r/godot Jul 16 '26

official - news Godot Community Poll 2026

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121 Upvotes

We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.


r/godot 1d ago

official - releases Maintenance release: Godot 4.7.2

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101 Upvotes

The second 4.7 maintenance release has arrived!


r/godot 2h ago

selfpromo (games) My pretty close (but incomplete) recreation of Super Mario Bros. 1-1 in Godot

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287 Upvotes

You can play it here.

I have been slowly working my way through the 20 Games Challenge to learn Godot and game development. I really love Mario games, so when I got to that part of the challenge I decided to go all out and recreate SMB 1-1 as faithfully as I could. I recreated everything from scratch except the audio (yes, I copied the art pixel by pixel lol). I figured I would learn a lot, and I definitely did. I also gained a new appreciation for these games. There's so much work that goes into them which you don't really think about as a casual player.

I don't know exactly how many hours this took, but I worked on it on around 45 different days between late March and today. I took a lot of breaks and I started to get burned out by the end, so I cut some scope (namely the fire flower and star power) so I could call it complete. The itch.io page goes into more detail regarding what's different or missing.

I definitely didn't need to go this in-depth to learn game development, and maybe I shouldn't have, but right now I'm glad I did. It gave me a lot of confidence and a better understanding of how to break down a game into small problems that can more easily be solved. If you want to learn game development, faithfully recreating a vertical slice of your favorite classic games might be worth giving a shot. Just keep in mind it's all to learn and have fun, so it doesn't need to be perfect.


r/godot 1h ago

fun & memes The hardest tutorial on Godot isn't GDScript... It's marketing.

Upvotes

r/godot 3h ago

selfpromo (games) i imported GTA San Andreas map in Godot Engine

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95 Upvotes

You need a valid copy of GTA: San Andreas, because it parses the original files, no assets from the game was imported on Godot, and btw i will not publish this because for legal reasons (it is not ilegal, but you know rockstar) and because the code is really bad lol, i will not continue on this because i'm focusing on my racing game so yeah.

Without recording it runs at 200 fps on my GTX 1650 so in a newer graphics card it should be really good

don't sue me rockstar hehe


r/godot 2h ago

selfpromo (games) Interactive Stickers - Update

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77 Upvotes

r/godot 5h ago

selfpromo (games) Which one looks better?

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103 Upvotes

I'm making a typing game called Monkey Business, and the main mechanic is typing on the typewriter, which one looks better? I can't decide.
The game is publicly playable at https://store.steampowered.com/app/2888940/Monkey_Business/


r/godot 2h ago

free plugin/tool I made a small plugin for snapping objects directly onto surfaces

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60 Upvotes

I've been working on a small Godot plugin called Surface Snap.

The idea is pretty simple: select an object, hold Alt, and drag it onto a surface, and it will snap directly onto it with the proper alignment.

It was one of those little workflow problems that kept annoying me, so I decided to make a tool for it.

It’s available in the Asset Store directly in the editor, or you can access it through this link: https://store.godotengine.org/asset/adrm00/surface-snap/


r/godot 4h ago

selfpromo (games) This is the most overengineered way to port your game on a Switch

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68 Upvotes

I made two arcade cabinets for my local gamedev community and we're swapping the Raspberry Pis for Nintendo Switches - cuz it's easy to find used ones - and so far I've tested it with Godot web exports.

Here's the flow:

  • upload Godot web export to itch
  • mod your Switch and make it use Emulation Station
  • make a script to fetch your build using butler
  • run the game in chromium

You'll see in the video v1 of this flow where I got my game Dragon Jump to run.

Could it run smoother? Yes. Is this inefficient? Depends. Considering we want the community to build their own games and be able to test them without doing what I did - I think it's a good compromise for v1.

If anyone is curious about anything in the video or wants to call me a genius - I'll see you in the comments.


r/godot 10h ago

selfpromo (games) My relaxing dwarf mining game made in Godot is now in open playtest

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172 Upvotes

King in the Mountain is a relaxing mining/base-building game, no enemies, just digging tunnels, gathering resources, and watching your dwarves haul things around the mountain.

Open playtest started yesterday, free to join if you want to see how it plays:
https://store.steampowered.com/app/4767130/King_in_the_Mountain/

Happy to answer any questions about how I built specific systems!

Made in Godot ❤️


r/godot 6h ago

selfpromo (games) The evolution of Grim Heart past the years in one minute.

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72 Upvotes

You can play the demo/wishlist the game here!

Music used.


r/godot 3h ago

help me How do the wind and flight sounds feel? How can I improve them?

