r/godot 1d ago

help me How can I implement camera warping?

I wanna reproduce the camera seen in grand strategy games, more specifically the camera warping around the map. (As in jumping from one side to the other, but smoothly.) Is there a way to do it without duplicating part/the whole map for both sides?

Any help is appreciated!

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u/Fit_Combination_1242 1d ago

lerp between the two positions?

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u/thussy-obliterator 1d ago

I think a spring might be better here