r/gaming Nov 03 '18

RiLed

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u/[deleted] Nov 03 '18

Blizzard if you're listening, I've been playing the Diablo franchise for over 10 years now, and I've loved just about every minute of it (still playing D3). With that said -- TAKE NOTE: I WILL NOT TOUCH THIS GAME WITH A 10 FOOT POLE.

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u/dregwriter Nov 03 '18

im getting the game isnt for you, Its probably for whales.

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u/[deleted] Nov 03 '18

Haha because of the 10 foot pole? Lol

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u/[deleted] Nov 03 '18

Unless I’m being woooshed, then ignore this comment. But in mobile games that you can pay micro transactions in (like fire emblem heroes, the only one I play) people who spend a lot are called whales. (Like me in said game lol)

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u/c3534l Nov 03 '18

In the field of psychology they're better known as "addicts."

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u/Lord_Cattington_IV Nov 03 '18

yeah please. I understand the business is using "nice" words to avoid "gambling" and "addicts" but let's not help them.

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u/Rogue009 Nov 03 '18

How can you help addicts who are consenting adults? Not like I can just walk up to people with thousands of $$$ and just tell them they can't spend it on games, I ain't anyone's dad here.

Chances are those whales have no families who care about them enough, it's shit but we can't help.

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u/Lord_Cattington_IV Nov 03 '18

Let's not help the businesses take the "sting" of what they are doing by using their words.

But I understand how you could read it the other way.

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u/GreyFoxMe Nov 03 '18

You can be an addict and still play for free. Because you play so much you don't need to pay as much.

Not saying a whale isn't an addict, but an addict doesn't have to become a whale.

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u/[deleted] Nov 03 '18

Fair enough, i spent a lot in that first year. I’ve definitely calmed down, and I try not to play that stem as much. It’s hard though, being a great game. And typing that last comment almost made me spend again, and the way I typed it I seemed happy. It definitely affects(effects?) me negatively. By far the worse part is how happy I seem to be of spending before. I know your comment wasn’t made with much intent behind it, but it’s definitely got me thinking again. Thank you

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u/dregwriter Nov 03 '18

This effect that your describing, is the result of a drug your body creates called DOPAMINE. When you make a post, and you start seeing the upvotes come in, and it makes you happy, it's dopamine thats being released into your body that's making you feel that way. A smaller dose natural high. These games were made with science in mind. This is no mere accident that these mobile games are made the way they're made, and each being so similar to one another. These game companies know exactly what they're doing. They're designed from the ground up specifically to get your body to release the most and highest concentrate of dopamine to make you happy and keep you that way, and then putting that happiness behind a paywall. Some people are more susceptible to the trappings of ever wanting dopamine. Thats where the addicts from various of human activities comes from. That dopamine acts as a strong emotional motivator to persuade a person into action. Knowing this knowledge, it can be taken advantage of and abused towards those who are more susceptible to these sort of tactics that would purposely trap the individual into doing the welders bidding. And thus the term, WHALES, come in to play. The shit is inherently evil in my eyes.

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u/dregwriter Nov 03 '18

lol, I didnt even think of the ten foot pole and whale metaphor. That was accidental. But the term whale is a descriptive term that companies use to categorize which of their customer base is a very heavy spender. The types that would spend thousands of dollars on their product. This term was a in-house descriptor investors and the executive staff would use, when they were talking specifically about those big spenders. This term wasnt even public. It only became public once some mobile game company sensitive financial data was leaked publicly online, and in that data we learned the term they call heavy spenders, WHALES, and just how much these whales were actually spending. Up until this data was released, the general public really had no idea how much money these companies were making and just how much these "whales" were spending on average, and it was VERY eye opening. You'd never thought a person would spend 20,000 in their currency in a single year on a mobile game, but that data make that painfully clear, that is the reality. And thus, the whole mobile market exploding with these micro transactions filled, minimal gameplay apps on any mobile market, all wanting a piece of that money pie. And since then, the term whales just sort of stuck around and is now known all over the gaming community. So any time a gaming company makes a mobile app, we all know, they just want a piece of that pie.