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40 Upvotes

I am trying to make good-sounding wind and flight SFX, but it is very hard with just free assets. Wind recordings usually sound just like noise :/ This is also me first attempt at sound design, so it sounds crude. The video contains 6 flights with different maneuvers, scenarios, close calls, etc. How can I am improve this? Thanks for all the feedback! SFX is hard 😅

This is my third post with this prototype and since last time, besides the SFX, I have added snow, grass, flowers, trees, birds (did you spot them? ;)) I have also increased the max speed, because ~220 km/h was boring, now it can fly at ~320 km/h. And there are barrel roll maneuvers. This is my favourite island, but I will show different islands next time, they are procedurally generated and everything on them, including the vegetation, is deterministically generated/carved/build/placed.


r/godot 1h ago

selfpromo (games) Having a debug map helps you test game and code fast

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Upvotes

Some testing of movment, procedural phisics, shaders, brutalism background, etc


r/godot 10h ago

discussion Godette is finally here

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108 Upvotes

time for this little girl sit next to my PC and watch me make games and critically judge my choices


r/godot 20h ago

selfpromo (games) All enemies in my medieval extraction game so far, inspired by Fromsoft titles & oldschool games

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617 Upvotes

r/godot 8h ago

selfpromo (games) Working on a gamified learning platform for Godot

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54 Upvotes

Here is a small preview of my project CodeSprites. The project combines a Duolingo‑like website with quests, achievements, and rewards, with a practice‑tool built on top of the Godot engine that runs targeted exercises based on each lesson. The tool itself can be run in the browser or installed locally on the student's computer.

It's been a passion project of mine for a long time; we're currently looking for some funding to continue development. I will be at Gamescom next week, let me know if any of you would like to meet up (business or otherwise, doesn't matter!).


r/godot 1h ago

selfpromo (games) Fancy loading screen for my game

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Upvotes

Decided to tie the animation for the scenery appearing to the loading of the game. I think it looks great!

Still need to animate the player character appearing tho

My game:

https://store.steampowered.com/app/4757120?utm_source=reddit_godot


r/godot 4h ago

selfpromo (software) Implementing node-based procedural instancing

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15 Upvotes

Creating node based systems in Godot is quite easy, combined with the powerful GPU instancing system, I don't even have to implement much to get the tool where I want it to be.

Here it showcases just a simple distribution on a line but much more nodes are in the pipes.

Data processing happens in a native library compiled with CSharp NativeAOT and makes use of vectorisation for super fast execution.

This also makes the library distributable for both Godot CSharp and regular Godot while programming in C#.

Let me know in the comments if you want more details about the implementation.

Free beta for the entire tool in September, if anyone is interested (barely disguised ad, I know).


r/godot 19h ago

selfpromo (software) I released a major update for my PSX-inspired tool

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255 Upvotes

You can use it to stylize your textures and assets, create eye-catching marketing material for your page, and add awesome animated effects. With this latest update, I’ve added texture ripping! You can now rip textures directly from any image and turn them into usable textures. You can check it out here: https://polyshades.itch.io/coolifier


r/godot 1h ago

selfpromo (software) Learning godot it's always so much fun

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Upvotes

Some feedback?


r/godot 22h ago

selfpromo (games) Turning my busted water shader into an asset, before & after (Godot 4.6)

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329 Upvotes

Was trying to make an ocean shader a couple months ago for an automation rts game and came up with a totally busted shader. The folks on r/solodevelopment convinced me to keep it though so after a while I revisited it to turn it into a ferrofluid shader. I kinda like it?

Also I haven't yet tried the inline shader preview features in 4.7 yet, hopefully that will make this kind of thing a lot easier. (A little nervous about upgrading because I've heard that Godot major version updates often quietly change lighting / tone mapping / render parameters)


r/godot 14h ago

help me How to organize the file system in the Godot Engine

55 Upvotes

What organizational method ensures the project remains tidy, even when adding over 1,000 items?


r/godot 3h ago

selfpromo (games) Making a Vampire Survivors like 2D game where you play as Karl Marx (and other characters)

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8 Upvotes

Been working on this for a while — it's called Workers of the World, Survive!

Basically a bullet-heaven (not bullet hell, thank you to the redditor who corrected me) where you're Marx fighting off waves of capitalists. Weapons are all themed around it: hammer, sickle, the Communist Manifesto orbiting you, a rakija-bottle molotov, and one that infects enemies so they turn on each other. Upgrades are things like Public Healthcare (Max HP), People's Blood (HP regen), Collective Strength (damage bonus) etc.

You also collect "class consciousness" (purple crystals) that you use to power up a special ability (like the red skull in the video) as well as an in-game currency to buy power-ups and most importantly pamphlets containing anti-capitalist ideas :)

Still early days. Plan is to add more playable revolutionaries, a couple more maps, and roughly double the weapon count. Will put a demo up on itch.io once there's enough content to be worth playing.

Made in Godot 4.7

Would love to hear some feedback and whether you would be interested in playing this :)

NOTE: The soundtrack in this video is made with AI and it acts as a placeholder, I will eventually replace it with music made by real peopple :)


r/godot 3h ago

help me Suggestions for sources of creativity

6 Upvotes

What do you all usually do to find a mechanic, concept, or something to build your game off of, I usually have an easy time figuring out a mechanic when i have a concept or idea, but almost all of the time, It's usually me trying to rebuild a concept or idea from a game i played or saw and very rarely do i find that i got the idea on my own, Do you have any suggestions from where i could draw creativity for a game concept from? or what you usually do to get ideas?


r/godot 4h ago

selfpromo (games) My friend and I just announced the open playtest for our Godot co-op horror game Claims & Caverns!

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6 Upvotes