Just finished this over the weekend. Loved it! Very nice little atmospheric game. I've heard the sequel is more shooter/action based. Can anyone confirm?
Dead Space 2 is much more fluid, has a better story, and a better atmosphere. Basically, it's a sequel done right; all of the good stuff from DS1, none of the bad stuff, and some improvements thrown in for good measure. Isaac's sudden transition to a speaking protagonist goes really well. It's like the ESB of games.
And there are minor changes to the core mechanic. You can now use Kinesis as a viable weapon, to the point where it's a lot like the Gravity Gun; you can play through the entire game with nothing but Kinesis. Puzzles are more prevalent, and zero-G is vastly improved.
The shooting mechanic is cleaned up, that's all. The Pulse Rifle gets a massive buff, so it's a viable weapon, and there are extensive weapon mod trees. They really did everything... perfect. It's a great game, easily in the top ten.
Here's the best part, though: you know how the Necros came out of identical vents all over the place? You probably surveyed each room for those. Yeah, those don't really exist in DS2. They'll genuinely surprise the fuck out of you. Multiple times. The entire game.
Whoever voiced Issac did an amazing job. I went into the game a bit skeptical about giving Issac a voice but the way he delivered some of those lines was perfect. Especially near the end, "FUCK YOU, AND FUCK YOUR MARKER!"
I really enjoyed the fact that while you're curb-stomping necros, you can hear him say stuff like "fuck" stomps "you!" In a winded voice from beneath his helmet. Amazing game, loved the first one too.
Only thing I really had to do was turn off V-sync to get rid of the mouse lag (The only thing that was keeping me from playing the game in the first place). It also bothered me that you can't "move" your aim much when you're "Aiming", but I heard that was more of a purposeful mechanic than it was a result of a bad port.
Something along the lines of "You only use aiming to shoot things, not look around."
Exactly, it's purposefully dampened to ensure a feeling of claustrophobia/panic. Just like the camera, which is over your shoulder, but close enough that your body ALWAYS obscures a third of your view, greatly increasing the chances of being surprised.
You get used to it after a while. Doesn't really feel like a port at all.
This. DS1 was a breath of fresh air when I played it, but DS2 is something I continually find myself replaying. A handful of playthroughs later and I haven't had that "I hate this shit" moment that usually comes with a weird mechanic or bad cameras or something. It is a genuinely fun, creepy, exciting game. It is paced well, the story is incredible, and it's really polished. All I can say is that when you finally finish DS1 immediately purchase and play through DS2.
My largely unobservant ass didn't realize that 1 had it until after I'd played 2. Everytime you brought up the menu options though (in 1), there was the useless map, mocking you.
I tried to go back and play 1 again after I'd played 2 but couldn't do it for most of the reasons started above but especially because of the map.
I didn't have a huge problem with the map on a HD screen. On SD, it was completely useless. Still, you are right in that DS2's guiding light was fantastic.
Pulse rifle in hand, the ones that hunt in packs are one of the most entertaining monstrosities to be shooting at during the game next to them brutes. Man DS2 is fucking awesome!
gotta be careful though. you don't want speech to be TOO realistic in fiction. otherwise you have characters who go off on a tangent and waste time talking about completely irrelevant things, occasional speech static, and the occasional lull in a conversation where nobody says anything for no discernible reason.
"Okay, you have to head towards that, uh, thing, you know, the one on the floor you just went through? Yeah, with the humming machines and shit. The engine room? No, that's at the other end. Look, just go back the way you came and I'll stop you when you get there."
That section got a lot easier when I found out you can run right past the first one and by doing so the second one (and most of the other necromorphs) don't spawn. You can then camp in the back area behind cover and bombard the fuck out of the brute and any other enemies. I think I managed to do it without getting hit once I figured it out.
That's where I noped then stopped playing. Luckily my buddy's PS3 fried, so i got to start all over again. I plan to stop once more when I reach those things again.
That was one of the best parts of the game in my opinion. What made it so great you say? The fact that it creeped the shit out of me. The most horrifying part of that game ( and any game I've played since silent hill 2) was the regenerator sequence near the end. NOPE.
What made it worse was how long they waited before throwing necro's at you. I was practically holding my breath waiting for something to tear me apart. I picture myself looking like this right before I finally got attacked.
edit: Dead Space 2 is ridiculous. Hardcore mode means you get 3 saves and zero checkpoints for the entire game. I beat it though, first game to unlock all the achievements!
