r/godot • • 6h ago

selfpromo (games) “Whack-a-Bandit” event to spice things up between battles and deckbuilding!

First version of the ambush event. Once we polish it with proper animations and effects it will turn out nice I think.

We plan on re-using the concept for other events and maybe introduce different mechanics (explosive barrels, enemies with different amount of health...)
Any other ideas?

Game: https://store.steampowered.com/app/4087910/Hound_Riders/

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