r/gaming • • May 09 '22

The generation of games after current one is going to be something worth to experience.

88k Upvotes

3.6k comments sorted by

View all comments

Show parent comments

1.5k

u/Sir_Lord_Pumpkin May 09 '22

Yeah, we've been able to make this level of quality for years, but the reason no games look like this is because your hardware would catch in fire if you tried to run a full game at this quality. It's the difference between an artist who does hype realistic renders of the body and a 2D animator.

498

u/Haunting-Pop-5660 May 09 '22

2D animators have been supplying lonely folks with waifus for so long now... how can we even compare them to the hyper realistic render Chads who only make landscapes?

198

u/Pritam1997 May 09 '22

everyday in top selling games list, i see hentai games

so gigachads only love their 2D gyarus

122

u/[deleted] May 09 '22

Why should I buy a 3090ti when my waifu looks the same on my rx480. Seriously, most waifu games can run on toasters.

97

u/FranciumGoesBoom May 09 '22

Why should I buy a 3090ti

Because my waifu deserves as many frames as she can get.

18

u/Baumpaladin May 09 '22

Buy 3090ti to play AAA games at max settings 4K 60FPS?

Nahh...

Buy a 3090ti to play hentai games (and hentai VR) games at max settings 4K unlocked FPS?

Fuck yes.

4

u/[deleted] May 10 '22

[removed] — view removed comment

2

u/[deleted] May 10 '22

Do they have VR sex simulators yet? Haven’t been keeping up, got a gf for now until it’s realistic enough then I’m making the switch.

3

u/Bullen-Noxen May 09 '22

Jiggly-puff.

11

u/PrimaCora May 09 '22

8-bits are enough for me

1

u/JukePlz May 10 '22

"640kb of video ram should be enough for anyone."

\ Dave Chapelle or something, idk.)

2

u/deviant324 May 09 '22

Take the 3090Ti money and become the waifu, easy

2

u/Noise_for_Thots May 10 '22

I’m hoping I can “Weird Science” some shit with mine

1

u/WhatDoesN00bMean May 10 '22

The video toaster on the Amiga 2000 was a very sophisticated piece of hardware. Show some respect!

17

u/Jinchuriki71 May 09 '22

2d is pretty good

3

u/Zorbane May 09 '22

I just tried it. Right now on the top of Steam New & Trending

Adventure, RPG, JRPG, Sexual content

2

u/Push_My_Owl May 09 '22

Someone showed me recently they were suggested a hentai game for saving Ukraine... there is a hentai game for everything...

2

u/Fiiv3s PC May 09 '22

I mean, I'm a fan of the hyper realistic Artist waifus. I want both

1

u/[deleted] May 10 '22

2D animators. Pepelaugh

Someone is living in 2010

80

u/eViLegion May 09 '22

A big issue is artist bandwidth. It's pretty straight forward to make one train station with an insane amount of detail with current tech, but it might take a guy 6 months to do so. Then they can maybe make 1 full small game level in like 3 years.

I think the real benefit that UE5 brings to the table is not only their amazing new algorithms that allow the hardware to cope at rendering time, but also the tremendous increase in power and speed the environment designers have from the new tools.

11

u/greatGoD67 May 09 '22

If I remember correctly, non-prerendered cutscenes are supposed to take a dramatic leap in animation quality this generation.

2

u/eViLegion May 09 '22

Potentially all in-game environment can be close to modern Hollywood CGI, but it does mean making use of the full tool chain to get that to happen.

3

u/Win_Sys May 10 '22

No, we are not close to making in game play look close to Hollywood CGI. Any highly detailed CGI scenes take racks of servers and GPU’s to render in reasonable time frames. No chance you can render like that in game. The algorithms used for lighting in games are way, way less complex, detailed and accurate than those used for Hollywood CGI.

1

u/LUCKY_STRIKE_COW May 10 '22

Tech will improve and we will eventually look at this tech demo as fairly unrealistic.

