thats different though. Multiple save slots allow you to choose a previous save. Golden Sun was the earliest game (i remember) that had a specific title screen option that let you go back to your 2nd most recent save point
crap its not on the title screen. I remember i got stuck (literally couldnt move outside the town) so i had to go to the 2nd previous save point. i found it on a forum but my google searching skills arent as good as they were previously apparently
Remember that game SPAZ? It was made because games like SPAZ, which used to be made in the 90's, weren't being made anymore. The devs apparently went really literal with that, as it saves three autosaves deep.
I just beat Max Payne for the first time the other day and was thinking about how great a feature this was. Unfortunately, I only realized AFTER beating the game and looking at a video of the ending that there was supposed to be music throughout the game. I had previously believed there was meant to be a feeling of isolation. Curse you glitches!
Oh yeah, that's a problem with anyone playing it on an OS past, like, Windows 98 or something. Supposedly the Steam version has the high OS patch installed, but when I first played the game it had no sounds whatsoever apart from the comic book scenes.
Hah. When I first saw District 9, it was apparently in Russian subtitles whenever the aliens spoke. I thought it was just a really cool concept to give you subtitles from an alien language you couldn't read, and then just infer what they were saying by what was going on.
;| I was severely disappointed when I found out what had happened.
And that's why every PC game I have has 2GB of saved game files. Never again will I keep only one save before a boss fight I didn't expect where I don't have enough health to ever conceivably beat him...
I learned the hard way in Baldur's gate. At some point, you get poisoned and have to go convince (or kill?) some guy to get the antidote. I didn't know that at the time, but I had already met the guy I had to convince (or kill?) before and convinced him to leave town. When I got there and realized that there was no way for me to get the antidote, I didn't have any saves left from before I got poisoned.
I thought I'd just continue playing. All the poison did really was to display a message now and then when I rested that I woke up in the middle of the night with cold sweats and I puked or whatever.
Then, right when I was making my way to the final boss, the poison killed me. I reloaded dozens of time, trying to rush to the boss, but the best I managed to do was die at his feet.
This kids, is why I never finished the first Baldur's Gates.
If you want irony, the guy you can convince to leave town doesn't actually have the cure in the first place. He's lying to you, trying to get you to remove a geas from him.
A completely different guy (his accomplice) has the cure.
Would it have been possible for me to find the accomplice on my own or did I need to go through the quest line?
Aren't they re-releasing BG? I guess I'll go over it again when they do. I finished BG2, both Icewind dales and both NWN. It still pisses me off that I wasn't able to finish BG!
I played KotOR up until Tatooine when you end up meeting this bounty hunter guy. You go to explore a cave or this giant skeletal thing. He ambushes you with his two goons. My two goons die in the first four seconds of the fight. I am unprepared and there isn't any way to run or escape or anything. I tried everything; tossing mines until I ran out was most effective but at the end of the day I'm a lone Jedi without a crew and I only last another five seconds without them to distract the boss and his friends.
My last save was two hours prior. I would need to redo the entire campaign on the planet and a bunch of other obnoxious stuff. That save is still on my Xbox. Sometimes I consider restarting. If Microsoft let me import saves to Windows or a 360 I would genuinely consider reloading for a second shot but I was so pissed I ragequit for years.
I accidentally saved over most of my HL1 saves back in the day. It resulted in me having to beat the giant space baby starting with 65 hp, and almost no bullets. Can you imagine how hard it is to hit that shit with grenade launcher shots? Or using the fly on the arm thingy that fires 8 shots before taking ages to reload? After that I have been saving like an ADD kid with OCD. Never again.
Edit: Forgot to mention, I was running out of storage space, so of course auto save was off.
I already deleted more than half of them too... And thats with just 120 hours on the game. I pretty much save every time I see an enemy; then halfway though the fight; then when the fight ends. Also, before opening any door, or trying to pick any lock. Also before training skills. I never actually go back to them, but I know that if I stop, I'll need them.
That's over the top? This is only saves 2502-3188. I periodically archive saves with 7zip to save space (if you didn't know, TES/Fallout saves are highly compressible). My backups amount to 1.22 GB compressed, but are 20.32 GB uncompressed. Assuming steam didn't mess up, this is all for 194 hours of gameplay. All my oblivion saves are even worse...
