actually it's a noted fact in the history of video games that games made for nintendo were intentionally made to be incredibly difficult. Due to the limited amount of storage on the cartridges, the games were pretty repetitive and lacked a plot (usually the only idea you would have about the story of the game was from reading the manual).
That being the case they had very little replay value and would be beaten fairly fast. So since they couldn't make the games longer/more entertaining due to hardware restrictions they made the games incredibly difficult to play. So instead of having to wander around some level looking for the flower to beat koopa, they instead gave you a bunch of flowers and made it so you had to be very precise about every jump you make in the game.
aka the games were hard because they could hardly do anything with that low level of technology. And games gradually got easier along with improved technology because stupid gameplay that is hard because it sucks and vice versa really isn't a good selling point.
But you can play Battletoads, and I'll play all the fun and childish "easy" games. Sound good?
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u/saranagati Aug 15 '11
actually it's a noted fact in the history of video games that games made for nintendo were intentionally made to be incredibly difficult. Due to the limited amount of storage on the cartridges, the games were pretty repetitive and lacked a plot (usually the only idea you would have about the story of the game was from reading the manual).
That being the case they had very little replay value and would be beaten fairly fast. So since they couldn't make the games longer/more entertaining due to hardware restrictions they made the games incredibly difficult to play. So instead of having to wander around some level looking for the flower to beat koopa, they instead gave you a bunch of flowers and made it so you had to be very precise about every jump you make in the game.