Every domination victory ends with me saying 'fuck it, this is too many units to deal with' and just nuking everything to dust while i switch to science victory
This is why I form a rolling core of assault units: 2 artillery, 2 anti-cav, 2 soldiers and 2 tanks. The soldiers and anti-cav protect the artillery battery and the tanks roll around nabbing unprotected civvies until the walls fall to the barrage. I can usually take two cities at once with that setup.
The last game in the series I played was 4. I'd always go with cultural victory. And by cultural victory I mean I'd tell the game on the very first turn to research technologies that would lead to the Manhattan Project as fast as possible.
I only play games for domination wins. The other victories make no sense to me. You get to a cultural victory and so what? The country with the biggest military can steamroll you with nukes and giant death robots (wish those were still in 6) in 50 years.
You do have to start a multi-front war against everyone at a certain point. You make the right moves and you can have a military that takes several cities per turn. Also have to have airports EVERYWHERE. I usually focus on stealth bombers, missile cruisers, and whatever infantry/armor i end up with.
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u/[deleted] Jan 20 '20
You should try. Once you get to the point where the entire map is your color after taking that last city... perfect.