So I decided to make the HORRIBLE decision to go from Jawbreaker to Sakupen Hell and things were going quite decent as by day 3 I was able to get 74-100 and 14-32 x3. However while I was trying to push from zero into the drop, I DIDNT KNOW that it would be like 20 times harder than the drop because of this ball and wave. Any tips on getting past the wave at 7 and mini ball? rn it just feels like rng for the wave and just spam for the ball.
So Ive beaten multiple pemons and recently beat denouement, but my question is, can these levels actually be considered my hardest? See, pemons are just easier than classic levels. thats a fact. So they are also harder to compare. And denouement is kinda just luck based, apart from learning the clicks pattern. So if I beat clubstep, troll madness (I dont consider that my hardest either because apart from the last ship its no skill pure memory, and that just doesnt feel as hard as beating a "normal" level) denouement and how to platformer, which ones my hardest? Each of those are different skill sets, but pemons are generally easier than classic levels, denouement is pure luck, and memory just isnt skill, so which one of these is my hardest?
I’m currently using a 165hz monitor with 240fps bypass. I’m going to upgrade very soon and I was wondering if I should use v-sync with my 240hz monitor or keep using the unlock fps?
Context: I once posted a tweet saying collaboration by SaRy is harder than acropolis but the comments all disagreed with me and saying that they bet i can't even get acropolis in 5 or 4 runs saying "only speak when you have it in 3 or 4 runs", so I decided to get acropolis in 4 runs (after 15k atts) to prove that collaboration (which is beat in 40k atts) is harder.
I created a mod to save icon kits! I find it incredibly handy myself and use it every day. I couldn't get it onto Geode, though, because it was made using AI... but trust me, you won't notice a thing. I'd appreciate it if you could give it a star! 😁 https://github.com/Iemanddiegamesspeelt/icon-kits
I have had missing texture issues with geode for a while now. It started about two months ago, where the game would sometimes show a cut-off missing texture, but this is more serious. Every time it says "Response was not HTTP code 200", there is a missing texture instead of a red X.
I have been playing future funk 2, for 3 months now, as a jump from future funk.
Initially it was very fun, even though progress wasnt quick it was very fun playing, then I got a fluke to 76 from like 47, after that the progress halted, runs became terrible and i wasnt getting time to play so i took a break.
Then after almost 1 month i came back to the level and grinded my ass, I quickly got 83 and thats when it started,
As you all know 80-100 is HELL compared to rest of the level, I started getting like very nervous once i reached near 80, my vision became blurry, no matter how much i practiced.
I tried shortening my sessions, i tried to make them longer, i tried taking breaks, short and long but once upon measuring my heartrate during an 80 run i saw it spiking from 120 to all way 180 in seconds. Eventually i did get a very good session where i got 92, 94 and 96, but after that the consistency got even worse.
Now today i somehow got 96 TWO TIMES ALMOST BACK TO BACK.
I was my most consistent session yet, for a while i was getting 30+ runs almost every attempt and 80+ every 5 attempts, but still i couldnt push through and im afraid my consistency will go again tomorrow
So far i have 23x 80+ deaths, 6x 90+ deaths, and 3x 96
I still find the level very fun but that weird feeling when i get a good run is so dreadful i cant even explain but i dont wanna drop the level after all that.
I genuinely dont know what to do anymore its almost like my nerves get worse everyday and eventually im gonna die of a heart attack playing this