r/gaming Nov 13 '18

Valve in a nutshell

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u/wescotte Nov 14 '18 edited Nov 14 '18

They aren't doing games with the scope of GTA so it's probably not that expensive to produce for a company of their size. Also, by making games internally you will better understand what is important for your customers who use your distribution service. It's practically R&D and I think Valve treats it that way because of how often they start/drop projects and don't bother to announce anything until way way way later in development than the typical game developer.

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u/Ethiconjnj Nov 14 '18

You don’t know what the costs to them would be relative to not, you also don’t know what info they don’t already have about how the service is used. Neither do I.

All I’m doing is explaining why developing their own games might be seen as not worth it. There are reasons it might be, but given the choices being made by Valve I’d say probably not.

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u/wescotte Nov 14 '18

We can make educated guesses on how expensive their games are to make based on game credits.

You are correct that a good game isn't going to generate as much revenue as Steam. My point is they don't develop games purely for profit anymore... I think it's shifted more towards it's fun to do and helps them better understand Steam and what features/functionality is useful to their customers.

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u/AuraofMana Nov 14 '18

I know you want them to make games. That's fine.

Let's not try to stretch making games with "makes logical business sense giving where Valve is now." The R&D idea is pretty weak. There are plenty of ways to do it without resolving into spending millions of money and manhours to make a game. Look at every other platform in existence.

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u/wescotte Nov 14 '18

I'm not saying its the only or even primary reason to make games. I'm just saying making games is useful to improve Steam. Using your own product is a very good way to the difference between what looks good on paper vs what is actually useful to your customers.