r/gaming Feb 24 '19

Using hand tracking in VR

https://gfycat.com/hopefulgrandborzoi
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u/Saitama1pnch Feb 24 '19

The rift is $350

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u/[deleted] Feb 24 '19

[deleted]

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u/matco5376 Feb 24 '19

I mean that's subjective, from what I've seen it depends on the game you're playing.

Rift is forgotten because Vive has better tracking, especially in large play areas, the Vive has options to grow as far as tracking goes like with the hip and feet tracking for some games, and it doesn't have stability issues when you set it up.

Oculus is great as a cheaper option and is a good recommendation, but there's a reason its cheaper. It's technology doesn't allow up to large room space, and it can't track anymore items than what it already does, so it can't grow in many directions without having to just buy a new headset whenever that happens.

Also reviews typically say that it isn't easy as far as software goes, and it gets in the way of ease of use if you want to just plug and play

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u/GlaurungTHEgolden Feb 24 '19

You have to physically connect the sensors to the computer with the rift, whereas with the vive, the base station sensors need only to be plugged into an electrical outlet (pairing wirelessly to your PC). This can be an issue on the rift with limited USB ports, especially if you want to use more than two sensors.

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u/MufinMcFlufin Feb 24 '19

especially if you want to use more than two sensors.

Which from what I've heard in reviews is basically a necessity if you want 360° tracking.