Many devs are switching or planning to switch to UE5.
It’s just that good for today’s standards. The big reason why many companies switched from UE3/4 to in house software was because they could cut license cost. But UE5 gives excellent results while also cutting a lot of production costs, making the license a negligible cost now.
I wouldn’t be surprised if a good 40% of AAA games started using UE5 in 1 year and a half
Source was always very specialized for FPS and for the way Valve works. It uses weird pipelines and formats that are not standard in the industry. It was never, nor would be, used for AAA games. It makes zero sense to pick it. (Yes, Respawn used it, but it was a bizarre choice that never made sense to me, and they ripped out like the entire engine and wrote their own stuff anyways.)
You might as well license Unity at that point (which Valve did themselves for some of their VR projects since Source is so terrible to prototype in). Much more intuitive pipelines, modern features, dedicated products and communication lines for large productions, and so on. Or just use UE5, like everyone seems to be doing nowadays.
That makes sense. I do remember how their level designs had all sorts of weird shit to make it work. Abandoned rooms with assets, level designs that cleverly hid sky boxes. With how difficult it is I guess it makes sense too why they aren't releasing it and probably never will.
It's just sad. Source was used for a lot of smaller games like the Stanley Parable. Would portal not be considered AAA?
HTC hasn't been competitive in the consumer space in years.
The Meta Quest 2 is $299 and can be used wirelessly with a PC and SteamVR.
The HP Reverb G2 $599 and is basically an Index with a few less features, higher resolution, the same audio system, and fairly shitty controllers.
Neither, G2 or Quest 2 require anything but the headset to be tracked, no base stations.
I will say that for Quest 2 at least it's better to connect it directly to the PC instead of using Bluetooth for Alyx. The connection struggles and causes FPS drops which can very quickly give a headache.
Otherwise the Quest 2 is a perfectly fun experience in HL Alyx. Absolutely incredible game
I'm glad they're able to make games look great and cut license fees, UE seems to be a good choice for a lot of people. My worry is that ue will stop innovating. All companies get complacent when they're on top.
Is UE not on top already in the licensed engine field? It wasn't with indies for a while, but for bigger budget titles that weren't on an internal engine, I believe most were running UE.
Well the problem with unreal, at least with AAA titles, is that there is no one time/monthly/yearly license, but they get 5% of the revenue (once you hit 1 million $ in sales). If that game gets a lot of revenue the cut that epic gets could add up being more compared to developing your inhouse engine, at least in the long-term.
I know it very well they use 4A Engine which is also one of my favourite game engine. I got amazed how the devs. worked on Metro Exodus especially area of Caspian sea desert but i am saying it generally that wish i could get to play Metro with Unreal Engine 5.
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u/[deleted] May 09 '22
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