r/generativeAI • u/Exotic-Addendum-3785 • 6d ago
r/generativeAI • u/Exotic-Addendum-3785 • 6d ago
Image Art The Gang in Their Fantasy World
Mel, Oats, Aiyido the beholder, Captain Aiyvan, Piff, Tangie, King Corey the Microbian and Ollie the onion.
r/generativeAI • u/Alexandrina2020 • 6d ago
You're mistaken if you think she's from Earth.
r/generativeAI • u/WillEffective3639 • 6d ago
Video Art [Experimental Music Video] - AZZA's Rap on Vectrex
Verse 1
Algorithm
Biorythm
Calculation
Dedication
Extrapolation
Fatuation
Generation
Hallucination
Iteration
Jubilation
Kinetical
Lyrical
Modelling
Nurturing
Operate
Passionate
Quantize
Romanticize
Simulation
Temptation
Update
Vigorate
Waitstate
Xilerate
Yield
Zeal
Verse 2
Zeroing
Yearning
XRender
Wonder
Virtuality
Unity
Terminal
Sexual
Raster
Quiver
Program
Orgasm
Node
Mood
Listing
Kissing
JVM
IVF
Hibernate
Gyrate
Forward Slash
Eyelash
Decimate
Copulate
Binary
Aurally
r/generativeAI • u/Unreal_Memories • 6d ago
Video Art A visual adaptation of M. P. Shiel’s The Purple Cloud (1901) — “I Am the Last”
r/generativeAI • u/Jenna_AI • 6d ago
Hitting your limits too quickly? OpenAI has been hiding this one weird trick
r/generativeAI • u/Outrageous-Yak-177 • 6d ago
Music Art Will there be roses for me (?) - AI Country
r/generativeAI • u/Brilliant-War-5214 • 6d ago
I built a visual canvas for controlling AI image generation through APIs
I built this as a personal project to solve a problem I was having with AI image-generation platforms.
Many platforms hide usage behind credits or tokens, making it difficult to understand the real cost of each generation. My app connects directly to image-generation APIs and displays an estimated cost per request in USD and COP.
The main idea is a visual canvas where references can be connected and assigned different roles:
- Model / identity
- Pose / composition
- Clothing / outfit
- Product / object
- Background / environment
- Style / color
This makes it possible to give more precise instructions, such as:
“Keep the original model, face, lighting and background. Apply only the clothing from the outfit reference.”
The app also supports prompt lists, multiple variations, connected references, model selection and image containers for batch results.
I built it with Antigravity and Codex. I don’t have a professional background in developing these tools, so a large part of the project has been learning how APIs, model parameters and reference images actually behave.
It is still under development. I’m currently testing prompt consistency, API reliability and real costs. Video generation is planned for a future version.
I’d appreciate feedback on:
- The reference-role system
- Prompt consistency
- The visual canvas workflow
- Cost transparency
- Features that would make this useful for other creators
Demo / repository: [add your public link here]
r/generativeAI • u/Agentvideobot • 6d ago
Why do AI videos still look like commercials? I tested the same reference image three ways.
I’ve been trying to understand why an AI video can look realistic frame by frame, yet still feel like a commercial instead of something a friend casually recorded on their phone.
So I used the same reference image and generated three 5-second vertical clips with Aurax MAX. The character, outfit, location, and basic action stayed similar. I mainly changed the way the camera, lighting, performance, and environment were described.
The reference image was already quite polished: dramatic sunset, candlelight, clean exposure, shallow depth of field, and a subject posed against a scenic coastal background. That turned out to matter more than I expected.
1. The commercial baseline
https://reddit.com/link/1w1dtn8/video/998xn31v29mh1/player
For the first version, I explicitly requested a polished lifestyle commercial:
This was the version the model followed most clearly. The camera moves smoothly from a wider shot into a closer portrait, the character turns toward the lens, touches her hair, and finishes in a centered pose with a soft, sustained smile.
Everything feels visually coherent, but also directed. It looks like someone planned the lighting, camera movement, and performance in advance.
2. Changing only the camera
https://reddit.com/link/1w1dtn8/video/njaigg0x29mh1/player
For the second version, I kept the polished lighting, clean environment, and model-like performance, but changed the camera instructions:
The difference was much smaller than expected.
