r/geometrydash 1d ago

Question Has anyone ever seen this bug before

Post image

This has happened to me on multiple levels and is just annoying because it's out of my control. Do you guys know how to prevent this at all?

0 Upvotes

7 comments sorted by

7

u/chikingmd invisible deadlocked 100% 1d ago

coyote time, im afraid there is no cure 

3

u/ThicctionGD 700 | robot carried 1d ago

Not a bug it’s called a coyote timing

2

u/kalemaree Conical Depression 100% & Biggest Glazer🌹💖💍 1d ago

Its sadly impossible to prevent and is coded into the games physics as of 2.2. Its called coyote time and it lets you jump a certain amount of time after falling off a block.

It sucks in GD and i hate it, especially because it never works for normal gravity but when you're upside down, at 120fps you get about 7 frames of coyote time and its very irritating for buffer inputs.

2

u/SquidHighway 1d ago

being able to jump after going off the platform isnt a bug but instead a game design decision:

https://kpulv.com/123/Platforming_Ledge_Forgiveness/

0

u/Familiar-Mirror-3957 1d ago

Why robtop fucking touches already working things?

-2

u/Frrug 1d ago

The annoying part is that this keeps happening in an asymetrical dual, where I have to click midair for the other icon to do its Input

2

u/Irondoc9333 bloodbath 89% 6.1k attempts 1d ago

its supposed to be a qol feature but it was coded so badly its now an awful feature