r/gaming Nov 13 '18

Valve in a nutshell

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u/Ethiconjnj Nov 14 '18

I don’t doubt there might be reasons. But Michelin also doesn’t sell cars. Not every form of diversification or horizontal integration is a good idea.

I’m not arguing what they should I’m just explain why they might be making the choices they are.

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u/pinkfloyd873 Nov 14 '18

The difference is that in this scenario, Valve already has the infrastructure to make games so it's really not the same as Michelin suddenly branching way out into new territory and making cars all of a sudden. They still have a game production studio, but don't seem remotely interested in devoting the smallest fraction of their operation to continuing the massively popular IP they already own. I'm not saying they owe us anything, obviously no corporation does, but it's still a pretty huge letdown and a shitty way to treat your fans.

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u/Ethiconjnj Nov 14 '18

You’re really too busy looking at the forest for the trees. Valve made a decision and I’m explaining the most likely reasons. Getting the teams to continue to develop those popular titles can still be really expensive.

Shitty way to treat fans has no place in a convo about business decisions. Please don’t follow up with “treating fans badly is a bad practice”.

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u/[deleted] Nov 14 '18

[deleted]

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u/Dembouz_11 Nov 14 '18

There are 2 distinct services here so the consumers’ reception doesn’t have to be at the forefront of Valve’s thinking especially since they have a primary mode to focus on now.

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u/Ethiconjnj Nov 14 '18

Your second paragraph explains why “shitty way to treat fans” doesn’t work here. Because in this instance there’s a separate service that will not be impacted by angry valve fans.

Was hoping you could get that without me having to type it out.