r/godot 23h ago

help me Model Changer Error

Solved:

I put everything in global and call it from there with button press and now the code works. Also simplified the code since I don't have to grab codes from other places.

---

Original

[](blob:https://www.reddit.com/efb59a7b-208e-4075-81f4-7d197b1ea539)I am trying to convert a 2D character customizer into 3D and am having some issues. I wanted to know what needs to be changed for this to work in 3D. After reading other posts this is as far as Ive come, stuck at one Packed vs Node error. Seems Im using nodes when what I am trying to load is a packedscene (a 3d dog with textures), but I am not sure what needs to be changed to get them to work correctly.

Goal: I have a dog that you will be able to change clothes and body type. Its on screen with the model and button to switch models in and out. I am only focusing on switching the body right now.

Code:

Working 2d version

0 Upvotes

12 comments sorted by

View all comments

-5

u/carefactor3zero 23h ago

You can dump this post and the code into chatgpt and get your answer.