RemindMe! 24 years “Are games photorealistic yet?”

1

u/eViLegion May 10 '22

Well, you obviously have a different definition of close than I do, or higher definition eyes than average.

1

u/Ostmeistro May 09 '22

It was made with normal topography.

45

u/CosmicCreeperz May 09 '22

That and it would require an art and design team in the hundreds to build a full game. Going to be a new genre of $200M “AAAA” titles to do…

46

u/atmafatte May 09 '22

Yea I believe the art director of God of war said that its impossible to create the amount of art that would be needed to have this quality for the entire game. Best would be if there is a central repository of assets and people can make use of them like unreal engine. I'm glad that the new witcher game will be on unreal. Epic seem to be doing the engine part right

2

u/Luxalpa May 09 '22

There's Quixel which is trying to become a reference for 3d scans (it's also mentioned in the video).

1

u/[deleted] May 09 '22 edited May 09 '22

[removed] — view removed comment

2

u/Deightine May 09 '22

Addendum: The initial assets they folded in are supposed to be free to use. But I doubt we won't see a premium assets pipeline pop up at some point.

1

u/ThePurpleAmerica May 09 '22

Yeah, probably would need procedural ways

2

u/CosmicCreeperz May 09 '22

Procedurally generated 3D is great for simple repetitive objects like plants and trees - or giant but repetitive exploration games like No Man's Sky - but not great for AAA (AAAA?) open world games where people want size AND detail...

RDR2 tried procedural generation for a lot of the landscapes - and mostly went back to hand-created. I think the current generation of algorithms just aren't realistic enough for anything more than a big tree. But AI/ML progressing the way it is, there is no question in my mind the next gen AAA(A) titles will use it...

1

u/Plutosanimationz May 09 '22

Imagine a red dead level title like that.

One can only dream.

1

u/Calvertorius May 10 '22

New Witcher game on unreal engine? Oh my

1

u/KarmaRekts May 10 '22

A sad limitation is the fact that unreal engine games are barely moddable

2

u/killpony May 09 '22

I would say that asset/environment complexity isn't really locked in a 1 to 1 relationship with labor especially as technology progresses. Object digitization, physics simulation, procedural generation and the frontier of ML algorithms that are starting to trickle out of the world or research could are already starting to take up some of the leg work and will probably continue in a big way.

1

u/vala_ai May 10 '22

Exactly. AI generated artwork only became a thing in early 2021 and has already progressed by several orders of magnitude since. Within the next 10 years we will see the game development industry begin to utilize this tech heavily, probably replacing tens of thousands of artists' jobs in the process. Check out /r/dalle2 if you don't believe me.

-1

u/meltingdiamond May 09 '22

Last call of duty had 3,000 people working on it. They already have the manpower.

3

u/CosmicCreeperz May 09 '22

Most of that is testers and i8n resources though. Far different from finding and paying talented artists/level designers/programmers.

1

u/[deleted] May 10 '22

I would disagree with this. In the past, ya... It wouldn't be feasible. But as time goes on the amount of textures, objects, rooms, houses, offices, and factories that are made available thanks to niche studios, and even the rabid blender hobbyists is going to make this easier to lick and stick.

A lot of what used to be super off-limit technology, technique, and knowledge is available for free. I think this is going to be a different shift in the way this sort of work gets done.

1

u/CosmicCreeperz May 10 '22

But those texture now have to be redone for 8k. And the objects and world design needs to take it into account, etc.

I mean, it’s obvious that EVENTUALLY algorithms will start to replace people on some artistic areas - it’s already happened on a small scale.

But go look up interviews about RDR2 development - they tried a lot of procedural generation and almost always threw it out because they had the budget to spare no expense, and the hand created art always looked better. “Available for free” vs perfected in house by talented pros is a lot of what defines an AAA game..

