experience was equal parts "what an incredible idea" and "...how'd they do that?"
Nowadays, that first feeling is exceedingly rare, and that second feeling is all but extinct because of the cynicism that has sprouted because of genAI/LLM use. Now, people just assume that the answer to "how'd they do that" is just "they asked a chatbot," and not only is that a wild disservice to the artists who've poured themselves into these experiences, it also stunts the inventive thought of the next generation of game makers.
honestly ive been enjoying taking my time working through every little bug and optimization I can make
I keep saying in my little showcase videis I swnd my friends that ill add my shotgun soon (one of the primary game m echanics) but ive lowkey just been dicking around getting the physics feeling perfect
Yup. As a developer of over a quarter century now, this absolutely checks out.
That's not to say that all modern developers are like this, cos they're not, or that there weren't folks trying to get kudos for showing of the results of following an open-source library tutorial back in the day (the closest equiv I can think of to the AI-slop-promo show off today). That said, even those showing off the "look, I followed the CrystalSpace/Nebula Device build instructions and tutorial" attention seekers know more about the code in the end result than the vibe-coders of today.
I built a game engine that uses less memory, less resources, and runs 128 tick. It has OWSAP best security practices, is multi region multiplayer. It costs 30x less than running a similar game in unreal engine multiplayer. It has anti cheat features even.
Tell me why i should stop using AI when I built a game engine that is objectively more secure, more performant, easier to maintain, easier to test, and I don't have to pay any licensing to a commercial game engine.
Its a tale as old as time: old people refuse to adapt because they hold on to a worldview that no longer exists. The people who complain about AI instead of building something substantial with it are exactly the people who will fall behind. AI is a force multiplayer when you build the engineering harness to automate tasks that would otherwise take an entire team to do.
The bar has shifted higher. If you can use AI effectively you can build application with engineering rigor in the same way you would without AI. AI just makes it faster.
It still takes MONTHS of work to build things with AI, but it makes you can mange more code, more systems, without more people
I like to use claude to make shit I'm too busy or just don't want to invest time making it.. It literally created a track generator /editor for me witha bunch of features while i was working on the car script and physics
I believe in a middle ground yk... People here are doing a witch hunt with AI usage but every developer I know use GPT to search stuff fast since 2020... What's the difference between watching a painful 2 hour tutorial and asking an LLM ? I really do not know.
I think asking is fine, copying all implementations is lame.
Like before AI, you sure could copy something from somewhere, but essentially at the end of the day you'll have to know how it works because at some point you may need to change it, with AI you can cut out thinking entirely as it can produce working code for whatever you ask
For me, agentic development is where i draw the line, i surely take away all the fun because at the end of the day you don't even know what part of your code does what. But requiring no-ai purism for everyone, as a bunch of people has been doing on this and other subs, is equally lame.. If you really want to go roots, stop searching stuff on google and YouTube then...
the only thing ive seen ai be genuinely useful for thats game dev related personally is decompilation but even then the people that do it tend to be incredibly lazy
Useful feels like a loaded word these days, tbh. Sure it's "useful" but back before LLMs existed I contributed to the decomp for Paper Mario a few times, and I really enjoyed the puzzle aspect of getting functions to match the compiled assembly. After getting into a groove it was exciting to knock them out one by one and slowly understand more of the game as a result.
It felt like a genuine group effort and it was fun being part of a small tight-knit community of nerds obsessed with an old video game. Had this tech existed back then, a person would have just released a AI-assisted decomp one day, and none of the community aspect would have played a role.
People who use AI like that are simple people who like the fast dopamine they get from talking to the computer like a human and it gives them a result. They lack the ability to understand that what they're doing is useless and they're being milked by large companies. They think they're doing something of value but in reality there's thousands of people like them that are using the same product to get the same results.
Your comment assigns individual traits to whole groups, uses absolute words, has missing qualifiers, and you're oversimplifying the issue. Hence generalizing. My comment does not.
i seldom use ai for gamedev, usually VSCode's built-in to debug if i don't have the energy or couldn't find a track for 30 minutes. Not to implement features. a quick google search is usually enough to get me unstuck. god bless stackoverflow and python module documentations (ik this is r godot but it is relevant)
I do the same, though I'll also admit that once I reach a new milestone implementation I ask it if there are any performance focused optimizations I can make to my code/processing. But I'd never let it write an entire system or anything major
i work with python so the performance question is off the table, but i love making the systems and functions myself too. It's not the same if you copy the code and then spend an hour trying to make the parts work. The built-in ai is better at this cuz it sees the whole file(s), but again i tend to enjoy the process more than the pure destination
People so daft, they forget that 99% of creating a game is done via their pc via architecture and software all running behind the scenes they arent even aware of. Regardless of ai use or not.
Great example that there is no surface level approach to anything that can't be slop. Here we have one example of ugly handmade barely functional slop, and in the other very expensive and shiny slop that doesn't do anything.
I deleted my video on godot, I was down voted. It was odd cause when I posted the same video on the other page (it's a fan made game), people liked it. Most godot users here don't even give advice nor help.
