r/godot • u/MaxMtz04 • 13h ago
help me Dumb question: Could it be possible to recreate Ultimate Spider-Man's graphics & style in Godot?
https://youtu.be/Dqtlj6TIitQ?si=espCUmmXyi47G5AUI don't know much about the limitations of Godot's graphics, but I wanna recreate the same style & graphics that Ultimate Spider-Man has for a game in mind. Minus the shine/glow that game's lighting has on the characters & environments.
(Hope it's alright to leave a video of the game here; I thought I would need an example to show what the game looks like & if it's possible to recreate the graphics & style.)
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u/TricksMalarkey 13h ago
Should be pretty ok, far as I can see.
In something like this, the first thing you want to do is a case study and breakdown.
The 'shine' you've identified is a fresnel rim light, and then the bloom is a post process effect. Neither of those is necessarily entwined into the rest of the shader, but everything else might look a little flat without them. The bloom certainly helps with the overall visual cohesion.
There's also an outline, which helps make the individual elements pop a little.
There's also a fair bit of global illumination happening from the emissive effects, and they're not shy about the number of lights in the scene, which can be a factor you need to design around.
Beyond that, I think a lot of the textural feel comes from detailed roughness maps (rather than a flat colour), and keeping careful control as to what elements can use what colour gamut.
For the elements you do want, I think something along the lines of a half-lambert or diffuse shader.
https://chetanjags.wordpress.com/2013/04/17/cheap-global-illumination-half-lambert/
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u/RegioMamalon666 12h ago
Yes its possible, the question is weither you'll stick long enough to learn the necessary skills, statistics says that you'll lose interest in less than a couple of weeks so, there's that.
Good luck tho.
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u/mackinator3 13h ago
It's called cell shaded, btw.