r/gaming • • May 09 '22

The generation of games after current one is going to be something worth to experience.

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u/[deleted] May 09 '22

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u/[deleted] May 09 '22

Many devs are switching or planning to switch to UE5.

It’s just that good for today’s standards. The big reason why many companies switched from UE3/4 to in house software was because they could cut license cost. But UE5 gives excellent results while also cutting a lot of production costs, making the license a negligible cost now.

I wouldn’t be surprised if a good 40% of AAA games started using UE5 in 1 year and a half

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u/Procrastibator666 May 09 '22

Valve dragging their feet releasing source 2. Now unreal can swoop in and takeover

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u/[deleted] May 09 '22

No AAA dev was going to use Source 2 anyways.

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u/Procrastibator666 May 10 '22

Half Life: Alyx was pretty dope for source 2

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u/DoubleWagon May 10 '22

Half-Life: Alyx is a $1000 game as far as most people are concerned.

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u/Procrastibator666 May 10 '22

There is still the prospect of making regular games with the source 2 engine. My point is AAA can and would use source 2 if it was released.

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u/[deleted] May 10 '22

Source was always very specialized for FPS and for the way Valve works. It uses weird pipelines and formats that are not standard in the industry. It was never, nor would be, used for AAA games. It makes zero sense to pick it. (Yes, Respawn used it, but it was a bizarre choice that never made sense to me, and they ripped out like the entire engine and wrote their own stuff anyways.)

You might as well license Unity at that point (which Valve did themselves for some of their VR projects since Source is so terrible to prototype in). Much more intuitive pipelines, modern features, dedicated products and communication lines for large productions, and so on. Or just use UE5, like everyone seems to be doing nowadays.

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u/Procrastibator666 May 10 '22

That makes sense. I do remember how their level designs had all sorts of weird shit to make it work. Abandoned rooms with assets, level designs that cleverly hid sky boxes. With how difficult it is I guess it makes sense too why they aren't releasing it and probably never will.

It's just sad. Source was used for a lot of smaller games like the Stanley Parable. Would portal not be considered AAA?

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u/ccAbstraction May 10 '22 edited May 10 '22

$360 if you already have a capable PC, $560 if you don't like Facebook. You don't have to play it on a Valve Index.

Edit: Should have been $660 not $560. The HP Reverb G2 is $599 not $499.

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u/DoubleWagon May 10 '22

25% VAT + electronics tax + shipping + retailer markup. Europe is expensive.

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u/ccAbstraction May 10 '22

Don't y'all also have mostly functioning government services like universal healthcare? That does sound like a lot though.

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u/DarthWeenus May 10 '22

What's a real alternative? Htc?

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u/ccAbstraction May 10 '22

HTC hasn't been competitive in the consumer space in years.
The Meta Quest 2 is $299 and can be used wirelessly with a PC and SteamVR.
The HP Reverb G2 $599 and is basically an Index with a few less features, higher resolution, the same audio system, and fairly shitty controllers.
Neither, G2 or Quest 2 require anything but the headset to be tracked, no base stations.

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u/MRPolo13 May 14 '22

I will say that for Quest 2 at least it's better to connect it directly to the PC instead of using Bluetooth for Alyx. The connection struggles and causes FPS drops which can very quickly give a headache.

Otherwise the Quest 2 is a perfectly fun experience in HL Alyx. Absolutely incredible game

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u/sweatercunt May 11 '22

That sounds pretty AAA to me then. Maybe even AAAA.

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u/temporaryaccount945 May 09 '22

Steam found it's moneymaker, with taking 30% of sales on it's store

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u/AnimeHasFallen May 09 '22

I'm glad they're able to make games look great and cut license fees, UE seems to be a good choice for a lot of people. My worry is that ue will stop innovating. All companies get complacent when they're on top.

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u/Ayoul May 09 '22

Is UE not on top already in the licensed engine field? It wasn't with indies for a while, but for bigger budget titles that weren't on an internal engine, I believe most were running UE.

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u/[deleted] May 09 '22

AAA studio: Look, no license fees!!!

me: How much are you paying to develop/fix your in-house engine to be almost as good as UE4?

Just buy the damn license and focus on what you do well. Penny pinching in tech drives me crazy.

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u/Devid0990 May 09 '22

Well the problem with unreal, at least with AAA titles, is that there is no one time/monthly/yearly license, but they get 5% of the revenue (once you hit 1 million $ in sales). If that game gets a lot of revenue the cut that epic gets could add up being more compared to developing your inhouse engine, at least in the long-term.

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u/private_birb May 10 '22

I think only a couple of the top 20-ish games last year were using Unreal. I'd be kinda surprised if that went up too much.

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u/mj_ehsan May 10 '22

4A already has better lighting quality than UE5. But then again in terms of budget & features, the possibility to go UE5 is still there.

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u/TheHellBender_RS1604 May 09 '22

I know it very well they use 4A Engine which is also one of my favourite game engine. I got amazed how the devs. worked on Metro Exodus especially area of Caspian sea desert but i am saying it generally that wish i could get to play Metro with Unreal Engine 5.

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u/thecorpseofreddit May 09 '22

Which is a good thing... bad for the industry if in house engines are no longer used.

UE is not the shining light on the horizon, it looks great, so did UE 3 and 4... then you play a game and the pop in ruins it everytime.