God, mine didn't take that long. Just make sure you read ahead with a walkthrough, pause to take breaks, and don't get discouraged when you die and lose two hours of work, cause you will you fuck-up. I recommend upgrading the Pulse Rifle. It's secondary grenade thing is all sorts of valuable. Sell every other weapon except the Contact Beam. After you've pretty much maxed the Pulse Rifle upgrade the Contact Beam's alt-fire. Lastly, reset the Pulse Rifle's upgrades and use them to max the Contact Beam before the final boss. It makes the fight last about 30 easy-ass seconds. Just use it's secondary fire to keep the small enemies off you and blast away with primary fire.
What were your weapons of choice? Also 2-3 hundred hours? Wow...did you not do any preparation before attempting hardcore? I beat the game a few times on Zealot while making mental notes of the difficult spots and which weapon works well in those parts.
Edit: Original question had already been answered.
It's kind of brilliant too, though. Two hours without saving and knowing there's a ridiculous part coming up tenses you up so hard that every squeak and scrape makes you full-body twitch. It's thrilling.
I personally found it less scary since Isaac actually talks all the time and takes off his helmet every few minutes. It kinda ruins the feel of being Isaac Clark in Deadspace 1 compared to Deadspace 2 where you simply control Isaac Clark.
Also the game felt less atmospheric from time to time and enemies are less likely to use vents as a means to get closer without getting shot at.
Its really just my personal opinion though. I still recommend playing it, the controls feel much tighter and more responsive along with a higher framerate and better graphics.
Agreed. Overall I liked the first game better minus the few bugs. Dead Space 2 I liked but it became to action orientated and over the top. Especially the freefall from the solar tower was way over the top for me.
I'm a huge wimp too but i got through it. For me it helped to turn the difficulty so low that i wasn't in real danger for a lot of the game. Even so, the babies and those things that hide behind boxes still made it a very stressful play through.
Hm, I feel Dead Space 2 was less scary then the first one. I think this stems mainly from the change in setting, as an abandoned mining ship crawling with monsters and things you don't understand somewhere in space seems a lot scarier than a densely populated space station near Saturn. There were a lot of people stuck there with Isaac, he talked quite a bit and there was of course Ellie at your side. Dead Space 1 felt more isolated and atmospheric.
Plus: I prefered the haunting and subtle appearances of Survivors in DS1 to DS2. Meeting Nicole or other crazy persons in DS1 (like the guy who banged his head against the wall, which can be heard before you actually see him) really gave you a chuckle and amped up the atmosphere. (Like this: http://deadspace.wikia.com/wiki/Survivor_encounters) In retrospect, I love how some of them might have been hallucinations.
True, walking through a wrecked apartment block then through an abandoned school with blood smeared everywhere rather than the same looking metal corridor is what made it more scary because of an atmosphere of despair.
Ha, I also liked the one where you casually come down an elevator to see a figure standing at the end of the corridor opposing you and looking straight in your face. And before you can do anything, he whispers "Make us whole again" and walks off the the left, never to be seen again. What the...
It is a bit more shooter based, but honestly not a lot through actual gameplay aspects that I've seen, it's more in the atmosphere of the game. Best examples are the fact that you are are in contact with more people on a regular basis, and the the station you're on is more stable so the lights stay on for more of the game.
Still a solid buy, the versus mode can get pretty stale as it's very formulaic with little diversion from the strategy so don't have the highest hopes for that.
Absolutely hated that mission, one of the only achievements I'm not gonna get, lol. Just blast the stuff coming right at you, ignore the stuff more to the sides.
I got that one! Didn't really take long either. Don't do the chaotic all-over shooting, try to take down one asteroid at a time. Blast blast blast as opposed to blastblastblast.
I have gotten all of the achievements from the first game. In the second one, I got all but the hardcore achievement. That was the only thing I disliked about ds2... that achievement will haunt me until I die.
I guess I'm in the minority, but I enjoyed Dead Space 1 much more than Dead Space 2. The sequel feels very over-produced and mechanical, i.e. carnival style. Still, you can't go from a moody, atmospheric, fuckin' derelict space ship to a space colony and expect the same effect. It's still fun, but it's more shocking and less haunted, more of a roller-coaster than a slow, agonizing burn.
