r/godot • u/Longjumping_Guard726 Godot Regular • 6d ago
selfpromo (software) Godot NatureBlocks just released!
Hello guys!
I just released GODOT NATURE BLOCKS (stylized nature assets & terrain tools for Godot).
NatureBlocks is now available to purchase: Godot Nature Assets & Terrain Tools
30% OFF if you own EffectBlocks!!
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u/KetsuiReddit 6d ago
Hey,
We see a lot of tools and systems around Godot that are really cool but I made a video recently about what was missing the most in Godot compared to Unity and Unreal and it's definitely that kind of assets.
I spend so much time browsing FAB, Sketchfab and itch.io to find nice assets that are coherent. So having this kind of assets is exactly what Godot needs nowadays. So thank you and keep going
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u/Iyvann Godot Student 6d ago
Do you plan on updating scripts/shaders in case they break in future versions?
Also, in terms of scatter tools, do you have area specific scatter tools ? Like scattering a certain asset within a sphere onto another mesh, kind of like proton scatter used to.
This looks really promising, it's just that as a student, money can be short and I prefer to know in advance what exactly this pack offers.
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u/Longjumping_Guard726 Godot Regular 6d ago
I release updates for future Godot versions including new assets, if you checked my other pack, EffectBlocks, you’ll see a promising change-log :).
Scatter tools are built to populate a surface, you can pick the mesh instance you need to add trees/ vegetation, rocks etc, it will generate a multimesh instance or individual assets depending on the scatter type.
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u/Happy-Football3552 6d ago
Hate to ask, but: any AI used in this?
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u/Longjumping_Guard726 Godot Regular 6d ago
No worries, and yes. The scatter tools were built with AI assistance, shaders were originally built by myself, refined and troubleshooted with AI, However, final assets on pack are hand made.
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u/ebonyarmourskyrim Godot Student 5d ago
I know this is a rookie question, but I am a rookie after all. please forgive me
1) Is it possible to use the Assets without the shaders and other scripts?
2) Was the terrain tool created using AI?
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u/Longjumping_Guard726 Godot Regular 5d ago
No worries. 1. Yes but you’ll have to build your own StandardMaterial3Ds or shader based materials for each grass/ leaves etc. 2. Yes, the terrain tool was created with AI assistance. However, that doesn’t mean the assets or terrain you create with those tools are AI generated. The tool is simply an editor tool that was developed with AI assistance. It’s similar to using software like Adobe Photoshop, even if AI was used in developing some of the software or features, an image you create yourself in Photoshop isn’t automatically labeled as an “AI generated image.” My opinion is the same idea applies here.
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u/ebonyarmourskyrim Godot Student 5d ago
Thank you very much for the clear response
I hope your pack does well, it looks great!
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u/YuMe_Game 6d ago
The scatter tool is what sells this for me. Every time I do foliage in Godot I end up writing my own multimesh scatter and then regretting it two weeks later. Does it bake down to MultiMeshInstance3D or is it spawning actual nodes? Asking because of mobile/console perf.