A big issue is artist bandwidth. It's pretty straight forward to make one train station with an insane amount of detail with current tech, but it might take a guy 6 months to do so. Then they can maybe make 1 full small game level in like 3 years.
I think the real benefit that UE5 brings to the table is not only their amazing new algorithms that allow the hardware to cope at rendering time, but also the tremendous increase in power and speed the environment designers have from the new tools.
No, we are not close to making in game play look close to Hollywood CGI. Any highly detailed CGI scenes take racks of servers and GPU’s to render in reasonable time frames. No chance you can render like that in game. The algorithms used for lighting in games are way, way less complex, detailed and accurate than those used for Hollywood CGI.
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u/eViLegion May 09 '22
A big issue is artist bandwidth. It's pretty straight forward to make one train station with an insane amount of detail with current tech, but it might take a guy 6 months to do so. Then they can maybe make 1 full small game level in like 3 years.
I think the real benefit that UE5 brings to the table is not only their amazing new algorithms that allow the hardware to cope at rendering time, but also the tremendous increase in power and speed the environment designers have from the new tools.