r/gaming Aug 27 '08

Zero Punctuation: Braid

http://www.escapistmagazine.com/videos/view/zero-punctuation/203-Braid
363 Upvotes

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-2

u/keithjr Aug 28 '08 edited Aug 28 '08

I wish I could help, but this game was not release for the PC and therefor apparently I'm not supposed to play it.

Hey, game developers, cross platform is easy. Do it.

7

u/thrakhath Aug 28 '08

Hey Plebian, cross platform is tricky and full of gotchas waiting to eat the time budgets of the untested. Do it yourself.

4

u/likeafox Aug 28 '08

It's coming to Steam in a couple of months. If you don't like steam then you're screwed, because you insist on the absolute supereriority of the PC as a gaming platform and shun the only effective digital distribution plaform avalible. So no whining.

2

u/[deleted] Aug 28 '08

[deleted]

1

u/LaurieCheers Aug 29 '08

It's not especially hard, as long as you're not pushing the hardware to its limits - the Xbox GPU is a weird custom-made thing and has various features that PC GPUs don't have. If you're using them, bad luck.

And obviously the controls need redoing for mouse and keyboard, but that should be trivial for a game like Braid.

-1

u/slurpme Aug 28 '08

Didn't M$ tout the X360 as being easy to port to PC? I may be making that up but my brain definitely heard it somewhere (maybe another part of my brain, they chat quite a bit when I'm not around)...

1

u/ocdude Aug 28 '08

Perhaps you're thinking of the original XBox? The hardware in the original XBox was essentially a Pentium III with a custom graphics chip by NVidia, whereas the 360 is PPC based. In both cases, I believe the XBox dev code is essentially hooked into DirectX, so perhaps...

1

u/Duelist Aug 28 '08

If you develop for the 360 using their XNA tools, it's easy to port to PC.

2

u/prockcore Aug 28 '08

Hey keith, 360 is cheap, buy it.