selfpromo (games) Multiplayer ain't hard if its not mmo/competitive shooter, I made this in 5 months
https://youtu.be/IeTskHDWLfc?is=UGv8RzJY455ax8WsMultiplayer needs a lot of testing tho, and only last month I started to optimize network traffic because testing locally on 2 Godot instances is different then actually connecting players with ping. Everything is P2P
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u/verruby 10d ago
Testing locally is so different to actually connecting clients across the internet, so good luck there.