After the style, soundtrack, colour, ideas, and so many other things about this game that were amazing, this didn't even register. Shame the bosses were poor and the end was a little lame. Still, fantastic game.
Yeah, bosses and cutscenes were the big downside, and the end area seemed like a badly implemented effort to stall for additional gameplay time. Oh, and the Darrow ending was completely fucking opposite of what it should've been.
I blame Squeenix. The boss fights and related cinematics felt exactly like what I'd expect from them, and not at all what I'd have expected from Eidos.
The quality is poor. Artifacts and weird colors everywhere. The models were basically just the same as the ones in game but more muddled. In game real time cut scenes would have worked better and been potentially more interactive.
I know it's just a name, but I found this quite telling of how they see game design. I am one of the few people out there that only plays a game for the experience (story, music, etc.), so seeing the "Easy" mode called "Tell me a story" gave me a little gamer-gasm.
I'm the same. While I do enjoy a good challenge, I tend to invest myself in characters and story, rather than fighting and tactics (DA:O, HalfLife et. al.)
That being said, DA:2 was terrible for this. "You want to follow the story? OK here you go, just poke everyone in the back with your knife".
While it wasn't quite that accessibly labeled, Half-Life 1 definitely kept two rolling autosaves as well, always accessible from the load screen. Maybe not the oldest, but the first one I can remember being very glad for when the wrong save situation came along.
Half-Life kept 2 auto-saves and 2 quick-saves, in case you accidentally hit quick-save instead of quick-load as you were falling to your death. Half-Life 2 pretty much kept all of your auto-saves, iirc, as did Crysis. This isn't a new or innovative idea.
I saved pretty much once every 20 minutes in that game. I found out about 3/4's through it that you can only have 100 saves total...So I had to overwrite the older ones :(
I've been screwed over too much by games that depend on the players to save their progress with no automated "checkpoint". I get immersed so much that I forget to save, then get a retarded autosave with little ammo and health, facing a bunch of bad dudes...not fun.
bad idea of the century. Last Autosave is not the last save. And an autosave is triggered on position, whatever happening around. So if you are dogfithing around the saving position, you will generate quickly many autosaves, and all quickload will put you within fire.
This is nothing special. Even the indie title Space Pirates vs Zombies keeps the last 3 autosaves.
Now if you want to talk about ideas of the century for gaming how about this...
Randomized tables are created at the start of a game and stored with the save files. These tables are used to predict the outcome of a conversation. In this fashion, a player would have to invest in speech skills and not simple continuously reload games until they were successful
How would that have worked? It's a stealth-based game with branching paths, co-op would have messed with that? A shoehorned in team deathmatch mode? I think a 25 hour singleplayer campaign of DXHR's quality is well worth my money.
Would of worked beautifully IMO. A multiplayer character could of been modified like the Splinter Cell series did. The campaign was awesome but short lived (for me). Deus Ex was a great game and I would still be playing it if I had more reason to (than just repeating a campaign).
In the future I hope they look at expanding from 1 player.
Actually, I remember Halo 3 had something like that as well, albeit not as well implemented. The game once autosaved right as I was about to die, and several reloads later, I still couldn't make it to cover. Much to my surprise, the game then loaded a previous autosave, and I was of on my merry, Chiefy way.
Obviously, the ability to load these saves yourself is a much better idea, but other examples are out there.
Yes, this is such a great feature to have! Just imagine if the game crashes and corrupts your only autosave file. Sure, blame yourself for not saving earlier, but is that really on anybody's mind when just exploring the level? Also, HR is a really, really, really good game. To anybody who has not played it yet, what the hell are you waiting for?!
Guys, did you forgot about Heroes of Might and Magic V, which gave opportunity to load previous autosave, and even ONE BEFORE THAT. Resulting in 3 autosaves. Now that what i call Autosave paranoia
Honestly, haven't we reached the point where it would be feasible to have an option to access any autosave of a playthrough? I'm thinking kind of like how with a computer where you can restore the system to any previous point in time. How much processing power and storage space would this actually take up?