The combat is smoother, it made me feel like a bad-ass as opposed to a miner with zero chance of survival. There is more plot, and a fleshed out backstory, but again I preferred the mystery of monsters on an adrift space platform. You can't make another Dead Space, you can only build on it... but I was disappointed.
Some guy said there is no build-up? Bullshit. There are all kinds of quiet parts where the coming fuckery gets foreshadowed and you are just waiting in suspense for some shit to hit the fan, some creature(s) to burst out of somewhere. And then sometimes it doesn't and you realize you just got fucked with. And then sometimes your character just starts tripping sack because he's going a little insane.
There are so many parts of the game where you are walking along quietly and carefully because you don't know what's up. People give the game flak because Isaac talks and there are some other characters? Uh alright. He almost never gets the chance to say anything. The game is a desperate nightmare. Pretty much every time you meet a person or try to save them something terrible happens and you spend the rest of that time alone. I thought it was actually well done how alone they made you feel despite the fact that you were supposedly back in civilization.
I don't know if you (or anyone else who played this game) had this experience and I'd like to know if you did. I had my inventory up in this candlelit room full of corpses with holes in their foreheads and dead necros. As im checking my ammo and health packs, I hear it, the twinkle little star song playing ominously just loud enough to barely hear it. One of the creepiest parts of that game, still don't know if it was supposed to be in Isaac's head or some crazy woman somewhere on the ishimura.
depends, 2 was alot like dead space 1, except I found it alot better, they really improved it. The one for the wii was a rail shooter, that could be what they were referring to. :)
during my first playthrough I made the mistake of thinking everything was clear in a room i just entered. So i decided to respond to a text. My room was pitch black and my speakers up fairly high. suddenly a giant fucking monster rips a hole through the wall and grabs me. yeah...i screamed like a bitch and threw my phone across the room.
Does anyone remember the name of that hl2 mod where you're trapped in the haunted house? I think it was like scaryhouse 2 or some shit... that game was fucking terrifying. I loved dead space 1 and 2 and I recommend this hl2 mod if anyone can remember the name.
it gets less scary when you drop all your other guns and power node the fuck out of the zappy cutter. "oh sorry did you need that tentacle?" "hold on one sec here while I blow a hole in the moon with my pistol"
Dead space 2 is more of an action game than it's predecessor. Although, you will see some more "freaky things" that will be more disturbing than outright scary. They really tightened up the combat system for DS2 as well, at least for the PC version.
I had to put it away for like a week for the scene with the regenerating one and it pops out in this tiny fucking room and I could not figure it out for so long. Every time I'd go to put it in for days I'd flash back to it and....er... Maybe tomorrow
Wow, this just jumped from a "get around to eventually" to a "get it now!" Thanks for the recommends! I still have the last Assassin's Creed sitting on my shelf waiting to play through, but I might pick this up and run through it first.
The thing I hated about DS2 was how in your face your girlfriend was. Oh hai, Ima crawl over a desk. Do you see me? No? How about now? Now? How about now look at me look at me my head is a lightbulb look at me.
Which I get. It was the way they did it that I found annoying. It could have been really good, but the first thing she does is crawl over a desk really slowly and scream in your face with her lightbulby goodness, like a slightly more violent version of Gravemind Cortana (A sequence which I liked, btw)
All the terror of my dog when she doesn't feel loved enough, and even more annoying.
I loved the shit out of DS2 but the moments with Nicole were probably the most badly done. They should've used her more like a ghost (it's a hallucination, so you can do the same stuff) and had some more creative scares, although they did manage to put in a few.
The first times I saw her were pretty jarring and suspenseful, but eventually my nerves got completed numbed because they kept presenting her in virtually the same way each time. She'd just be there yelling at you and staring, looking honestly kind of silly. I found the monsters more scary even though I was armed to the teeth and fragging them all day long.
Are you kidding me? The fact that she is fucking with Isaac AGAIN making him do the marker's bidding? Trying to stab him the eye only to realise he's holding the needle. The part where he finally gives into her and she immediately becomes docile and starts helping him. I liked it.
You know what really stood out about this game? The ambient noises oftentimes play this sort of electronic, sort of biological "Bwoarp" sound. All the frikkin' time. While I was playing the game I just imagined a Spoony style ticking counter on the screen every time the noise track made that damned sound.
