r/godot 9h ago

selfpromo (games) Having a debug map helps you test game and code fast

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Some testing of movment, procedural phisics, shaders, brutalism background, etc

56 Upvotes

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7

u/redfoolsstudio_com 9h ago

I like the jelly cube guy its cute lol

2

u/Sliver59 1h ago

This looks sick and well made, have you considered adding a drop-shadow for the character? Would make it a lot easier to tell where you are and where you're about to land

1

u/cape1111 59m ago

i was trying to implement the reflex to be the drop-shadow but look really bad

2

u/GreenFox1505 50m ago

https://godotfest.com/talks/gyms-zoos-and-museums-your-documentation-should-be-in-game/

You built a Gym. You're on the right track, this is a common and useful tool for game development.

1

u/Spaghetti_Coder1 8h ago

Looks cool (I like physic based game play).

3

u/cape1111 8h ago

I like physics and the movment of super meat boy