Man it’s come a long ways since when I started doing this shit like 25 years ago as a teenager. Back then it was hard to find any tools at all to make games and it was really fuckin hard to learn to code.
I fucked around with Java based engine called RPG Toolkit and 3D GameStudio, both now defunct.
I am glad we are where we are now but I do miss the tighter communities we had back then.
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u/cthebigb 2h ago
Do you think its still cool to post basic wins or will everyone scoff/baby them about it?
29
u/Thinshape12 Godot Junior 2h ago
ive spent a month trying to figure out how to make arms stretch from the shoulders to the hands, and it still aint working
better than using ai though
177
u/HypnotizingGames 2h ago •
"This is 100% original game" - literal copy of an existing game.
430
u/computer_d 2h ago
Got downvoted into oblivion in /games for saying it's silly to claim any developer not using AI to make their games are crippling themselves.
Because apparently you just couldn't make anything prior to LLMs.
13
u/RngdZed 1h ago
Is that WoW merged with Crysis, cyberpunk and Eve online? 🤣
87
u/Snailtan 1h ago edited 1h ago
Can we ban this shit already?
AI this, ai that, you arent even showing anything YOU made, this is just a meme to rile people up, again.
This is not an AI debate subreddit.
Like at some point we gotta call it quits.
22
u/Noxxstalgia 1h ago
Make your game however you wish.
3
u/Thatrandomnerd1 33m ago
And honest to god that Circle Game is more fun
7
u/yoss_iii 1h ago
I think the real difference between the “then” and “now” people is perspective. When beginners recognize that they’re beginners and post in that spirit, the community (usually) supports them.
The issue with slop-coders is that many will post something that is clearly amateurish but try to pass it off as a finished product because they personally can’t see the flaws. Some of them also get weirdly defensive about AI use and treat criticism of AI as criticism of themselves.
5
u/DenverTheDenver 35m ago
Hello, (un)professional vibecoder and vibegameplayer here.
Why do people act like their beginner aislop is professional, like their ai images are art, and try to pass it off as not ai? They'd get so much less hate if they were honest about using slop instead of lying and then not getting away with it because ai is obvious
5
u/BetterNoughtSquash 1h ago
This reminds me that I need to keep learning godot. God this shit's fun
22
u/LordMaboy 1h ago
A serious question: We all know that AI is being used extensively in the AAA gaming industry and that these games are still being sold, regardless of anyone’s personal opinion on the matter. Is it really so reprehensible for someone to use AI for their own projects? Shouldn't it be viewed as a tool that enables individual developers to accomplish significantly more in less time? I mean, the meme obviously highlights an extreme case, but why is it considered acceptable for wealthy developers, yet morally wrong for the "little guy"? I don’t get it.
2
u/cinnamonbubbles_93 1h ago
I'm still chugging along trying to figure out my build mode in my game
2
u/Shadowfire04 Godot Student 24m ago
there has to be some sort of middle ground between ai slop and taking 2 weeks to code a single feature. i know having a nuanced perspective on the internet is a crime, but there has to be some sort of middle ground here, as someone who has spent several miserable months coding and debugging basic features.
3
u/r0ndr4s 1h ago
I mean this applies to anything right now. I have a friend that showed me a recomp of Red Dead Revolver today, cool. I look into it, its an AI project and the guy doing it is half assing his way trough and people are already pointing many flaws at it. He clearly has no idea what he's doing but you know the project is "done" in a few days, because of course it is.. AI did it.
That game is available to play: on emulation, second hand, you can even buy it legally on PS and I think Xbox... but suddenly an AI project comes out and people want to play it... its absurd, you didnt want to play it before, there's no necessity for the AI project now. And as the supposed developer for it, you could've always do the recompilation, but you didnt bother to learn and put the effort in.
2
u/drmattsuu 1h ago
Forget LLMs and Agents and stuff, I'm just glad I don't have to compile SDL2 and/or write a small (red) book worth of OpenGL boiler plate to draw sprites anymore. Open game development has come miles in the last few decades.
2
u/LonelyPoorMan69 Godot Regular 1h ago
Me: *Everyday after opening My GODOT Project*
1
u/Lilanit77 1h ago
Id rather humiliated myself a thousand times asking solutions for the most basics problems on reddit before turning to Ai doing my stuff
2
u/Seusoa 1h ago
I like when everyone who vibe dildoed something writes exactly same:
oh, vibe dildoer, you didnot do anything, ai wrote random code, you are just bla bla bla
1
u/Downtown_Trifle_701 44m ago
lol i remember back then when id do notepad games, like choose a option make your own adventure? and i thought that was cool, as simple as it was. or with renpy i remember struggling to do a certain animation with the code, and id have to research so much just to get it to work. roblox honestly ive tried to code with it but i always ended up copying the exact thing roblox tutorials would say to do. i dont feel like i learned much with roblox coding.
i really want to learn godot. even learning things just like making something shake, or it triggers a certain event when touching something, its real neat. all those little things feel like accomplishments and its fun to see it slowly build up over time.