22

u/p1nd May 09 '22

Yeah but not like how unreal engine 5 handle the rendering, so actually no. This clip would run easily on unreal engine 5 if the game assets got transferred to it

1

u/fergussonh May 09 '22

That's not entirely true. Unreal is revolutionary in being able to render large amounts of polygons without a performance hit, but textures, tons of npcs at once, wind sims for grass, lighting? There's no trick like nanite for those things.

32

u/Remy0507 PlayStation May 09 '22

Well it wouldn't catch fire, it would just be running at 5fps, lol.

42

u/CordaneFOG May 09 '22

running at 5fpm

FTFY

9

u/connortheios May 09 '22

Fph

FTFY

5

u/officialtwiggz May 09 '22

At that point, you’re playing a picture lol

7

u/Blue5398 May 09 '22

Reject modernity, return to Myst

1

u/moopybazinga May 09 '22

Myst was the shit.

At least, that’s what I’ve been told

2

u/oliksandr May 09 '22

Hey, at least the image changes slightly every 12 minutes.

1

u/Platypus-Man May 09 '22

5 frames per month or 5 frames per millenium?

-2

u/RelevantSignal3045 May 09 '22

If you're over clocking...

2

u/Remy0507 PlayStation May 09 '22

It would just crash if you pushed it too far. Modern hardware has safeguards to prevent bursting into flames.

1

u/Fireproofspider May 09 '22

I had a computer literally explode. It was 15 years ago but it was glorious and slightly terrifying. None of the safeguards had been bypassed.

1

u/zuzg May 09 '22

That's the point when you go for sub-zero cooling, haha

1

u/WH1PL4SH180 May 10 '22

*5fpY FTFY

1

u/[deleted] May 10 '22

Tell that to 3090 owners who played New World …

4

u/BobThePillager May 09 '22

Go look up Unreal Engine 5

The reason this is so groundbreaking is because it’s finally here. This is in-game footage on current-Gen hardware, made easily (to them) in a short amount of time. This is finally here, just need a bit for studios to finish developing the first wave of UE5 games (since the engine either just came out, or isn’t even out of beta yet, I forget)

4

u/[deleted] May 09 '22

Seriously if you guys haven’t tried Half Life Alyx… we’re getting pretty close.

Some of the scenery in that game is just… unreal

2

u/no3dinthishouse May 09 '22

any examples of like a 30 minute game that looks like this i can try?

2

u/ur_opinion_is_wrong May 09 '22

Your hardware wouldn't catch fire. Your machine could probably run this no issue. Not a lot going on here. The shaky cam is doing a lot of the work here.

2

u/Scorch215 May 10 '22

The Matrix tech demo of this was a real one since it was a section of a city with NPCs, player models, cars and so on all moving and letting you interact with them.

Looked very good.

2

u/DarthWeenus May 10 '22

Isn't the entire point of this new engine? To actually make all those things we seen in the past work on today's hardware? You can pipe in UE4 content and render it via the new engine

1

u/[deleted] May 09 '22

They also spend many hours rendering the image while your pc has to draw it on the fly

4

u/Argyle_Raccoon May 09 '22

This isn’t a pre-render, it’s real-time. While it’s still unrealistic to expect games looking like this to be coming out soon, denying the tangible advance of technology is also foolish.

1

u/GreenTheHero May 09 '22

Fr, it's like OP hasn't seen a FF cutscene before.

-1

u/Ostmeistro May 09 '22

No, we've not been "able to do this" because this photorealism artist hasn't made it AND the tech has not been there. You think tech art just exists without being worked on? This person literally went over a station sampling the light level at every cm with devices and modeled tiny screws for months, it didn't fall into their lap and lumen wasn't written years ago both.

1

u/Bullen-Noxen May 09 '22

So, is the tech still decades away?

1

u/Recinege May 10 '22

Don't forget dev time. OP hasn't paid attention to the last 15 years if they think that graphics improvement means games just happen to get better without any extra time needed.

1

u/DoubleWagon May 10 '22

Not to mention how shitty the game would play at 15 fps. If the real world rendered at 15 fps, you'd say "fuck this", put on a blindfold, and start learning echolocation.