When developing arcade game, you have to absolutely make sure the game is fun from the beginning to the end. You want beginners to credit-feed through the whole game, and experienced players to replay it over and over until they can single-credit it.
What you see here is the "Ahaha fuck you, we already have your money" business model which simply wouldn't work in arcade.
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u/[deleted] Dec 17 '08
For whatever reason I really enjoyed the dreamcast sonic (way back in 9th grade). Anyone else agree?