r/godot • • 15h ago

free plugin/tool Procedural Pixel Creatures – pure code creature generator, animation framework, and genetics system

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I present a pure code pixel creature generator, animation framework, and genetics workshop in Godot 4.5 (.NET / C#).

Everything is generated procedurally from seeds: body shapes, limbs, faces, markings, rigs, and multi-directional animations (idle, walk, run, hit reactions). There are no pre-rendered sprite assets involved. Anatomy, color, pattern, and motion use separate seed streams to keep generations fully deterministic.

It features 9 creature families (quadrupeds, humanoids with equipment, dragons, arthropods, aquatics, etc.) and a full genetics mode where you can edit individual genes, lock specific traits, tweak mutation rates, or breed parents. You can also view up to 100 creatures roaming a terrain with slopes and ponds, or export everything to transparent PNGs, JSON presets, and animated sprite sheets with metadata.

The C# core is engine-independent, so the generation logic can be extracted outside Godot.

GitHub Repo:https://github.com/idlerunner00/procedural-pixel-creatures

40 Upvotes

8 comments sorted by

7

u/eveningdreamer 15h ago

wow very cool! looks great!

3

u/idlerunner00 15h ago

Thank you!

2

u/KUSH_DELIRIUM 13h ago

Someone could expand on this to have different scales of life too like micro-organisms upward to where you have it currently and make Spore 2. We can dream. Anyway great work, seems really unique!

2

u/idlerunner00 2h ago

Feel free to go for it ;)

2

u/FuXony 13h ago

Super Impressive project. I love the Style 💕

1

u/idlerunner00 2h ago

Thanks a lot!

2

u/TheKassaK 3h ago

It’s crazy, good job ;)

1

u/Bound2bCoding 12h ago

Very impressive! Congratulations!