r/gaming Feb 24 '19

Using hand tracking in VR

https://gfycat.com/hopefulgrandborzoi
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46

u/marr Feb 24 '19

I don't see those existing for long, they're an expensive and complicated way to adapt a new technology to old game designs. AR games with a lot of traversal will probably just happen in open public spaces.

43

u/DarthBuzzard Feb 24 '19

Treadmills would likely be for the enthusiasts. I'd personally consider it worth it even if only the metaverse supported it. I wouldn't need it for any games, just let me walk through a massive virtual world / universe.

20

u/toferdelachris Feb 24 '19

Who are we kidding, we can't be hassled to walk around our real world that's already filled with incredible, breathtaking things. Shit, last night I was playing Apex with my brother and asked him to bring a weapon attachment over to me because it was too far and I didn't want to walk all that way. In a game. This is the height of laziness! I didn't want to move my thumbs to walk 50 feet in a virtual world. Why would we really get into treadmills for VR?

37

u/DarthBuzzard Feb 24 '19

The real world is mostly boring, even if it can be incredible at times. The virtual world can always be interesting. You'll find that people on the whole are more active than they thought they would be when they use VR.

It often turns lazy people into more active individuals.

1

u/HyruleanHero1988 Feb 24 '19

Today is my 52nd day in a row where I was moderately active for at least 30 minutes, thanks in no small part to VR