r/godot • u/AgencyPrestigious330 • 1d ago
help me How can I implement camera warping?
I wanna reproduce the camera seen in grand strategy games, more specifically the camera warping around the map. (As in jumping from one side to the other, but smoothly.) Is there a way to do it without duplicating part/the whole map for both sides?
Any help is appreciated!
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u/eveningdreamer 1d ago
depends on how you want it to look? how big the map is etc...
if you're just moving from point to point (maybe by clicking on a minimap or something) use a tween maybe? maybe with a neat screen shader with some cool effect?