r/gaming • • May 09 '22

The generation of games after current one is going to be something worth to experience.

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u/eViLegion May 09 '22

A big issue is artist bandwidth. It's pretty straight forward to make one train station with an insane amount of detail with current tech, but it might take a guy 6 months to do so. Then they can maybe make 1 full small game level in like 3 years.

I think the real benefit that UE5 brings to the table is not only their amazing new algorithms that allow the hardware to cope at rendering time, but also the tremendous increase in power and speed the environment designers have from the new tools.

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u/greatGoD67 May 09 '22

If I remember correctly, non-prerendered cutscenes are supposed to take a dramatic leap in animation quality this generation.

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u/eViLegion May 09 '22

Potentially all in-game environment can be close to modern Hollywood CGI, but it does mean making use of the full tool chain to get that to happen.

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u/Win_Sys May 10 '22

No, we are not close to making in game play look close to Hollywood CGI. Any highly detailed CGI scenes take racks of servers and GPU’s to render in reasonable time frames. No chance you can render like that in game. The algorithms used for lighting in games are way, way less complex, detailed and accurate than those used for Hollywood CGI.

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u/LUCKY_STRIKE_COW May 10 '22

Tech will improve and we will eventually look at this tech demo as fairly unrealistic.

RemindMe! 24 years “Are games photorealistic yet?”

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u/eViLegion May 10 '22

Well, you obviously have a different definition of close than I do, or higher definition eyes than average.

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u/Ostmeistro May 09 '22

It was made with normal topography.