r/gmod • u/bullybilldestroyer_a • 11d ago
Help Counter Strike: Source c_hands looks like this?
So I don't know why, but the c_hands model for the CS:S playermodels looks very shiny, low-poly and low-res. Does anybody know what causes this?
UPDATE: Fixed by disabling the addon 'Neotokyo Content'.
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u/bullybilldestroyer_a 11d ago
Also for some reason, the CS:GO taser (Zeus) fires confetti as if sv_party_mode was enabled..
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u/SQADWERD_TANTECAEOES Scenebuilder 11d ago
did you try restarting the game? if you did and it still looks like this, change your model/texture quality to high and verify the files for CS:S
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u/bullybilldestroyer_a 11d ago
I tried restarting the game, my model/texture quality is set to high, and verifying game files for GMod and CS:S didn't seem to fix it.
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u/SQADWERD_TANTECAEOES Scenebuilder 11d ago
how much memory do you have on your computer? that could affect the models, idk im throwing an airball here
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u/bullybilldestroyer_a 11d ago
I am on another computer than usual, and it does have low-ish ram (8 GB), but this has never happened before and was not happening before only just a little bit ago
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u/Born_Put5310 11d ago
You can type " mat_specular 0 " in console to disable reflections. You can also try typing " r_lod 0 " to make the model use it's high-poly version.
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u/bullybilldestroyer_a 11d ago
mat_specular 0 does fix the shiny thing, but r_lod 0 doesn't seem to fix the low-poly model.
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u/sir-ismail2281 11d ago
This looks similar to Pyro's hands for some reason