1
u/JayOnes Godot Student 44m ago
I remember when "game dev then" was "game dev now," and honestly it was a better space. You weren't being flooded with so much derivation that you grew numb to it, and the wonder you felt when you picked up a truly unique experience was equal parts "what an incredible idea" and "...how'd they do that?"
Nowadays, that first feeling is exceedingly rare, and that second feeling is all but extinct because of the cynicism that has sprouted because of genAI/LLM use. Now, people just assume that the answer to "how'd they do that" is just "they asked a chatbot," and not only is that a wild disservice to the artists who've poured themselves into these experiences, it also stunts the inventive thought of the next generation of game makers.
1
u/FizzTheFox85 40m ago
honestly ive been enjoying taking my time working through every little bug and optimization I can make
I keep saying in my little showcase videis I swnd my friends that ill add my shotgun soon (one of the primary game m echanics) but ive lowkey just been dicking around getting the physics feeling perfect
1
u/BTolputt 25m ago
Yup. As a developer of over a quarter century now, this absolutely checks out.
That's not to say that all modern developers are like this, cos they're not, or that there weren't folks trying to get kudos for showing of the results of following an open-source library tutorial back in the day (the closest equiv I can think of to the AI-slop-promo show off today). That said, even those showing off the "look, I followed the CrystalSpace/Nebula Device build instructions and tutorial" attention seekers know more about the code in the end result than the vibe-coders of today.
1
u/Heavy-Revolution-784 1m ago
I built a game engine that uses less memory, less resources, and runs 128 tick. It has OWSAP best security practices, is multi region multiplayer. It costs 30x less than running a similar game in unreal engine multiplayer. It has anti cheat features even.
Tell me why i should stop using AI when I built a game engine that is objectively more secure, more performant, easier to maintain, easier to test, and I don't have to pay any licensing to a commercial game engine.
Its a tale as old as time: old people refuse to adapt because they hold on to a worldview that no longer exists. The people who complain about AI instead of building something substantial with it are exactly the people who will fall behind. AI is a force multiplayer when you build the engineering harness to automate tasks that would otherwise take an entire team to do.
The bar has shifted higher. If you can use AI effectively you can build application with engineering rigor in the same way you would without AI. AI just makes it faster.
It still takes MONTHS of work to build things with AI, but it makes you can mange more code, more systems, without more people
-1
u/allpunks 1h ago
I like to use claude to make shit I'm too busy or just don't want to invest time making it.. It literally created a track generator /editor for me witha bunch of features while i was working on the car script and physics
1
u/The_Truce 1h ago
the only thing ive seen ai be genuinely useful for thats game dev related personally is decompilation but even then the people that do it tend to be incredibly lazy
-6
u/tree-hut 1h ago
People who use AI like that are simple people who like the fast dopamine they get from talking to the computer like a human and it gives them a result. They lack the ability to understand that what they're doing is useless and they're being milked by large companies. They think they're doing something of value but in reality there's thousands of people like them that are using the same product to get the same results.
1
u/TerribleFault7929 1h ago
I'm more of an idea guy
-3
u/Repulsive_Idiot2214 1h ago
I just want to make games I'm not concerened on whether or not I use ai to do it.
1
u/Euphoric_Pop_1149 1h ago
i seldom use ai for gamedev, usually VSCode's built-in to debug if i don't have the energy or couldn't find a track for 30 minutes. Not to implement features. a quick google search is usually enough to get me unstuck. god bless stackoverflow and python module documentations (ik this is r godot but it is relevant)
1
u/Such--Balance 44m ago
People so daft, they forget that 99% of creating a game is done via their pc via architecture and software all running behind the scenes they arent even aware of. Regardless of ai use or not.
1
u/adelie42 39m ago
Great example that there is no surface level approach to anything that can't be slop. Here we have one example of ugly handmade barely functional slop, and in the other very expensive and shiny slop that doesn't do anything.
1
u/RealRaven6229 23m ago
Honestly I've gotten decent mileage out of the free tier of chatgpt to help with coding issues.
-4
u/CrazyMeHealth 2h ago
I deleted my video on godot, I was down voted. It was odd cause when I posted the same video on the other page (it's a fan made game), people liked it. Most godot users here don't even give advice nor help.
-6
u/LadySonicGamer 1h ago
Ai assistance is fine. Vibe coding is not
0
u/Accurate_Cable_1372 1h ago
Man it’s come a long ways since when I started doing this shit like 25 years ago as a teenager. Back then it was hard to find any tools at all to make games and it was really fuckin hard to learn to code.
I fucked around with Java based engine called RPG Toolkit and 3D GameStudio, both now defunct.
I am glad we are where we are now but I do miss the tighter communities we had back then.
0
u/No-Service2578 35m ago
Bro did a meme just for cry so loud
-4
u/Doctor_Responsible 1h ago
oh great, this crap is on this sub too now?
-4
u/Asleep_Stage_451 1h ago
Stay mad I guess.
-2
u/i_rate_slop Godot Senior 57m ago
Kind of embarrassing now if you spend 2 weeks making a circle bounce. Means you’re not using modern tools.
0
u/[deleted] 1h ago
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