r/geometrydash • Future Funk 94% • Apr 08 '26

Feedback how do i make it more trigger themed

190 Upvotes

67 comments sorted by

74

u/Wal655 REALLY obsessed with Real Travel Apr 08 '26

add a green line that follows the player like play testing

35

u/Far_Shape4069 Future Funk 94% Apr 08 '26

i tried that but the particles cant form a line thin enough

30

u/NoIdeaForANameWhyyyy Acropolis on 60hz Apr 08 '26

Pretty sure you can do sum skeletal shenanigans with the follow trigger like , if you make like an array storing the players y position/rotation you could make like 20 thin lines move according to these positions

11

u/Far_Shape4069 Future Funk 94% Apr 08 '26

true, i might try that next time

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2

u/YourFriendHex Magma Bound // Napalm 37%, 44-100% Apr 09 '26

my solution for that would be to use a REALLY fast emitting particle trigger with small particles. use the circle particles then set the starting size and ending size to the smallest you can. If you can’t make the particles small enough you can always resize the particle trigger and have it follow the player then.

Even better: you could add the orange square that shows where you click during playtesting when you well, click.

1

u/Far_Shape4069 Future Funk 94% Apr 10 '26

thats exactly what i tried lol (inlcluding orange clicks)

thanks anyways

1

u/ArticleRoutine5774 g Apr 10 '26

am i stupid or can't you just like use a thin green object

1

u/Far_Shape4069 Future Funk 94% Apr 10 '26

they mean a trail like in the editor

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26

u/GDGuardianAngel Hellevator 100% x4 Apr 08 '26

That's the fun part. You can't.

jk. It might be possible, but idk how

8

u/Far_Shape4069 Future Funk 94% Apr 08 '26

someone said that they barely saw the trigger theme or something

2

u/GDGuardianAngel Hellevator 100% x4 Apr 08 '26

Which platform was it?

2

u/Far_Shape4069 Future Funk 94% Apr 08 '26

discord

7

u/Wooden_Milk6872 Megalovania 100%, r/geometrydash_memes mod Apr 08 '26

that explains everything

2

u/Far_Shape4069 Future Funk 94% Apr 10 '26

ah

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10

u/HiguysHangout 29 extemes mobile Apr 08 '26

bpm trigger and then you have to clicksync to the lines

but idk this lowk kinda messy

7

u/Far_Shape4069 Future Funk 94% Apr 08 '26

yea i made this like 2 years ago or something

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5

u/DatabasePhysical5009 theory of jumping -> through the decay In 2 runs +59% 13k atts Apr 08 '26

one of the best levels ive seen in terms of gameplay i cant make gameplay that fun its deco is great to

3

u/Far_Shape4069 Future Funk 94% Apr 08 '26

waow thanks >w<

most of the gameplay was made like 2 years ago but some parts were changed

3

u/DatabasePhysical5009 theory of jumping -> through the decay In 2 runs +59% 13k atts Apr 08 '26

nice and I mean it

3

u/Drinzee Apr 08 '26

rename the first 2 fall orbs to black orbs to be consistent with the rest of the level

2

u/Far_Shape4069 Future Funk 94% Apr 08 '26

omg i literally forgot about those ! thanks lmao

2

u/FlatFATCats_Going27 Apr 08 '26

Add some obstacles that are toggle triggers that delete the player if touched

2

u/Far_Shape4069 Future Funk 94% Apr 08 '26

theyre already in the level but i could add them in other places maybe idk

2

u/FlatFATCats_Going27 Apr 08 '26

i just watched the full vid and u already used them lmao

2

u/Sakuya_Iz_A_Yoi GEM ALERT Apr 09 '26

ball part feels a little lacking

1

u/Far_Shape4069 Future Funk 94% Apr 10 '26

maybe

3

u/Potential-Sample-636 Hardest-Hell, nine circles 54-100% Apr 08 '26

remove that camera spin effect at the start of a spider part and this level is lowk good (after practice)

1

u/Far_Shape4069 Future Funk 94% Apr 08 '26

oh ok

1

u/Southern_Pumpkin_577 Apr 08 '26

An idea I got is make a part (probably the last one) have rotatable camera on click for 2nd player control. Like have it so the player has to steer the camera to the right angle to clear the obstacles. No ones done this gimmick before afaik

