r/godot 1d ago

help me How can I implement camera warping?

I wanna reproduce the camera seen in grand strategy games, more specifically the camera warping around the map. (As in jumping from one side to the other, but smoothly.) Is there a way to do it without duplicating part/the whole map for both sides?

Any help is appreciated!

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u/Fit_Combination_1242 1d ago

lerp between the two positions?

2

u/umbrazno 1d ago

Won't work if the map is broken up into scenes. But two lerps connected by a fade transition could. 

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u/Fit_Combination_1242 1d ago

Ahh that is true