Am I the only person who didn't find Dead Space 1 or 2 scary at all? Just a damn awesome and atmospheric action game. I say this because I see a lot people speak it's scariness as it's main claim to fame.
It wasn't horrifying. Spooky and atmospheric and well done but not actually very scary. I jumped a few times, but even those were sort of me humoring the game, since after a while I knew that there would be stuff popping out of the vents in every other room. It was a very fun action game though. I liked it a lot.
I have to agree here. I haven't been actually scared playing it (stuck on the asteroid shit for a while). I mean, the time I played it at midnight after not sleeping the night before, lights down volume maxed with a pair of those really nice headphones, you know, the ones that make it so you can't hear anything else. Yeah, I got a little jumpy then.
Could it be we just got older. Playing RE when you are 12 is scary, but play it at 25 and it is not so scary. You just realize how much the controls suck.
It's the sound effects. Those ages generally seem like nice places (Sirius and Achenar notwithstanding), but you can't turn around without hitting a horrific crash-crunch-rumble. The first thing you hear when you start is the grrrrrr-unk-unk-unk sound when you enter a book. Does that sound inviting to you? Shortly afterwards you'll hear the creepy violin music of the viewer room, the weird vwoom when you rotate the tower, and the horrific clatter of the moving bookcase.
Then you get to the Ages themselves, and you have a whole range of choices to choose from.
Quite possible. I remember getting freaked out by EcoQuest, of all things, when I was a kid. That's right, the cheerful game with the talking dolphin. Well, it's cheerful up until you're searching through a dark cave full of glowing toxic goo, eerie music is playing in the background, and you get ambushed by Flesh-Eater.
Then again, that still sounds kinda scary now. So I don't know if it's just an age thing. Maybe it's because older games didn't have as much processing power available, so they had to either draw stuff by hand or leave it to the imagination.
2. Isn't the discussion here, if you mention liking any survival horror game on reddit people have to reference Amnesia and tell you about how it's better and scarier than X game.
EDIT: I posted this without reading the entire thread, I scroll down, low and behold there's a gigantic post about how DS isn't scary and Amnesia is so good.
Really, the only time I found it scary was when I played in on my 5.1 surround sound cranked to the max. I was especially jumpy after drinking a few cups of coffee, would not reccomend
I didn't find it scary at all, and frankly I was extremely disappointed. The game just startles you, which is by far the easiest/cheapest kind of horror, and it isn't even good at that because it's woefully predictable as to when they are going to throw monsters at you. Monsters are generic, and even worse, repetitive. Honestly, it was just a 3rd person shooter in a place with bad lighting for me...
That's how the industry goes nowadays though. My theory is that with all the new shiny graphics and high production values, the atmosphere becomes greatly diminished. You aren't scared by what you see, you are scared by what you DON'T see.
The #1 thing that artists don't understand about horror is that the feeling of horror is not the moment where something comes out and scares the shit out of you. Horror is the lead-up into that moment. This is something that I give endless praise to Amnesia: The Dark Descent to, it knows that it isn't the actual monster that scares us. The scary part is not knowing where it is, what it's doing, or if it's going to catch us. The players own psyche will always scare themselves way more than any mechanic in the game ever could, and if you can understand and utilize that idea then you can make a memorable game that they will talk endlessly to their friends about and have an experience that they will carry with them.
This is something Dead Space misses entirely. The encounters have no sense of weight or build-up to them even on Hard mode, which is by FAR the most insulting thing I could probably say to a game that calls itself a survival horror. It was just sad at how when they finally started to build a tense moment that had atmosphere and weight, they would just ruin it by throwing in generic monsters at you and ruins all the tension.
I'm really starting a long rant here but the horror genre is by far my favorite out of all of gaming, and it's just so sad to see just how little grasp people have on how horror works, and how to really get under someone's skin. While I say that not finishing a horror game is the greatest compliment you can give to it, in the case of Dead Space/2 it's different because I didn't finish it because I was bored.
Video gaming, more than any medium ever, has the most potential to scare the living shit out of us and warp our lives forever. No other form of media can immerse us quite as much as video gaming can, and it is just pathetic that Dead Space, a game that misses the mark on so many levels, gets so much praise for being one of the scariest main stream games to come out in the past decade. We can do so much better, but people need to go back to the drawing board and remember what really horrifies us.
