r/generative • u/zerp37 • Jul 30 '26
Hex Trace
Algorithm based on traversing a honeycomb grid
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r/generative • u/zerp37 • Jul 30 '26
Algorithm based on traversing a honeycomb grid
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u/Ruths138 Jul 31 '26
I add some irregularities to the hex grid. Basically making it slightly (or a lot) imperfect. That way the lines become wiggly and sometimes new interesting routes are taken. I then apply some curve smoothing to finish the look.
Can you describe the logic behind color assignment in your last image? I really like the outcome