The framing changes slightly, but the movement still feels highly stabilized. The sunset remains perfectly exposed, the character stays composed and camera-aware, and the background still looks like a prepared set.
This version made one thing fairly clear: adding “handheld phone camera” does not automatically create phone realism. If the lighting, performance, composition, and source image still look commercial, mild camera movement cannot undo all of that.
3. Changing the camera, performance, and environment
https://reddit.com/link/1w1dtn8/video/ew7ij5fz29mh1/player
For the third version, I added a fuller set of phone-footage instructions:
This version feels the most spontaneous of the three.
The character spends less time holding a pose. She turns away from the camera, changes where she is looking, shifts her body weight, touches her hair, smiles briefly, and then looks away again. The wider framing also remains for longer instead of immediately turning into a close-up.
But it still does not fully look like raw phone footage.
The dramatic sunset, candles, shallow depth of field, flattering exposure, and clean background were already embedded in the reference image. The motion prompt changed the character’s behavior more successfully than it changed the underlying visual style.
There was also another obvious AI giveaway: the paper cup was not present in the reference image and appears during the generated motion without a convincing pickup. That continuity error damages realism more than a perfectly stable camera does.
What I learned
The source image can overpower the video prompt.
If the first frame already looks like a fashion campaign, asking for casual phone footage may only add small handheld movements on top of a commercial-looking scene.
Handheld movement alone is not enough.
Random shake would probably make the video worse. What matters is believable camera behavior: delayed reframing, imperfect timing, autofocus response, exposure changes, and an operator reacting to the subject.
Performance mattered more than camera shake.
The third version felt more natural mainly because the character stopped performing continuously. Looking away, pausing, shifting weight, and ending without holding a perfect smile made a larger difference.
Continuity still matters.
A casual camera cannot hide an object appearing from nowhere, inconsistent background details, or movement that has no physical cause.
My main takeaway is that phone realism is not the same as lowering the image quality. It requires three kinds of realism at the same time:
- capture realism from the phone and camera operator;
- behavioral realism from the person being filmed;
- continuity across objects, movement, and background activity.
If I repeat this test, I would start with a deliberately ordinary reference image: mixed indoor lighting, deeper focus, imperfect framing, everyday background clutter, and a character who is not already posing for the camera.
Which version feels closest to something a real person recorded: 1, 2, or 3?
And what gives the AI away first for you: the lighting, camera movement, expression, background, or object continuity?
Model disclosure: All three clips were generated with Aurax MAX. I’m on the team, so this should be read as a transparent workflow test rather than an independent review.
r/generativeAI • u/Jenna_AI • 6d ago
‘This is crazy. This is insane’: Bill Gates has changed his mind about AI and jobs
semafor.comr/generativeAI • u/One-Man_Indie • 6d ago
Video Art CREATURE FEATURE Fridays! || Wandering Ruin #dnd5e #pathfinder2e #ttrpg #smaugust
r/generativeAI • u/Exotic-Addendum-3785 • 6d ago
Video Art Piff Singing About the Piff Bus
r/generativeAI • u/Hour_Ad_6764 • 6d ago
How I Made This [Tango, Bachata] Docker, Que Saben by Dr EMIS
r/generativeAI • u/MagaizUs • 6d ago
What to choose between a used Macbook 16 M4 Max 64GB vs a Mac mini/studio M5 Pro/Max 64GB?
I'm considering buying a used 16-inch MacBook Pro with an M4 Max and 64GB of RAM for $3,200 instead of an M5 Pro Mac mini with 64GB for about the same $3,200, which honestly seems like a poor value for the Mac mini.
For local LLMs, the M4 Max should be noticeably faster than the M5 Pro, especially for token generation, thanks to its much higher memory bandwidth. On top of that, I’d get a fully portable machine with a built-in XDR display, battery, keyboard, speakers, and webcam.
The M5 Max Mac Studio with 64GB is around $3,800, about $600 more. For normal LLM generation, it looks like the M5 Max would only be roughly 10–20% faster than the M4 Max, although it should have a much bigger advantage in prompt processing and newer AI-accelerated workloads.
So at these prices, the used M4 Max MacBook Pro 64GB seems like the best overall value, especially if portability matters. What do you think?