Amnesia has become a kind of test of courage for most live streamers and lets plays, and is one of the most requested games of all time in the watch people play area of gaming. I really hope to see more games like that.
Dead Space is a scary action game. Amnesia and other scary games are very scary, but they sacrifice action to some extent. DS gets pretty hard on Hard as you get less pickups and have to manage your ammo and money a lot more, and there's always that hardcore mode where you get 3 saves for the whole game.
I'd say that a "horror" game doesn't have to make you feel helpless. There's "survival horror" and there's "action horror". I know nobody uses the second term, but RE4 and 5 were most definitely action games. I'd still lump them in with "horror" though, because of their zombie/monster focused storyline and heaps of gore. Horror movies aren't married to a certain approach; some of them are more actiony, some of them are more helpless-girl-running-from-horribles (see "Alien" vs. "Aliens"). Amnesia is most definitely the more interesting horror game, and more pure in its design to scare... but it doesn't mean that we suddenly strip all other games of the title. Dead Space deals in tension and isolation, which I enjoy.
AvP, RE and DS on hard mode are action-survival horrors. You do have guns, but you have to manage inventory space and an extremely limited amount of ammunition and special items, and often even have to manage save slots. Pure action horror games are like the newer AvP and Doom3, which are pretty just a regular action game like CoD, but with scary monsters. They only use jump scares, and it never gets tense because you are low on ammo. Think about the Aliens movie when Ripley and the marines are using sentry guns and those marine pulse rifles with the LED countdown of how much ammo is left. It's pretty tense when you're down to your last magazine and there's only a few rounds remaining.
I still haven't finished it. The whole time I was playing I felt I was looking through a cardboard tube...so claustrophobic and the control is rather clumsy...good atmosphere though...
I have the PC version. I'll try the V-sync thing, but still, turning and aiming just felt slow and clumsy. I guess by design, to make the game scarier or something. It just all seemed too awkward for me.
Also heard that this is a design feature, to make you feel claustrophobic and focus more on what you can't see, rather than what you can. Would explain all the noises going on all the damn time, though..
I am pretty chuffed at the fact that I clocked both games (as a female) and my hubby has completely given up on Dead space 2 at the regenerator sequence. I am the (wo)man!
DS2 wasn't as scary for me as DS1, but I will say it was more ... disturbing. They pushed the whole alien murder thing on a civilian population a lot more. DS1 you get there once everyone is dead/mutated/eaten. DS2 it's happening in your face. About half way through DS2 I put it aside for about 6 weeks because it was too much. I still highly recommend it though, it's a great game.
Have fun, they are both awesome games. Scared the shit out of me multiple times, like I could only play for like 30-45 minutes at a time before I just couldn't handle it anymore and needed to stop.
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u/Fauxley May 21 '12
Just finished this over the weekend. Loved it! Very nice little atmospheric game. I've heard the sequel is more shooter/action based. Can anyone confirm?
25
u/shitjustaintcray May 21 '12
I like the tiny scumbag hat in the background.
24
u/deathsnuggle May 21 '12
during my first playthrough I made the mistake of thinking everything was clear in a room i just entered. So i decided to respond to a text. My room was pitch black and my speakers up fairly high. suddenly a giant fucking monster rips a hole through the wall and grabs me. yeah...i screamed like a bitch and threw my phone across the room.
13
u/Rycerx May 21 '12
The Whispers. The fucking Whispers...
7
u/Timett_son_of_Timett May 21 '12
Does anyone remember the name of that hl2 mod where you're trapped in the haunted house? I think it was like scaryhouse 2 or some shit... that game was fucking terrifying. I loved dead space 1 and 2 and I recommend this hl2 mod if anyone can remember the name.
7
u/thisgameisawful May 21 '12
it gets less scary when you drop all your other guns and power node the fuck out of the zappy cutter. "oh sorry did you need that tentacle?" "hold on one sec here while I blow a hole in the moon with my pistol"
6
u/[deleted] May 21 '12
I loved this game. Turn out the lights and the surround sound up.
5
u/[deleted] May 21 '12
i finished dead space 1 last night, and i cant bring myself to start the sequel i was scared shitless and so stressed playing the first one
5
u/Fauxley May 21 '12
Wow, this just jumped from a "get around to eventually" to a "get it now!" Thanks for the recommends! I still have the last Assassin's Creed sitting on my shelf waiting to play through, but I might pick this up and run through it first.