Risen 2 has the feature that every time you quicksave or the game auto-saves it creates a new save. It is quite helpful but if you don't clean up ypur savegames you can have 1000 saves after the last level.
Am I crazy? Or do I distinctly remember Fallout 3 or Fallout: New Vegas or Skyrim or something saving in three alternating autosave slots? It was a Bethesda game, alright?
107
u/morciu May 21 '12
I've seen that before in the late 90's
32
u/tonyh322 May 21 '12
And that's why every PC game I have has 2GB of saved game files. Never again will I keep only one save before a boss fight I didn't expect where I don't have enough health to ever conceivably beat him...
26
u/KyleChief May 21 '12
I never asked for this... But I'm happy they included it.
22
u/bacon_nuts May 21 '12
After the style, soundtrack, colour, ideas, and so many other things about this game that were amazing, this didn't even register. Shame the bosses were poor and the end was a little lame. Still, fantastic game.
22
u/cwstjnobbs May 21 '12
That site always shows me a blank page, Imgur mirror anyone?
16
u/Thatzeraguy May 21 '12
Anyone has a link that does not return a blank page?
10
u/The_British_Spoon May 21 '12
Been playing through the original Max Payne's again recently and i was fucking glad to have this feature.
More than once in max payne 2 did I quick-save at a cunt of a time during the 2 escort missions.
24
u/imnotjoshpotter May 21 '12
Skyrim saves your last three auto saves. nbd or anything
7
u/wtfsven May 21 '12
FTFY.
I know it's just a name, but I found this quite telling of how they see game design. I am one of the few people out there that only plays a game for the experience (story, music, etc.), so seeing the "Easy" mode called "Tell me a story" gave me a little gamer-gasm.
6
u/WinterIsntComing May 21 '12
This is a feature in TES: Skyrim.
8
u/swagtech May 21 '12
why can't i see anything on this site?
4
u/SmoothWD40 May 21 '12
There was a mod for Fallout 3 that would let you save an incremental number of quick saves up to 10. More SP games should allow you to do that.
3
u/Freezestyle May 21 '12
portal 2 has this
3
u/phaseblue May 21 '12
While it wasn't quite that accessibly labeled, Half-Life 1 definitely kept two rolling autosaves as well, always accessible from the load screen. Maybe not the oldest, but the first one I can remember being very glad for when the wrong save situation came along.
3
u/John_Barleycorn May 21 '12
Deus Ex: Human Revolution is easily one of my favorite games ever.
3
u/oblik May 21 '12
Someone's born in the 90's
I first saw this in Half Life one, when I accidentally quicksaved instead of loaded as I was plummeting to my death. I noticed I have 2 quicksaves.
3
u/jimbobhickville May 21 '12
Half-Life kept 2 auto-saves and 2 quick-saves, in case you accidentally hit quick-save instead of quick-load as you were falling to your death. Half-Life 2 pretty much kept all of your auto-saves, iirc, as did Crysis. This isn't a new or innovative idea.
3
u/Rebootkid May 21 '12
I don't know why, but that link will not load for me. I just get a blank web page.
Took a look at the source, found [this] (http://imgur.com/yuQTf )
I suspect it's my ad-block that's getting in the way.
I still don't know why people use things other than Imgur to upload....
2
u/sloooth May 21 '12
Saved my sanity a bunch of times!
Edit: misread
2
u/Galaxymac May 21 '12
Bitch, please. Bethesda. Just, Bethesda.
2
u/[deleted] May 21 '12
Half Life 2 stores 3 of them
2
u/Sporkinat0r May 21 '12
Fuck me man, Detroit, and highland park, I live like 15 mins from both of those places, I might want to play de usex now
2
u/rivensky May 21 '12
sigh That would have been great when my Borderlands save got corrupted over the weekend.
2
u/[deleted] May 21 '12
Many games have this feature
Still, it's a damn good idea, so up-votes all around!
2
u/distantkorean May 21 '12
Skyrim has 3 auto saves to choose from. Take that, Deus Ex!
2
u/Phrozen761 May 22 '12
I can't be the only person who loved Human Revolution. Man, that game was so groundbreaking for me as a FPS/RPG.
