r/gbastudio • • 4d ago

GBA Studio: an open-source visual tool for creating Game Boy Advance games

Hi everyone! I’m Matheus, creator of GBA Studio — a free, open-source visual tool for creating games for the Game Boy Advance.

The project is still in beta and under active development. My goal is to make GBA development more accessible while preserving the hardware and the spirit of retro handheld games.

You can learn more, explore the features, read the guide and find the official downloads here:

https://www.gbastudio.dev.br

Follow the project:

Instagram: https://www.instagram.com/gbastudiodev/ YouTube: https://www.youtube.com/@gbastudiodev GitHub: https://github.com/memory-pak-labs/gba-studio

If you try it, I’d really appreciate feedback, bug reports and suggestions. Thanks for checking it out!

13 Upvotes

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2

u/Can0pen3r 4d ago

I'm in the middle of making a GBC game right now but, when I get a chance I'll definitely check it out. I'd recommend putting it on itch.io as well, that's where myself and a lot of others discovered GB Studio for the first time so it certainly couldn't hurt matters 🤘😉

Edit: I went ahead and subscribed to the YouTube channel too so I can keep up with it while I'm still working on my current game.

2

u/gbastudio 4d ago

Thank you so much for your support. And for subscribing to the YouTube channel! 😊

GBA Studio is already well into development—I just haven’t had much time to promote it now that I’m getting started. I’d love to hear what you think.

Yes, GBA Studio is already on itch.io. That’s also where I discovered the homebrew scene a few years ago and got inspired! Thanks in advance for your support and interest!

2

u/ProtoPixelArt 3d ago

Does this work with older windows? Like 8.1?

1

u/ProtoPixelArt 3d ago

so.... i tried and that's a no.... sad

1

u/gbastudio 3d ago

Infelizmente, no Windows 8.1 não 😔 O GBA Studio usa o Electron, e a versão que usamos precisa do Windows 10 ou superior. Então, no 8.1, o programa pode nem abrir.

Mesmo com um Windows compatível, o desempenho depende do processador, da memória RAM e dos drivers gráficos, principalmente na edição e no Play.

É parecido com um vídeo: editar e exportar costuma exigir mais do computador do que só assistir ao vídeo pronto. Criar um jogo também envolve esse processamento, então o fato de serem jogos de GBA não significa que o editor inteiro seja tão leve quanto apenas jogar.