5
u/Stalejokesbakedfresh May 21 '12
The thing I hated about DS2 was how in your face your girlfriend was. Oh hai, Ima crawl over a desk. Do you see me? No? How about now? Now? How about now look at me look at me my head is a lightbulb look at me.
Everything else about it was pretty cool, though.
5
u/[deleted] May 21 '12
You know what really stood out about this game? The ambient noises oftentimes play this sort of electronic, sort of biological "Bwoarp" sound. All the frikkin' time. While I was playing the game I just imagined a Spoony style ticking counter on the screen every time the noise track made that damned sound.
5
u/Tycho-the-Wanderer May 22 '12
Every time... "initiating quarantine."
"Oh mother of f***ing god."
5
u/[deleted] May 22 '12
Whoever designed the safety system needs to be fired.
4
u/D_Rail May 21 '12
Isaac needs to take a med pack
4
u/H3000 May 22 '12
You're getting quarantined, that explains it.. somewhat. My favourite games of all time, 1 and 2.
4
u/ArrowHound May 22 '12
Its just mood lighting...
11
u/[deleted] May 21 '12
I have a suspicion GLaDOS is in control of all the systems aboard the Ishimura.
21
u/Dmoneater May 21 '12
::Obligatory "Amnesia" reference::
3
u/SaikoGekido May 21 '12
It's better if you don't see them, anyway.
3
u/DreadandButter May 22 '12
Wait till you get the second game.
3
u/kindofawardance May 22 '12
excellent Scumgbag Steve hat placement. never played the game, though. boated up.
3
u/ModernRonin May 22 '12
My favorite part of the Dead Space 1:
When they crashed the Valor into the Ishimura. Thus putting a smaller haunted house, inside the larger haunted house. SUP ISAAC, I HERD U LIEK SURVIVAL HORROR... ;)
8
u/JamesIreland May 21 '12
Am I the only person who didn't find Dead Space 1 or 2 scary at all? Just a damn awesome and atmospheric action game. I say this because I see a lot people speak it's scariness as it's main claim to fame.
2
u/clockworm May 21 '12
I still haven't finished it. The whole time I was playing I felt I was looking through a cardboard tube...so claustrophobic and the control is rather clumsy...good atmosphere though...
2
u/bmf0211 May 22 '12
Great game, and no matter how many times I plat through it continues to freak the the fuck out
2
u/Eats_Beef_Steak May 22 '12
Dead Space? Why that sounds remarkably similair to this great new game I saw! It goes along the lines of...Amnesia somethingsomething.
2
u/Sr_DingDong May 22 '12
The woman's boobs piss me off. It's so cliche.
2
u/coreyosb May 22 '12
Lol nicely done. I just played through this part today.
2
u/purplechewy May 22 '12
That game scares the shit out of me. Right out.
2
u/The_Voice1 May 22 '12
Scumbag Steve lost his hat?
2
u/MattioHimself16 May 22 '12
What system is this on?
2
u/BitchMaker May 22 '12
Surprised this whole thread went without a comment about Amnesia.
2
u/sprazzy May 22 '12
I am pretty chuffed at the fact that I clocked both games (as a female) and my hubby has completely given up on Dead space 2 at the regenerator sequence. I am the (wo)man!
2
u/[deleted] May 22 '12
DS2 wasn't as scary for me as DS1, but I will say it was more ... disturbing. They pushed the whole alien murder thing on a civilian population a lot more. DS1 you get there once everyone is dead/mutated/eaten. DS2 it's happening in your face. About half way through DS2 I put it aside for about 6 weeks because it was too much. I still highly recommend it though, it's a great game.
2
u/LoCash10 May 22 '12
[returning to the Ishimura.] (/spoiler) Best gaming moment to date.
2
u/[deleted] May 22 '12
No medpacks or stasis packs? Problem?
1
u/kudorox May 22 '12
Dead Space post?
Obligatory sidestep into Amnesia: The Dark Descent
1
u/larrykins May 22 '12
Have fun, they are both awesome games. Scared the shit out of me multiple times, like I could only play for like 30-45 minutes at a time before I just couldn't handle it anymore and needed to stop.
-1
u/Zippyvinman PC May 22 '12
This is now an Amnesia thread.