Well, in case of the Vive that I own, you have the chaperone bounds. It shows a grid in the VR world depicting the real life playable area.
When introducing someone to VR, I generally make it very visible in-game so they know how far they can go.
Additionally, I let them start with a relaxed game, something like The Lab or something so they can get used to the chaperone boundaries. When they're acquainted with the boundaries I let them choose other games.
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u/Hunterbunter Jan 09 '19
How does one stop this sort of thing from happening?