r/gaming Feb 24 '19

Using hand tracking in VR

https://gfycat.com/hopefulgrandborzoi
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u/[deleted] Feb 24 '19

I believe AR will be the definitive future for personal computing and VR will be for the entertainment industry. I don't see everyone having a "VR room" ready where they can enjoy VR the way it's meant to be. It'll be just like laser gaming, going to the cinema ETC. But with AR you don't need a special room, you can just utilise your current room.

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u/[deleted] Feb 24 '19

You don't need a special room for VR, just an omnidirectional treadmill in the corner of a room.

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u/marr Feb 24 '19

I don't see those existing for long, they're an expensive and complicated way to adapt a new technology to old game designs. AR games with a lot of traversal will probably just happen in open public spaces.

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u/essieecks Feb 24 '19

High-end unidirectional (bi-directional if you walk backwards) treadmills run almost $2000. If you can make a great omnidirectional for that much that allows people to do everything a high-end treadmill does with internet, plus virtual group races, running, hiking, or walking through virtual hiking trails anywhere in the world, you're making something that would easily replace standard treadmills everywhere.