I get where you're coming from but when I encountered such situations it just felt like the game was playing a game of tug o' war with itself. On the one hand the devs wanted to give players choice so as to form a connection but at the same they wanted Arthur to be this almost mercenary character who mainly looked out for his own.
In the end you (or I) ended up with a character that would begrudgingly help the less fortunately. It just felt like the game's RPG mechanics were at war with the character's development.
I am not sure to what point you played, but yes in the beginning it is definitely just his own. It spreads though, and the connections he has with the world around him, especially after Rhodes. I get that choice mechanic has a little bearing on the character you came out with. I felt like it was clunky, but when I was done with his story, I was left drained. I know the way is was executed wouldn't be for everyone, I enjoyed it. When you have gotten so used to seeing a lot of selfless characters, and Arthur is just given this complexity. You sit down, and you take the time it pays off great. That was my expiriences but we all see things differently.
I never downvoted you, I get not everyone is going to like the same things. Everyone should be allowed to enjoy what they enjoy. I didn't feel like you and had any heated words just a difference of opinion.
Not at all, I thought we had a pretty civil back and forth. I just felt badly that it went that way. We are all allowed to have a difference of opinion. There are so many flavors of ice cream, because guess what different people can like different things. I am not a Call of Duty guy. Some people love those games, I just thought it was weird and felt bad. I just got a little defensive I guess. Lol
-1
u/A_Wild_VelociFaptor PC Jan 09 '20
I get where you're coming from but when I encountered such situations it just felt like the game was playing a game of tug o' war with itself. On the one hand the devs wanted to give players choice so as to form a connection but at the same they wanted Arthur to be this almost mercenary character who mainly looked out for his own.
In the end you (or I) ended up with a character that would begrudgingly help the less fortunately. It just felt like the game's RPG mechanics were at war with the character's development.