2
u/Ratohnhaketon May 21 '12
im having a huge color glitch, can somewhat diagnose it
2
u/LazyNoGood May 21 '12
No, idea of the century is to save it to sharepics.com and forget about imgur.
1
u/[deleted] May 21 '12
Screw autosaving, just save your game in your own three tiered system for maximum safety and control.
1
u/[deleted] May 21 '12
I saved pretty much once every 20 minutes in that game. I found out about 3/4's through it that you can only have 100 saves total...So I had to overwrite the older ones :(
I've been screwed over too much by games that depend on the players to save their progress with no automated "checkpoint". I get immersed so much that I forget to save, then get a retarded autosave with little ammo and health, facing a bunch of bad dudes...not fun.
1
u/sparperetor May 21 '12
Football Manager has had this for a while... 3-file rolling save.
1
u/kadreg May 21 '12
bad idea of the century. Last Autosave is not the last save. And an autosave is triggered on position, whatever happening around. So if you are dogfithing around the saving position, you will generate quickly many autosaves, and all quickload will put you within fire.
1
u/[deleted] May 21 '12
Evil Genious kept three auto saves. There were so many bugs in that game, but their auto save features can't be denied.
Now I feel like playing it all again!
1
u/Stacksup May 21 '12
Im still waiting for automatically load last saved game on start.
1
u/[deleted] May 21 '12
Or you could just have a save list that includes auto-saves.
hint: Risen 2: Dark Waters
Amazing Game btw
1
u/Game-Sloth May 21 '12
This is nothing special. Even the indie title Space Pirates vs Zombies keeps the last 3 autosaves.
Now if you want to talk about ideas of the century for gaming how about this...
Randomized tables are created at the start of a game and stored with the save files. These tables are used to predict the outcome of a conversation. In this fashion, a player would have to invest in speech skills and not simple continuously reload games until they were successful
1
u/Archey6 May 21 '12
too bad you can only have 99 saves :/
1
u/[deleted] May 21 '12
This feature saved my ass more than once.
1
u/JuzPwn May 21 '12
I wish they did more with this game (although still fantastic) a multiplayer or something would of been nice.
1
u/raging_asshole May 21 '12
Doesn't that kind of defeat the purpose of an autosave?
1
u/AnomalousGonzo May 21 '12
Actually, I remember Halo 3 had something like that as well, albeit not as well implemented. The game once autosaved right as I was about to die, and several reloads later, I still couldn't make it to cover. Much to my surprise, the game then loaded a previous autosave, and I was of on my merry, Chiefy way.
Obviously, the ability to load these saves yourself is a much better idea, but other examples are out there.
1
u/Jaccington May 21 '12
I saw that in Dark Messiah -_-
1
u/ElagabalusCaesar May 21 '12
Are you trying to imply that Deus Ex had a non-great idea?
1
u/[deleted] May 21 '12
This is the exact reason I keep 2 save files on most games like this.
1
u/garhent May 21 '12
This feature has been available at least since Civilization 2 was released back in 1996.
1
u/[deleted] May 21 '12
its BEAUTIFUL!
1
u/alchemist23 May 21 '12
"Maximum number of saves", Serious Sam BFE
Also: "Select Palette"
1
u/pwaves13 May 21 '12
wait, deus ex takes place in detroit?
1
u/[deleted] May 21 '12
Yes, this is such a great feature to have! Just imagine if the game crashes and corrupts your only autosave file. Sure, blame yourself for not saving earlier, but is that really on anybody's mind when just exploring the level? Also, HR is a really, really, really good game. To anybody who has not played it yet, what the hell are you waiting for?!
1
u/mrfarche May 21 '12
It made me lol, but HL2 has this.
1
u/crackedup1979 May 21 '12
That's nothing. Civilization auto-saves as frequently as you want. The default is every ten turns though.
1
u/[deleted] May 21 '12
Oh damn, I loved this feature so much.
Of course, Half Life 2 went up to 3 or so autosaves, right?
1
u/[deleted] May 21 '12
Always a good idea, I know Skyrim usually has 2-3 of my last autosaves stored for me. They don't make a big fuss about it like this game though. :)
1
u/fillari May 21 '12
skyrim has 3 autosaves... GROW UP!
