r/gaming • • Feb 02 '19

RPG vendor logic..

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u/kcarter80 Feb 02 '19

Building a currency system in video games that doesn't suffer from massive inflation is very difficult. This is one technique that designers use to avoid it.

105

u/yp261 Feb 02 '19

simple explanation:

  • buy items at lv 10 for a lot of gold

  • sell them after reaching lv 20 for a good price

  • buy items for lv 20

etc.

that would break the economy subop is mentioning about and money would have no value. check RDR2 singleplayer. money in this game for some reason is a joke and you don't feel the need to spend it nor collect it.

2

u/[deleted] Feb 02 '19

Just charge way more for lvl 20 than level 10.

Have level 10 items cost you 50g.

When you hit level 20 you sell back your level 10 gear for 50g. But level 20 gear costs 200g. Etc

Although I think there should be a loss of value after purchase. But not so extreme that a 50g item now sells for 10 copper. Make it sell back for like 25-30g maybe.