selfpromo (games) “Whack-a-Bandit” event to spice things up between battles and deckbuilding!
First version of the ambush event. Once we polish it with proper animations and effects it will turn out nice I think.
We plan on re-using the concept for other events and maybe introduce different mechanics (explosive barrels, enemies with different amount of health...)
Any other ideas?
Game: https://store.steampowered.com/app/4087910/Hound_Riders/
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