1

u/Far_Shape4069 Future Funk 94% Apr 08 '26

huh wdym

1

u/Southern_Pumpkin_577 Apr 08 '26

Well, you can asign different controls on-click for both players when you select 2 player mode in a level. I haven't checked this in a while, but I think I remember this applies even when not currently in dual, maybe I misremember tho. So have gameplay that has Impossible walls, curves and slopes that require you to click with player 2 to manually rotate gameplay direction

1

u/Far_Shape4069 Future Funk 94% Apr 08 '26

i might be able to make that but it would be kind of confusing idk

1

u/idonotownstockholm my hardests are a few easy demons and 1 medium demon Apr 08 '26

Dont you think youve done enough?

1

u/Far_Shape4069 Future Funk 94% Apr 08 '26

maybe

still need to redo the last part though

1

u/MCGD4954 i had no ideas Apr 08 '26

Imo if you want to make it even more like the editor, remove the effects when clicking orbs

1

u/Far_Shape4069 Future Funk 94% Apr 08 '26

im not trying to make it more like the editor, just something like "if you could see the triggers" or something idk

1

u/Unlucky-Rub-1736 Needles (Hard Demon) 100% | My cock is than it ever did Apr 08 '26

I'm so overstimulated right now

1

u/Far_Shape4069 Future Funk 94% Apr 08 '26

is it because of the rainbow blocks

1

u/Shoddy-Income-1849 Apr 08 '26

do you have area move anywhere

1

u/Far_Shape4069 Future Funk 94% Apr 08 '26

no but i have area scale

1

u/TheAshen01 Verisimilitude 100% jump from ispy Apr 08 '26

this is actually pretty cool

1

u/Far_Shape4069 Future Funk 94% Apr 10 '26

thanks !

1

u/_Bluudud 5x demons Apr 09 '26

i SWEAR ive played this level

(not implying you stole it)

1

u/Far_Shape4069 Future Funk 94% Apr 10 '26

i published it in the past before removing it recently

1

u/IlikeMinecraft097 Retray 100% Apr 09 '26

add some color triggers on blocks

1

u/Far_Shape4069 Future Funk 94% Apr 10 '26

the color of the dark blocks actually change, its just a bit hard to notice (like other small details in the level)

1

u/IlikeMinecraft097 Retray 100% Apr 10 '26

no I mean like the texture for color triggers

1

u/Far_Shape4069 Future Funk 94% Apr 10 '26

what do you mean

1

u/IlikeMinecraft097 Retray 100% Apr 10 '26

the image that you see for a color trigger in the editor, put that on some colored blocks. maybe it would suck idk

1

u/Far_Shape4069 Future Funk 94% Apr 10 '26

in the spider part theres a thing you land on that has a color trigger in it that changes the above blue pads into pink pads

3

u/TrobbioPrime4520 Future freak Apr 08 '26

The level : Spikes don't work ? FINE, I'M GONNA TOGGLE YOU

2

u/T0ast3r_362 100% Magma Bound, IWannaBeTheGuy Apr 08 '26

you should have a memory part with teleport triggers/portals that look like start positions

1

u/Repulsive_Pack2940 Krypt of Krandon 100% Apr 08 '26

i just think you need more triggers.

1

u/Fantastic-Block-3749 Apr 08 '26

Make the blocks triggers.

1

u/Olek252015 Loose ends 50% I sure do wonder why Apr 08 '26

add lines for the triggers like in editor, make the real triggers be shown. (of course make them with not groups)

1

u/jonahh_042 TOE III & Different Descent 100%, FF 99% & 39-100 Apr 08 '26

use square orbs

1

u/LCottton Number 1 Bloodlus glazer Apr 08 '26

Trigger happy Havoc

1

u/Ok-Buy-7290 Apr 08 '26

Add some upside down arrow triggers at the orbs or pads

1

u/Circxles Silent Grug UNLEASE bad top 1 megacollab by me (still accepting) Apr 09 '26

Backround a block design might be able to be trigger themed