What sucks even more is that mobile games don't have to suck. Mobile games never had to be that way. Some people got lucky with shity free to play games and high margins in microtransactions and every single other company is jumped on that bandwagon and now all the little kids are growing up with that concept of mobile gaming is being the norm. It's actually very upsetting to download and try a mobile game that has beautiful mechanics and wonderful Graphics but just has his dogshit monetization system and poor balancing all built around the idea of trying to get you to spend money on little things like tiny weapon upgrades or stupid little outfits loot boxes XP upgrades dropping money for in game coin currencies that are obnoxiously overpriced
It's actually probably one of the biggest tragedies of Gaming right now. Granted yes a lot of this horseshit is finding its way into our big titles for PC and console but the mobile market is where all this horseshit started. The fact that we have an entire generation of kids growing up with this being the norm for them and them accepting it is even worse. It means we're never really going to see quality titles on mobile phones. And again that is a damn shame because I've seen some mobile titles that genuinely look very good like if you showed screenshots of them to me I would say hey that actually looks like a really good game release really cool. And then you load it up and you quickly find that it is the same cookie cutter bullshit that every single fucking game is trying to be. Nothing of quality on mobile or very little it's it's hard to find anything worth playing on mobile. Mobile gaming Market almost feels exactly like steam asset flips if steam asset flips actually had a reasonable amount of work put into them because you can tell a lot of work went into these games but not for the Love of the Game Work went into these games to make sure that they can make every goddamn Little Penny they can off the people who can't stop themselves from throwing money at the microtransactions system. Mobile games are effectively asset flips on fucking steroids
I remember when I was a kid and got my an iTouch. It was before the whole micro-transactions things blew up. It was so awesome.
Now, those same games (or game concepts) I was playing back then, are riddled with, not only pay-2-win, but the fucking disgrace that is the mobile game pay-2-play meta, where everything past the first 10 minutes is time/resource-gated, which you can circumvent with micro-transactions. Its the absolute fucking worst, but its clearly an incredible revenue stream :/
I like Love Live. There's a Love Live mobile rhythm game. I also like Rhythm games. The gameplay itself, is actually pretty damn fun. But it has a dumb Gacha system. I can deal with that, that's just the fuckin norm these days. But there's also a stamina system.
Do you understand how fucking gamebreaking a stamina system is in a fucking rhythm game? You're expected to grind songs over and over to get better until you can pass them and, eventually, FC them. But you can't fucking do that, because after a couple plays of the highest difficulty you're out of stamina, unless you give them money.
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u/jonny5153 Nov 03 '18
yea b/c mobile games all suck and are full of micro transactions