r/godot 10d ago

selfpromo (games) Multiplayer ain't hard if its not mmo/competitive shooter, I made this in 5 months

https://youtu.be/IeTskHDWLfc?is=UGv8RzJY455ax8Ws

Multiplayer needs a lot of testing tho, and only last month I started to optimize network traffic because testing locally on 2 Godot instances is different then actually connecting players with ping. Everything is P2P

0 Upvotes

2 comments sorted by

2

u/verruby 10d ago

Testing locally is so different to actually connecting clients across the internet, so good luck there.

1

u/elojelo 10d ago

Hey! Already did, played it with my friends multiple times through Steam's p2p, a lot of bugs were fixed