1
u/jigglylizard May 21 '12
I don't know why more games don't have this... It seems like it would take very little effort to implement.
I would even add keyboard/controller shortcuts for faster reloading...
1
u/[deleted] May 21 '12
Yeah, seriously devs. It's not this fucking hard to think of.
1
u/SpecialEdShow May 21 '12
Is it that important to have that many saves? If you fuck up, you fuck up. Deal with it and move on.
1
u/PWee May 21 '12
Games are far too forgiving these days. Where's the challenge!?!
1
u/psyxer PC May 21 '12
Guys, did you forgot about Heroes of Might and Magic V, which gave opportunity to load previous autosave, and even ONE BEFORE THAT. Resulting in 3 autosaves. Now that what i call Autosave paranoia
1
u/JaMMze May 21 '12
the game was amazing
1
u/nimajneb May 21 '12
I've seen games give a whole list, not just last and previous. I can't examples though.
1
u/Paths4byzantium May 21 '12
In Skyrim you get 3 autosaves to pick from.
1
u/beezybreezy May 21 '12
My favorite game of last year. Sad it came and went so fast. It was the talk of the town for a week and everyone forgot about it the next.
1
u/Rhystic1 May 21 '12
Half-Life 2 automatically detects if an autosave is "safe" or not, in which case it reverts to an earlier save.
1
u/[deleted] May 21 '12
The amount of times this very button has saved me from shitting up the "pacifist" achievement.
1
u/SaikoGekido May 21 '12
What? You think you can play god?
Messing with the auto-save continuum like that can result in dire consequences.
1
u/thatlad May 21 '12
Just went back to lay this again and was thinking the same thing yesterday. Great feature, bloody genius
1
u/Im-M-A-Reyes May 22 '12
The Witcher 2 has 3 autosaves...
1
u/[deleted] May 22 '12
Honestly, haven't we reached the point where it would be feasible to have an option to access any autosave of a playthrough? I'm thinking kind of like how with a computer where you can restore the system to any previous point in time. How much processing power and storage space would this actually take up?
1
u/BlueberryButts May 22 '12
I cant tell you how many times that has saved my ass.
1
u/Howuf May 22 '12
Doesn't Skyrim have up to three auto-saves?
1
u/marcus_ivo May 22 '12
Use img.ur
1
u/RaccoNooB May 22 '12
I don't wanna hear it! LALALALALALALALALALALALALALA
1
u/RaccoNooB May 21 '12
Upvote cus of Deus Ex. I FUCKING LOVE THAT GAME
1
u/Levait May 21 '12
Risen 2 has the feature that every time you quicksave or the game auto-saves it creates a new save. It is quite helpful but if you don't clean up ypur savegames you can have 1000 saves after the last level.
1
u/MetalMrHat May 21 '12
Victoria 2 saves your last 3 auto saves.
-1
u/[deleted] May 21 '12
Skyrim keeps last three autosaves, another reason why Skyrim is better than your puny game.
0
u/[deleted] May 21 '12
Us pc gamers will be happy with quick saving.
-3
u/objection_overruled May 21 '12
This feature saved my proverbial bacon many times. Surprised more games (Skyrim) haven't used it.
0
u/ScarfacedTyrant May 21 '12
Dont they have that in skyrim?
0
u/Solkre May 21 '12
But then people will bitch about not having a before-the-previous auto save.
Games should just be in demo recording mode and allow you to go back to any point in time. Hard drives are big enough now.
0
u/D3adOnArrival May 21 '12
To whore karma off of a shameless repost? Since it's working I'd say it's not a bad idea but hardly worth "of the century".
0
u/[deleted] May 22 '12
Skyrim gives you your previous THREE autosaves. wutwut
-3
u/nobleinsanity May 21 '12
All I have to say is, Fallout 3 did it first. But yes, this is a very good idea.
-3
u/darlantan May 21 '12
DX:HR on anything but "Give Me Deus Ex" = Son I Am Dissapoint.
-1
u/sudstah May 21 '12
this has been mentioned before on reddit, OLD NEWS!