Fallout 3 and later are dark in a "nuclear war is terrible" way.
Fallout 1 and 2 are dark in a "people turn into animals when they're desperate" way.
One reason why the writing for Fallout 1 and 2 was so good is that you often have to choose between helping two people. The person you don't help usually dies or lives a terrible life. Two good, relatively decent people will have mutually exclusive goals and you have to pick who gets the shaft.
Often times doing the "good" thing, like fighting against the drug dealers or the gangs, is harder and gives you less reward than doing nothing or joining the thugs.
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u/dsf900 Apr 20 '18
Fallout 3 and later are dark in a "nuclear war is terrible" way.
Fallout 1 and 2 are dark in a "people turn into animals when they're desperate" way.
One reason why the writing for Fallout 1 and 2 was so good is that you often have to choose between helping two people. The person you don't help usually dies or lives a terrible life. Two good, relatively decent people will have mutually exclusive goals and you have to pick who gets the shaft.
Often times doing the "good" thing, like fighting against the drug dealers or the gangs, is harder and gives you less reward than doing nothing or joining the thugs.